metaforce/Runtime/Graphics/CModelBoo.cpp

1273 lines
48 KiB
C++

#include "Graphics/CModel.hpp"
#include "Graphics/CTexture.hpp"
#include "Graphics/CGraphics.hpp"
#include "Graphics/CLight.hpp"
#include "hecl/HMDLMeta.hpp"
#include "hecl/Runtime.hpp"
#include "boo/graphicsdev/Metal.hpp"
#include "Shaders/CModelShaders.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "Character/CSkinRules.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include <array>
namespace urde {
static logvisor::Module Log("urde::CBooModel");
bool CBooModel::g_DrawingOccluders = false;
static CBooModel* g_FirstModel = nullptr;
void CBooModel::AssertAllFreed() { assert(g_FirstModel == nullptr && "Dangling CBooModels detected"); }
void CBooModel::ClearModelUniformCounters() {
for (CBooModel* model = g_FirstModel; model; model = model->m_next)
model->ClearUniformCounter();
}
zeus::CVector3f CBooModel::g_PlayerPosition = {};
float CBooModel::g_ModSeconds = 0.f;
float CBooModel::g_TransformedTime = 0.f;
float CBooModel::g_TransformedTime2 = 0.f;
void CBooModel::SetNewPlayerPositionAndTime(const zeus::CVector3f& pos) {
g_PlayerPosition = pos;
KillCachedViewDepState();
u32 modMillis =
std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch())
.count() %
u64(100000.f * 4.f * M_PIF / 3.f);
g_ModSeconds = modMillis / 1000.f;
g_TransformedTime = 1.f / -(0.05f * std::sin(g_ModSeconds * 1.5f) - 1.f);
g_TransformedTime2 = 1.f / -(0.015f * std::sin(g_ModSeconds * 1.5f + 1.f) - 1.f);
}
CBooModel* CBooModel::g_LastModelCached = nullptr;
void CBooModel::KillCachedViewDepState() { g_LastModelCached = nullptr; }
bool CBooModel::g_DummyTextures = false;
bool CBooModel::g_RenderModelBlack = false;
zeus::CVector3f CBooModel::g_ReflectViewPos = {};
static const zeus::CMatrix4f ReflectBaseMtx = {0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f};
static const zeus::CMatrix4f ReflectPostGL = {1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 1.f,
0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f};
void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf, zeus::CMatrix4f* mtxsOut,
float& alphaOut) {
zeus::CVector3f modelToPlayer = g_PlayerPosition - CGraphics::g_GXModelMatrix.origin;
zeus::CVector3f modelToPlayerLocal = CGraphics::g_GXModelMatrix.transposeRotate(modelToPlayer);
zeus::CVector3f surfPos;
float surfSize = 0.f;
if (surf) {
zeus::CVector3f surfCenter(surf->m_data.centroid);
zeus::CVector3f surfNormal(surf->m_data.reflectionNormal);
float dotDelta = surfNormal.dot(modelToPlayerLocal) - surfCenter.dot(surfNormal);
surfPos = modelToPlayerLocal - surfNormal * dotDelta;
} else {
surfPos = model.x20_aabb.center();
surfSize =
(model.x20_aabb.max.x() - model.x20_aabb.min.x()) + (model.x20_aabb.max.y() - model.x20_aabb.min.y()) * 0.5f;
}
if (g_Renderer->x318_24_refectionDirty) {
zeus::CVector3f playerToPos = g_ReflectViewPos - g_PlayerPosition;
zeus::CVector3f vecToPos = surfPos - g_PlayerPosition;
if (playerToPos.dot(playerToPos) < vecToPos.dot(vecToPos))
g_ReflectViewPos = surfPos;
} else {
g_ReflectViewPos = surfPos;
g_Renderer->x318_24_refectionDirty = true;
}
zeus::CVector3f playerToSurf = surfPos - modelToPlayerLocal;
float distance = std::max(-(0.5f * surfSize - playerToSurf.magnitude()), FLT_EPSILON);
if (distance >= 5.f) {
alphaOut = 0.f;
} else {
alphaOut = (5.f - distance) / 5.f;
/* Indirect map matrix */
mtxsOut[0] = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
/* Reflection map matrix */
zeus::CVector3f v1 = playerToSurf * (1.f / surfSize);
zeus::CVector3f v2 = v1.cross(zeus::skUp);
if (v2.canBeNormalized())
v2.normalize();
else
v2 = zeus::skRight;
float timeScale = 0.32258067f * (0.02f * distance + 1.f);
float f1 = timeScale * g_TransformedTime;
float f2 = timeScale * g_TransformedTime2;
mtxsOut[1] = ReflectBaseMtx;
mtxsOut[1][0][0] = f1 * v2.x();
mtxsOut[1][1][0] = f1 * v2.y();
mtxsOut[1][3][0] = -surfPos.dot(v2) * f1 + 0.5f;
mtxsOut[1][2][1] = f2;
mtxsOut[1][3][1] = -modelToPlayerLocal.z() * f2;
switch (CGraphics::g_BooPlatform) {
case boo::IGraphicsDataFactory::Platform::OpenGL:
mtxsOut[1] = ReflectPostGL * mtxsOut[1];
break;
default:
break;
}
}
}
boo::ObjToken<boo::ITexture> CBooModel::g_shadowMap;
zeus::CTransform CBooModel::g_shadowTexXf;
boo::ObjToken<boo::ITexture> CBooModel::g_disintegrateTexture;
void CBooModel::EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf) {
g_shadowMap = map;
g_shadowTexXf = texXf;
}
void CBooModel::DisableShadowMaps() { g_shadowMap = nullptr; }
CBooModel::~CBooModel() {
if (m_prev)
m_prev->m_next = m_next;
if (m_next)
m_next->m_prev = m_prev;
if (this == g_FirstModel)
g_FirstModel = m_next;
}
CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurface>* surfaces, SShader& shader,
const boo::ObjToken<boo::IGraphicsBufferS>& vbo, const boo::ObjToken<boo::IGraphicsBufferS>& ibo,
const zeus::CAABox& aabb, u8 renderMask, int numInsts,
const boo::ObjToken<boo::ITexture> txtrOverrides[8])
: m_modelTok(token)
, m_model(parent)
, x0_surfaces(surfaces)
, x4_matSet(&shader.m_matSet)
, m_geomLayout(&*shader.m_geomLayout)
, m_matSetIdx(shader.m_matSetIdx)
, m_pipelines(&shader.m_shaders)
, x1c_textures(shader.x0_textures)
, x20_aabb(aabb)
, x40_24_texturesLoaded(false)
, x40_25_modelVisible(0)
, x41_mask(renderMask)
, m_staticVbo(vbo)
, m_staticIbo(ibo) {
if (txtrOverrides)
for (int i = 0; i < 8; ++i)
m_txtrOverrides[i] = txtrOverrides[i];
if (!g_FirstModel)
g_FirstModel = this;
else {
g_FirstModel->m_prev = this;
m_next = g_FirstModel;
g_FirstModel = this;
}
for (CBooSurface& surf : *x0_surfaces)
surf.m_parent = this;
for (auto it = x0_surfaces->rbegin(); it != x0_surfaces->rend(); ++it) {
u32 matId = it->m_data.matIdx;
const MaterialSet::Material& matData = GetMaterialByIndex(matId);
if (matData.flags.depthSorting()) {
it->m_next = x3c_firstSortedSurface;
x3c_firstSortedSurface = &*it;
} else {
it->m_next = x38_firstUnsortedSurface;
x38_firstUnsortedSurface = &*it;
}
}
m_instances.reserve(numInsts);
for (int i = 0; i < numInsts; ++i)
PushNewModelInstance();
}
boo::ObjToken<boo::IGraphicsBuffer> CBooModel::ModelInstance::GetBooVBO(const CBooModel& model,
boo::IGraphicsDataFactory::Context& ctx) {
if (model.m_staticVbo)
return model.m_staticVbo.get();
if (!m_dynamicVbo && model.m_model) {
const CModel& parent = *model.m_model;
m_dynamicVbo =
ctx.newDynamicBuffer(boo::BufferUse::Vertex, parent.m_hmdlMeta.vertStride, parent.m_hmdlMeta.vertCount);
m_dynamicVbo->load(parent.m_dynamicVertexData.get(), parent.m_hmdlMeta.vertStride * parent.m_hmdlMeta.vertCount);
}
return m_dynamicVbo.get();
}
GeometryUniformLayout::GeometryUniformLayout(const CModel* model, const MaterialSet* matSet) {
if (model) {
m_skinBankCount = model->m_hmdlMeta.bankCount;
m_weightVecCount = model->m_hmdlMeta.weightCount;
}
m_skinOffs.reserve(std::max(size_t(1), m_skinBankCount));
m_skinSizes.reserve(std::max(size_t(1), m_skinBankCount));
m_uvOffs.reserve(matSet->materials.size());
m_uvSizes.reserve(matSet->materials.size());
if (m_skinBankCount) {
/* Skinned */
for (size_t i = 0; i < m_skinBankCount; ++i) {
size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * (2 * m_weightVecCount * 4 + 3));
m_skinOffs.push_back(m_geomBufferSize);
m_skinSizes.push_back(thisSz);
m_geomBufferSize += thisSz;
}
} else {
/* Non-Skinned */
size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * 3);
m_skinOffs.push_back(m_geomBufferSize);
m_skinSizes.push_back(thisSz);
m_geomBufferSize += thisSz;
}
/* Animated UV transform matrices */
for (const MaterialSet::Material& mat : matSet->materials) {
(void)mat;
size_t thisSz = ROUND_UP_256(/*mat.uvAnims.size()*/ 8 * (sizeof(zeus::CMatrix4f) * 2));
m_uvOffs.push_back(m_geomBufferSize);
m_uvSizes.push_back(thisSz);
m_geomBufferSize += thisSz;
}
}
CBooModel::ModelInstance* CBooModel::PushNewModelInstance(int sharedLayoutBuf) {
if (!x40_24_texturesLoaded && !g_DummyTextures)
return nullptr;
if (m_instances.size() >= 512)
Log.report(logvisor::Fatal, "Model buffer overflow");
m_instances.emplace_back();
ModelInstance& newInst = m_instances.back();
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
/* Build geometry uniform buffer if shared not available */
boo::ObjToken<boo::IGraphicsBufferD> geomUniformBuf;
if (sharedLayoutBuf >= 0) {
geomUniformBuf = m_geomLayout->m_sharedBuffer[sharedLayoutBuf];
} else {
geomUniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, m_geomLayout->m_geomBufferSize, 1);
newInst.m_geomUniformBuffer = geomUniformBuf;
}
/* Lighting and reflection uniforms */
size_t uniBufSize = 0;
/* Lighting uniform */
size_t lightOff = 0;
size_t lightSz = 0;
{
size_t thisSz = ROUND_UP_256(sizeof(CModelShaders::LightingUniform));
lightOff = uniBufSize;
lightSz = thisSz;
uniBufSize += thisSz;
}
/* Surface reflection texmatrix uniform with first identity slot */
size_t reflectOff = uniBufSize;
uniBufSize += 256;
for (const CBooSurface& surf : *x0_surfaces) {
const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye())
uniBufSize += 256;
}
/* Allocate resident buffer */
m_uniformDataSize = uniBufSize;
newInst.m_uniformBuffer = ctx.newDynamicBuffer(boo::BufferUse::Uniform, uniBufSize, 1);
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {geomUniformBuf.get(), geomUniformBuf.get(),
newInst.m_uniformBuffer.get(), newInst.m_uniformBuffer.get()};
/* Binding for each surface */
newInst.m_shaderDataBindings.reserve(x0_surfaces->size());
boo::ObjToken<boo::ITexture> mbShadowTexs[8] = {
g_Renderer->m_ballShadowId.get(), g_Renderer->x220_sphereRamp.get(), g_Renderer->m_ballFade.get(),
g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get()};
size_t thisOffs[4];
size_t thisSizes[4];
static const boo::PipelineStage stages[4] = {boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
boo::PipelineStage::Fragment, boo::PipelineStage::Vertex};
/* Enumerate surfaces and build data bindings */
size_t curReflect = reflectOff + 256;
for (const CBooSurface& surf : *x0_surfaces) {
const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
boo::ObjToken<boo::ITexture> texs[8] = {g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get()};
u32 texCount = 0;
for (atUint32 idx : mat.textureIdxs) {
if (boo::ObjToken<boo::ITexture> overtex = m_txtrOverrides[texCount]) {
texs[texCount++] = overtex;
} else if (g_DummyTextures) {
texs[texCount++] = g_Renderer->x220_sphereRamp.get();
} else {
TCachedToken<CTexture>& tex = x1c_textures[idx];
if (boo::ObjToken<boo::ITexture> btex = tex.GetObj()->GetBooTexture())
texs[texCount++] = btex;
}
}
if (m_geomLayout->m_skinBankCount) {
thisOffs[0] = m_geomLayout->m_skinOffs[surf.m_data.skinMtxBankIdx];
thisSizes[0] = m_geomLayout->m_skinSizes[surf.m_data.skinMtxBankIdx];
} else {
thisOffs[0] = 0;
thisSizes[0] = 256;
}
thisOffs[1] = m_geomLayout->m_uvOffs[surf.m_data.matIdx];
thisSizes[1] = m_geomLayout->m_uvSizes[surf.m_data.matIdx];
thisOffs[2] = lightOff;
thisSizes[2] = lightSz;
bool useReflection = mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye();
if (useReflection) {
if (g_Renderer->x14c_reflectionTex)
texs[texCount] = g_Renderer->x14c_reflectionTex.get();
else
texs[texCount] = g_Renderer->x220_sphereRamp.get();
thisOffs[3] = curReflect;
curReflect += 256;
} else {
thisOffs[3] = reflectOff;
}
thisSizes[3] = 256;
const CModelShaders::ShaderPipelines& pipelines = m_pipelines->at(surf.m_data.matIdx);
newInst.m_shaderDataBindings.emplace_back();
std::vector<boo::ObjToken<boo::IShaderDataBinding>>& extendeds = newInst.m_shaderDataBindings.back();
extendeds.reserve(pipelines->size());
int idx = 0;
for (const auto& pipeline : *pipelines) {
boo::ObjToken<boo::ITexture>* ltexs;
if (idx == EExtendedShader::Thermal) {
texs[7] = g_Renderer->x220_sphereRamp.get();
ltexs = texs;
} else if (idx == EExtendedShader::MorphBallShadow) {
ltexs = mbShadowTexs;
} else if (idx == EExtendedShader::WorldShadow) {
if (g_shadowMap)
texs[7] = g_shadowMap;
else
texs[7] = g_Renderer->x220_sphereRamp.get();
ltexs = texs;
} else if (idx == EExtendedShader::Disintegrate) {
if (g_disintegrateTexture)
texs[7] = g_disintegrateTexture;
else
texs[7] = g_Renderer->x220_sphereRamp.get();
ltexs = texs;
} else if (useReflection) {
ltexs = texs;
} else {
ltexs = texs;
}
extendeds.push_back(ctx.newShaderDataBinding(pipeline, newInst.GetBooVBO(*this, ctx), nullptr,
m_staticIbo.get(), 4, bufs, stages, thisOffs, thisSizes, 8, ltexs,
nullptr, nullptr));
++idx;
}
}
return true;
} BooTrace);
return &newInst;
}
void CBooModel::MakeTexturesFromMats(const MaterialSet& matSet, std::vector<TCachedToken<CTexture>>& toksOut,
IObjectStore& store) {
toksOut.reserve(matSet.head.textureIDs.size());
for (const DataSpec::UniqueID32& id : matSet.head.textureIDs)
toksOut.emplace_back(store.GetObj({SBIG('TXTR'), id.toUint32()}));
}
void CBooModel::MakeTexturesFromMats(std::vector<TCachedToken<CTexture>>& toksOut, IObjectStore& store) {
MakeTexturesFromMats(*x4_matSet, toksOut, store);
}
void CBooModel::ActivateLights(const std::vector<CLight>& lights) { m_lightingData.ActivateLights(lights); }
void CBooModel::DisableAllLights() {
m_lightingData.ambient = zeus::skBlack;
for (size_t curLight = 0; curLight < URDE_MAX_LIGHTS; ++curLight) {
CModelShaders::Light& lightOut = m_lightingData.lights[curLight];
lightOut.color = zeus::skClear;
lightOut.linAtt[0] = 1.f;
lightOut.angAtt[0] = 1.f;
}
}
void CBooModel::RemapMaterialData(SShader& shader) {
if (!shader.m_geomLayout)
return;
x4_matSet = &shader.m_matSet;
m_geomLayout = &*shader.m_geomLayout;
m_matSetIdx = shader.m_matSetIdx;
x1c_textures = shader.x0_textures;
m_pipelines = &shader.m_shaders;
x40_24_texturesLoaded = false;
m_instances.clear();
}
void CBooModel::RemapMaterialData(SShader& shader,
const std::unordered_map<int, CModelShaders::ShaderPipelines>& pipelines) {
if (!shader.m_geomLayout)
return;
x4_matSet = &shader.m_matSet;
m_geomLayout = &*shader.m_geomLayout;
m_matSetIdx = shader.m_matSetIdx;
x1c_textures = shader.x0_textures;
m_pipelines = &pipelines;
x40_24_texturesLoaded = false;
m_instances.clear();
}
bool CBooModel::TryLockTextures() const {
if (!x40_24_texturesLoaded) {
bool allLoad = true;
for (TCachedToken<CTexture>& tex : const_cast<std::vector<TCachedToken<CTexture>>&>(x1c_textures)) {
tex.Lock();
if (!tex.IsLoaded())
allLoad = false;
}
const_cast<CBooModel*>(this)->x40_24_texturesLoaded = allLoad;
}
return x40_24_texturesLoaded;
}
void CBooModel::UnlockTextures() const {
const_cast<CBooModel*>(this)->m_instances.clear();
for (TCachedToken<CTexture>& tex : const_cast<std::vector<TCachedToken<CTexture>>&>(x1c_textures))
tex.Unlock();
const_cast<CBooModel*>(this)->x40_24_texturesLoaded = false;
}
void CBooModel::SyncLoadTextures() const {
if (!x40_24_texturesLoaded) {
for (TCachedToken<CTexture>& tex : const_cast<std::vector<TCachedToken<CTexture>>&>(x1c_textures))
tex.GetObj();
const_cast<CBooModel*>(this)->x40_24_texturesLoaded = true;
}
}
void CBooModel::DrawFlat(ESurfaceSelection sel, EExtendedShader extendedIdx) const {
const CBooSurface* surf;
CModelFlags flags = {};
flags.m_extendedShader = extendedIdx;
if (sel != ESurfaceSelection::SortedOnly) {
surf = x38_firstUnsortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
if (sel != ESurfaceSelection::UnsortedOnly) {
surf = x3c_firstSortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
}
void CBooModel::DrawAlphaSurfaces(const CModelFlags& flags) const {
const CBooSurface* surf = x3c_firstSortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
void CBooModel::DrawNormalSurfaces(const CModelFlags& flags) const {
const CBooSurface* surf = x38_firstUnsortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
void CBooModel::DrawSurfaces(const CModelFlags& flags) const {
const CBooSurface* surf = x38_firstUnsortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
surf = x3c_firstSortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
static EExtendedShader ResolveExtendedShader(const MaterialSet::Material& data, const CModelFlags& flags) {
bool noZWrite = flags.m_noZWrite || !data.flags.depthWrite();
EExtendedShader extended = EExtendedShader::Flat;
if (flags.m_extendedShader == EExtendedShader::Lighting) {
/* Transform lighting into thermal cold if the thermal visor is active */
if (g_Renderer->IsThermalVisorActive())
return EExtendedShader::ThermalCold;
if (data.heclIr.m_blendSrc == boo::BlendFactor::One && data.heclIr.m_blendDst == boo::BlendFactor::Zero) {
/* Override shader if originally opaque (typical for FRME models) */
if (flags.x0_blendMode > 6) {
if (flags.m_depthGreater)
extended = EExtendedShader::ForcedAdditiveNoZWriteDepthGreater;
else
extended =
flags.m_noCull
? (noZWrite ? EExtendedShader::ForcedAdditiveNoCullNoZWrite : EExtendedShader::ForcedAdditiveNoCull)
: (noZWrite ? EExtendedShader::ForcedAdditiveNoZWrite : EExtendedShader::ForcedAdditive);
} else if (flags.x0_blendMode > 4) {
extended = flags.m_noCull
? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull)
: (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::ForcedAlpha);
} else {
extended = flags.m_noCull
? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull)
: (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::Lighting);
}
} else if (flags.m_noCull && noZWrite) {
/* Substitute no-cull,no-zwrite pipeline if available */
if (data.heclIr.m_blendDst == boo::BlendFactor::One)
extended = EExtendedShader::ForcedAdditiveNoCullNoZWrite;
else
extended = EExtendedShader::ForcedAlphaNoCullNoZWrite;
} else if (flags.m_noCull) {
/* Substitute no-cull pipeline if available */
if (data.heclIr.m_blendDst == boo::BlendFactor::One)
extended = EExtendedShader::ForcedAdditiveNoCull;
else
extended = EExtendedShader::ForcedAlphaNoCull;
} else if (noZWrite) {
/* Substitute no-zwrite pipeline if available */
if (data.heclIr.m_blendDst == boo::BlendFactor::One)
extended = EExtendedShader::ForcedAdditiveNoZWrite;
else
extended = EExtendedShader::ForcedAlphaNoZWrite;
} else {
extended = EExtendedShader::Lighting;
}
} else if (flags.m_extendedShader < EExtendedShader::MAX) {
extended = flags.m_extendedShader;
}
return extended;
}
void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const {
// if (m_uniUpdateCount == 0)
// Log.report(logvisor::Fatal, "UpdateUniformData() not called");
if (m_uniUpdateCount == 0 || m_uniUpdateCount > m_instances.size())
return;
const ModelInstance& inst = m_instances[m_uniUpdateCount - 1];
const MaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx);
if (data.flags.shadowOccluderMesh() && !g_DrawingOccluders)
return;
const std::vector<boo::ObjToken<boo::IShaderDataBinding>>& extendeds = inst.m_shaderDataBindings[surf.selfIdx];
EExtendedShader extended = ResolveExtendedShader(data, flags);
boo::ObjToken<boo::IShaderDataBinding> binding = extendeds[extended];
CGraphics::SetShaderDataBinding(binding);
CGraphics::DrawArrayIndexed(surf.m_data.idxStart, surf.m_data.idxCount);
}
void CBooModel::WarmupDrawSurfaces() const {
const CBooSurface* surf = x38_firstUnsortedSurface;
while (surf) {
WarmupDrawSurface(*surf);
surf = surf->m_next;
}
surf = x3c_firstSortedSurface;
while (surf) {
WarmupDrawSurface(*surf);
surf = surf->m_next;
}
}
void CBooModel::WarmupDrawSurface(const CBooSurface& surf) const {
if (m_uniUpdateCount > m_instances.size())
return;
const ModelInstance& inst = m_instances[m_uniUpdateCount - 1];
// Only warmup normal lighting and thermal visor
for (int i = 1; i <= 2; ++i) {
auto& binding = inst.m_shaderDataBindings[surf.selfIdx][i];
CGraphics::SetShaderDataBinding(binding);
CGraphics::DrawArrayIndexed(surf.m_data.idxStart, std::min(u32(3), surf.m_data.idxCount));
}
}
void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimation& anim) {
zeus::CMatrix4f& texMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut);
zeus::CMatrix4f& postMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*(bufOut + sizeof(zeus::CMatrix4f)));
texMtxOut = zeus::CMatrix4f();
postMtxOut = zeus::CMatrix4f();
switch (anim.mode) {
case UVAnimation::Mode::MvInvNoTranslation: {
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut[3].w() = 1.f;
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.5f;
postMtxOut[3].x() = 0.5f;
postMtxOut[3].y() = 0.5f;
break;
}
case UVAnimation::Mode::MvInv: {
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut[3] = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix.origin;
texMtxOut[3].w() = 1.f;
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.5f;
postMtxOut[3].x() = 0.5f;
postMtxOut[3].y() = 0.5f;
break;
}
case UVAnimation::Mode::Scroll: {
texMtxOut[3].x() = CGraphics::GetSecondsMod900() * anim.vals[2] + anim.vals[0];
texMtxOut[3].y() = CGraphics::GetSecondsMod900() * anim.vals[3] + anim.vals[1];
break;
}
case UVAnimation::Mode::Rotation: {
float angle = CGraphics::GetSecondsMod900() * anim.vals[1] + anim.vals[0];
float acos = std::cos(angle);
float asin = std::sin(angle);
texMtxOut[0].x() = acos;
texMtxOut[0].y() = asin;
texMtxOut[1].x() = -asin;
texMtxOut[1].y() = acos;
texMtxOut[3].x() = (1.0f - (acos - asin)) * 0.5f;
texMtxOut[3].y() = (1.0f - (asin + acos)) * 0.5f;
break;
}
case UVAnimation::Mode::HStrip: {
float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
texMtxOut[3].x() = std::trunc(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
break;
}
case UVAnimation::Mode::VStrip: {
float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
texMtxOut[3].y() = std::trunc(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
break;
}
case UVAnimation::Mode::Model: {
texMtxOut = CGraphics::g_GXModelMatrix.toMatrix4f();
texMtxOut[3].zeroOut();
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.f;
postMtxOut[2].y() = 0.5f;
postMtxOut[3].x() = CGraphics::g_GXModelMatrix.origin.x() * 0.05f;
postMtxOut[3].y() = CGraphics::g_GXModelMatrix.origin.y() * 0.05f;
break;
}
case UVAnimation::Mode::CylinderEnvironment: {
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
float xy = (viewOrigin.x() + viewOrigin.y()) * 0.025f * anim.vals[1];
xy = (xy - std::trunc(xy));
float z = (viewOrigin.z()) * 0.05f * anim.vals[1];
z = (z - std::trunc(z));
float halfA = anim.vals[0] * 0.5f;
postMtxOut =
zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0, 0.0, 0.0, halfA, 0.0, 0.0, 0.0), zeus::CVector3f(xy, z, 1.0))
.toMatrix4f();
break;
}
default:
break;
}
bufOut += sizeof(zeus::CMatrix4f) * 2;
}
void CBooModel::UVAnimationBuffer::PadOutBuffer(u8*& bufStart, u8*& bufOut) {
bufOut = bufStart + ROUND_UP_256(bufOut - bufStart);
}
static const zeus::CMatrix4f MBShadowPost0(1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
1.f);
static const zeus::CMatrix4f MBShadowPost1(0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, -0.0625f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f,
0.f, 1.f);
static const zeus::CMatrix4f DisintegratePost(1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
1.f);
void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags,
const CBooModel* parent) {
u8* start = bufOut;
if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) {
/* Special matrices for MorphBall shadow rendering */
zeus::CMatrix4f texMtx = (zeus::CTransform::Scale(1.f / (flags.mbShadowBox.max - flags.mbShadowBox.min)) *
zeus::CTransform::Translate(-flags.mbShadowBox.min) * CGraphics::g_GXModelView)
.toMatrix4f();
for (const MaterialSet::Material& mat : matSet->materials) {
(void)mat;
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
mtxs[0][0] = texMtx;
mtxs[0][1] = MBShadowPost0;
mtxs[1][0] = texMtx;
mtxs[1][1] = MBShadowPost1;
bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
PadOutBuffer(start, bufOut);
}
return;
} else if (flags.m_extendedShader == EExtendedShader::Disintegrate) {
assert(parent != nullptr && "Parent CBooModel not set");
zeus::CTransform xf = zeus::CTransform::RotateX(-zeus::degToRad(45.f));
zeus::CAABox aabb = parent->GetAABB().getTransformedAABox(xf);
xf = zeus::CTransform::Scale(5.f / (aabb.max - aabb.min)) * zeus::CTransform::Translate(-aabb.min) * xf;
zeus::CMatrix4f texMtx = xf.toMatrix4f();
zeus::CMatrix4f post0 = DisintegratePost;
post0[3].x() = flags.addColor.a();
post0[3].y() = 6.f * -(1.f - flags.addColor.a()) + 1.f;
zeus::CMatrix4f post1 = DisintegratePost;
post1[3].x() = -0.85f * flags.addColor.a() - 0.15f;
post1[3].y() = float(post0[3].y());
/* Special matrices for disintegration rendering */
for (const MaterialSet::Material& mat : matSet->materials) {
(void)mat;
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
mtxs[0][0] = texMtx;
mtxs[0][1] = post0;
mtxs[1][0] = texMtx;
mtxs[1][1] = post1;
bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
PadOutBuffer(start, bufOut);
}
return;
}
rstl::optional<std::array<zeus::CMatrix4f, 2>> specialMtxOut;
if (flags.m_extendedShader == EExtendedShader::Thermal) {
/* Special Mode0 matrix for exclusive Thermal Visor use */
specialMtxOut.emplace();
zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut[3].zeroOut();
texMtxOut[3].w() = 1.f;
zeus::CMatrix4f& postMtxOut = (*specialMtxOut)[1];
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.5f;
postMtxOut[3].x() = 0.5f;
postMtxOut[3].y() = 0.5f;
} else if (flags.m_extendedShader == EExtendedShader::WorldShadow) {
/* Special matrix for mapping world shadow */
specialMtxOut.emplace();
zeus::CMatrix4f mat = g_shadowTexXf.toMatrix4f();
zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
texMtxOut[0][0] = float(mat[0][0]);
texMtxOut[1][0] = float(mat[1][0]);
texMtxOut[2][0] = float(mat[2][0]);
texMtxOut[3][0] = float(mat[3][0]);
texMtxOut[0][1] = float(mat[0][2]);
texMtxOut[1][1] = float(mat[1][2]);
texMtxOut[2][1] = float(mat[2][2]);
texMtxOut[3][1] = float(mat[3][2]);
}
for (const MaterialSet::Material& mat : matSet->materials) {
if (specialMtxOut) {
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
mtxs[7][0] = (*specialMtxOut)[0];
mtxs[7][1] = (*specialMtxOut)[1];
}
u8* bufOrig = bufOut;
for (const UVAnimation& anim : mat.uvAnims)
ProcessAnimation(bufOut, anim);
bufOut = bufOrig + sizeof(zeus::CMatrix4f) * 2 * 8;
PadOutBuffer(start, bufOut);
}
}
void GeometryUniformLayout::Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf,
const CBooModel* parent) const {
u8* dataOut = reinterpret_cast<u8*>(buf->map(m_geomBufferSize));
u8* dataCur = dataOut;
if (m_skinBankCount) {
/* Skinned */
std::vector<const zeus::CTransform*> bankTransforms;
size_t weightCount = m_weightVecCount * 4;
bankTransforms.reserve(weightCount);
for (size_t i = 0; i < m_skinBankCount; ++i) {
if (cskr && pose) {
cskr->GetBankTransforms(bankTransforms, *pose, i);
for (size_t w = 0; w < weightCount; ++w) {
zeus::CMatrix4f& obj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
if (w >= bankTransforms.size())
obj = zeus::CMatrix4f();
else
obj = bankTransforms[w]->toMatrix4f();
dataCur += sizeof(zeus::CMatrix4f);
}
for (size_t w = 0; w < weightCount; ++w) {
zeus::CMatrix4f& objInv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
if (w >= bankTransforms.size())
objInv = zeus::CMatrix4f();
else
objInv = bankTransforms[w]->basis;
dataCur += sizeof(zeus::CMatrix4f);
}
bankTransforms.clear();
} else {
for (size_t w = 0; w < weightCount; ++w) {
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
mv = zeus::CMatrix4f();
dataCur += sizeof(zeus::CMatrix4f);
}
for (size_t w = 0; w < weightCount; ++w) {
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
mvinv = zeus::CMatrix4f();
dataCur += sizeof(zeus::CMatrix4f);
}
}
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
mv = CGraphics::g_GXModelView.toMatrix4f();
dataCur += sizeof(zeus::CMatrix4f);
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
dataCur += sizeof(zeus::CMatrix4f);
zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
proj = CGraphics::GetPerspectiveProjectionMatrix(true);
dataCur += sizeof(zeus::CMatrix4f);
dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
}
} else {
/* Non-Skinned */
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
mv = CGraphics::g_GXModelView.toMatrix4f();
dataCur += sizeof(zeus::CMatrix4f);
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
dataCur += sizeof(zeus::CMatrix4f);
zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
proj = CGraphics::GetPerspectiveProjectionMatrix(true);
dataCur += sizeof(zeus::CMatrix4f);
dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
}
CBooModel::UVAnimationBuffer::Update(dataCur, matSet, flags, parent);
buf->unmap();
}
boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFlags& flags, const CSkinRules* cskr,
const CPoseAsTransforms* pose,
int sharedLayoutBuf) const {
/* Invalidate instances if new shadow being drawn */
if (flags.m_extendedShader == EExtendedShader::WorldShadow && m_lastDrawnShadowMap != g_shadowMap) {
const_cast<CBooModel*>(this)->m_lastDrawnShadowMap = g_shadowMap;
const_cast<CBooModel*>(this)->m_instances.clear();
}
/* Invalidate instances if new one-texture being drawn */
if (flags.m_extendedShader == EExtendedShader::Disintegrate && m_lastDrawnOneTexture != g_disintegrateTexture) {
const_cast<CBooModel*>(this)->m_lastDrawnOneTexture = g_disintegrateTexture;
const_cast<CBooModel*>(this)->m_instances.clear();
}
const ModelInstance* inst;
if (sharedLayoutBuf >= 0) {
if (m_instances.size() <= sharedLayoutBuf) {
do {
inst = const_cast<CBooModel*>(this)->PushNewModelInstance(m_instances.size());
if (!inst)
return nullptr;
} while (m_instances.size() <= sharedLayoutBuf);
} else
inst = &m_instances[sharedLayoutBuf];
const_cast<CBooModel*>(this)->m_uniUpdateCount = sharedLayoutBuf + 1;
} else {
if (m_instances.size() <= m_uniUpdateCount) {
inst = const_cast<CBooModel*>(this)->PushNewModelInstance(sharedLayoutBuf);
if (!inst)
return nullptr;
} else
inst = &m_instances[m_uniUpdateCount];
++const_cast<CBooModel*>(this)->m_uniUpdateCount;
}
if (inst->m_geomUniformBuffer)
m_geomLayout->Update(flags, cskr, pose, x4_matSet, inst->m_geomUniformBuffer, this);
u8* dataOut = reinterpret_cast<u8*>(inst->m_uniformBuffer->map(m_uniformDataSize));
u8* dataCur = dataOut;
if (flags.m_extendedShader == EExtendedShader::Thermal) /* Thermal Model (same as UV Mode 0) */
{
CModelShaders::ThermalUniform& thermalOut = *reinterpret_cast<CModelShaders::ThermalUniform*>(dataCur);
thermalOut.mulColor = flags.x4_color;
thermalOut.addColor = flags.addColor;
} else if (flags.m_extendedShader >= EExtendedShader::SolidColor &&
flags.m_extendedShader <= EExtendedShader::SolidColorBackfaceCullGreaterAlphaOnly) /* Solid color render */
{
CModelShaders::SolidUniform& solidOut = *reinterpret_cast<CModelShaders::SolidUniform*>(dataCur);
solidOut.solidColor = flags.x4_color;
} else if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) /* MorphBall shadow render */
{
CModelShaders::MBShadowUniform& shadowOut = *reinterpret_cast<CModelShaders::MBShadowUniform*>(dataCur);
shadowOut.shadowUp = CGraphics::g_GXModelView * zeus::skUp;
shadowOut.shadowUp.w() = flags.x4_color.a();
shadowOut.shadowId = flags.x4_color.r();
} else if (flags.m_extendedShader == EExtendedShader::Disintegrate) {
CModelShaders::OneTextureUniform& oneTexOut = *reinterpret_cast<CModelShaders::OneTextureUniform*>(dataCur);
oneTexOut.addColor = flags.addColor;
oneTexOut.fog = CGraphics::g_Fog;
} else {
CModelShaders::LightingUniform& lightingOut = *reinterpret_cast<CModelShaders::LightingUniform*>(dataCur);
lightingOut = m_lightingData;
lightingOut.colorRegs[0] = CGraphics::g_ColorRegs[0];
lightingOut.colorRegs[1] = CGraphics::g_ColorRegs[1];
lightingOut.colorRegs[2] = CGraphics::g_ColorRegs[2];
lightingOut.mulColor = flags.x4_color;
lightingOut.addColor = flags.addColor;
lightingOut.fog = CGraphics::g_Fog;
}
dataCur += sizeof(CModelShaders::LightingUniform);
dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
/* Reflection texmtx uniform */
zeus::CMatrix4f* identMtxs = reinterpret_cast<zeus::CMatrix4f*>(dataCur);
identMtxs[0] = zeus::CMatrix4f();
identMtxs[1] = zeus::CMatrix4f();
u8* curReflect = dataCur + 256;
for (const CBooSurface& surf : *x0_surfaces) {
const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye()) {
zeus::CMatrix4f* mtxs = reinterpret_cast<zeus::CMatrix4f*>(curReflect);
float& alpha = reinterpret_cast<float&>(mtxs[2]);
curReflect += 256;
EnsureViewDepStateCached(*this, mat.flags.samusReflectionSurfaceEye() ? &surf : nullptr, mtxs, alpha);
}
}
inst->m_uniformBuffer->unmap();
return inst->m_dynamicVbo;
}
void CBooModel::DrawAlpha(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) const {
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack) {
rFlags.m_extendedShader = EExtendedShader::SolidColor;
rFlags.x4_color = zeus::skBlack;
}
if (TryLockTextures()) {
UpdateUniformData(rFlags, cskr, pose);
DrawAlphaSurfaces(rFlags);
}
}
void CBooModel::DrawNormal(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) const {
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack) {
rFlags.m_extendedShader = EExtendedShader::SolidColor;
rFlags.x4_color = zeus::skBlack;
}
if (TryLockTextures()) {
UpdateUniformData(rFlags, cskr, pose);
DrawNormalSurfaces(rFlags);
}
}
void CBooModel::Draw(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) const {
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack) {
rFlags.m_extendedShader = EExtendedShader::SolidColor;
rFlags.x4_color = zeus::skBlack;
}
if (TryLockTextures()) {
UpdateUniformData(rFlags, cskr, pose);
DrawSurfaces(rFlags);
}
}
static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur) {
const u8* ret;
if (*secSizeCur != 0)
ret = dataCur;
else
ret = nullptr;
dataCur += hecl::SBig(*secSizeCur);
++secSizeCur;
return ret;
}
std::unique_ptr<CBooModel> CModel::MakeNewInstance(int shaderIdx, int subInsts,
const boo::ObjToken<boo::ITexture> txtrOverrides[8],
bool lockParent) {
if (shaderIdx >= x18_matSets.size())
shaderIdx = 0;
auto ret = std::make_unique<CBooModel>(m_selfToken, this, &x8_surfaces, x18_matSets[shaderIdx], m_staticVbo, m_ibo,
m_aabb, (m_flags & 0x2) != 0, subInsts, txtrOverrides);
if (lockParent)
ret->LockParent();
return ret;
}
CModelShaders::ShaderPipelines SShader::BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat) {
hecl::Backend::ReflectionType reflectionType;
if (mat.flags.samusReflectionIndirectTexture())
reflectionType = hecl::Backend::ReflectionType::Indirect;
else if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye())
reflectionType = hecl::Backend::ReflectionType::Simple;
else
reflectionType = hecl::Backend::ReflectionType::None;
hecl::Backend::ShaderTag tag(mat.heclIr, meta.colorCount, meta.uvCount, meta.weightCount, meta.weightCount * 4,
boo::Primitive(meta.topology), reflectionType, true, true, true, mat.flags.alphaTest());
return CModelShaders::BuildExtendedShader(tag, mat.heclIr);
}
void SShader::BuildShaders(const hecl::HMDLMeta& meta,
std::unordered_map<int, CModelShaders::ShaderPipelines>& shaders) {
shaders.reserve(m_matSet.materials.size());
int idx = 0;
for (const MaterialSet::Material& mat : m_matSet.materials)
shaders[idx++] = BuildShader(meta, mat);
}
CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* store, CObjectReference* selfRef)
: m_selfToken(selfRef) {
x38_lastFrame = CGraphics::GetFrameCounter() - 2;
std::unique_ptr<u8[]> data = std::move(in);
u32 version = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x4));
m_flags = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x8));
if (version != 0x10002)
Log.report(logvisor::Fatal, "invalid CMDL for loading with boo");
u32 secCount = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x24));
u32 matSetCount = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x28));
x18_matSets.reserve(matSetCount);
const u8* dataCur = data.get() + ROUND_UP_32(0x2c + secCount * 4);
const u32* secSizeCur = reinterpret_cast<const u32*>(data.get() + 0x2c);
for (u32 i = 0; i < matSetCount; ++i) {
u32 matSetSz = hecl::SBig(*secSizeCur);
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
x18_matSets.emplace_back(i);
SShader& shader = x18_matSets.back();
athena::io::MemoryReader r(sec, matSetSz);
shader.m_matSet.read(r);
CBooModel::MakeTexturesFromMats(shader.m_matSet, shader.x0_textures, *store);
}
{
u32 hmdlSz = hecl::SBig(*secSizeCur);
const u8* hmdlMetadata = MemoryFromPartData(dataCur, secSizeCur);
athena::io::MemoryReader r(hmdlMetadata, hmdlSz);
m_hmdlMeta.read(r);
}
const u8* vboData = MemoryFromPartData(dataCur, secSizeCur);
const u8* iboData = MemoryFromPartData(dataCur, secSizeCur);
const u8* surfInfo = MemoryFromPartData(dataCur, secSizeCur);
for (SShader& matSet : x18_matSets) {
matSet.InitializeLayout(this);
matSet.BuildShaders(m_hmdlMeta);
}
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
/* Index buffer is always static */
if (m_hmdlMeta.indexCount)
m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, m_hmdlMeta.indexCount);
if (!m_hmdlMeta.bankCount) {
/* Non-skinned models use static vertex buffers shared with CBooModel instances */
if (m_hmdlMeta.vertCount)
m_staticVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData, m_hmdlMeta.vertStride, m_hmdlMeta.vertCount);
} else {
/* Skinned models use per-instance dynamic buffers for vertex manipulation effects */
size_t vboSz = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount;
if (vboSz) {
m_dynamicVertexData.reset(new uint8_t[vboSz]);
memmove(m_dynamicVertexData.get(), vboData, vboSz);
}
}
return true;
} BooTrace);
u32 surfCount = hecl::SBig(*reinterpret_cast<const u32*>(surfInfo));
x8_surfaces.reserve(surfCount);
for (u32 i = 0; i < surfCount; ++i) {
u32 surfSz = hecl::SBig(*secSizeCur);
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
x8_surfaces.emplace_back();
CBooSurface& surf = x8_surfaces.back();
surf.selfIdx = i;
athena::io::MemoryReader r(sec, surfSz);
surf.m_data.read(r);
}
const float* aabbPtr = reinterpret_cast<const float*>(data.get() + 0xc);
m_aabb = zeus::CAABox(hecl::SBig(aabbPtr[0]), hecl::SBig(aabbPtr[1]), hecl::SBig(aabbPtr[2]), hecl::SBig(aabbPtr[3]),
hecl::SBig(aabbPtr[4]), hecl::SBig(aabbPtr[5]));
x28_modelInst = MakeNewInstance(0, 1, nullptr, false);
}
void SShader::UnlockTextures() {
for (TCachedToken<CTexture>& tex : x0_textures)
tex.Unlock();
}
void CBooModel::VerifyCurrentShader(int shaderIdx) {
if (shaderIdx != m_matSetIdx && m_model)
RemapMaterialData(m_model->x18_matSets[shaderIdx]);
}
void CBooModel::Touch(int shaderIdx) const {
const_cast<CBooModel*>(this)->VerifyCurrentShader(shaderIdx);
TryLockTextures();
}
void CModel::DrawSortedParts(const CModelFlags& flags) const {
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->DrawAlpha(flags, nullptr, nullptr);
}
void CModel::DrawUnsortedParts(const CModelFlags& flags) const {
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->DrawNormal(flags, nullptr, nullptr);
}
void CModel::Draw(const CModelFlags& flags) const {
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->Draw(flags, nullptr, nullptr);
}
bool CModel::IsLoaded(int shaderIdx) const {
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(shaderIdx);
std::vector<TCachedToken<CTexture>>& texs = x28_modelInst->x1c_textures;
bool loaded = true;
for (TCachedToken<CTexture>& tex : texs) {
if (!tex.IsLoaded()) {
loaded = false;
break;
}
}
return loaded;
}
size_t CModel::GetPoolVertexOffset(size_t idx) const { return m_hmdlMeta.vertStride * idx; }
zeus::CVector3f CModel::GetPoolVertex(size_t idx) const {
auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolVertexOffset(idx));
return {floats};
}
size_t CModel::GetPoolNormalOffset(size_t idx) const { return m_hmdlMeta.vertStride * idx + 12; }
zeus::CVector3f CModel::GetPoolNormal(size_t idx) const {
auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolNormalOffset(idx));
return {floats};
}
void CModel::ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const {
u8* data = reinterpret_cast<u8*>(vertBuf->map(m_hmdlMeta.vertStride * m_hmdlMeta.vertCount));
for (u32 i = 0; i < std::min(u32(vn.size()), m_hmdlMeta.vertCount); ++i) {
const std::pair<zeus::CVector3f, zeus::CVector3f>& avn = vn[i];
float* floats = reinterpret_cast<float*>(data + GetPoolVertexOffset(i));
floats[0] = avn.first.x();
floats[1] = avn.first.y();
floats[2] = avn.first.z();
floats[3] = avn.second.x();
floats[4] = avn.second.y();
floats[5] = avn.second.z();
}
vertBuf->unmap();
}
void CModel::RestoreVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf) const {
size_t size = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount;
u8* data = reinterpret_cast<u8*>(vertBuf->map(size));
memcpy(data, m_dynamicVertexData.get(), size);
vertBuf->unmap();
}
void CModel::_WarmupShaders() {
CBooModel::SetDummyTextures(true);
CBooModel::EnableShadowMaps(g_Renderer->x220_sphereRamp.get(), zeus::CTransform());
CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState();
zeus::CTransform backupViewPoint = CGraphics::g_ViewMatrix;
zeus::CTransform backupModel = CGraphics::g_GXModelMatrix;
CGraphics::SetModelMatrix(zeus::CTransform::Translate(-m_aabb.center()));
CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2048.f, 0.f));
CGraphics::SetOrtho(-2048.f, 2048.f, 2048.f, -2048.f, 0.f, 4096.f);
CModelFlags defaultFlags;
for (SShader& shader : x18_matSets) {
GetInstance().RemapMaterialData(shader);
GetInstance().UpdateUniformData(defaultFlags, nullptr, nullptr);
GetInstance().WarmupDrawSurfaces();
}
CGraphics::SetProjectionState(backupProj);
CGraphics::SetViewPointMatrix(backupViewPoint);
CGraphics::SetModelMatrix(backupModel);
CBooModel::DisableShadowMaps();
CBooModel::SetDummyTextures(false);
}
void CModel::WarmupShaders(const SObjectTag& cmdlTag) {
TToken<CModel> model = g_SimplePool->GetObj(cmdlTag);
CModel* modelObj = model.GetObj();
modelObj->_WarmupShaders();
}
CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
const urde::CVParamTransfer& vparms, CObjectReference* selfRef) {
CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, sp, selfRef));
return ret;
}
} // namespace urde