metaforce/Runtime/Graphics/IRenderer.hpp

102 lines
4.6 KiB
C++

#pragma once
#include <vector>
#include "../RetroTypes.hpp"
#include "../CToken.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CPlane.hpp"
#include "zeus/CFrustum.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "CGraphics.hpp"
namespace urde {
class CMetroidModelInstance;
class CLight;
class CAreaOctTree;
class CParticleGen;
class CModel;
struct SShader;
class CSkinnedModel;
class CPVSVisSet;
struct CAreaRenderOctTree;
struct CModelFlags;
class IRenderer {
public:
typedef void (*TDrawableCallback)(const void*, const void*, int);
using TReflectionCallback = std::function<void(void*, const zeus::CVector3f&)>;
enum class EDrawableSorting { SortedCallback, UnsortedCallback };
enum class EDebugOption { Zero, One };
enum class EPrimitiveType {};
virtual ~IRenderer() = default;
virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int,
const SShader*) = 0;
virtual void EnablePVS(const CPVSVisSet&, u32) = 0;
virtual void DisablePVS() = 0;
virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*) = 0;
virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false) = 0;
virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) = 0;
virtual void PostRenderFogs() = 0;
virtual void AddParticleGen(const CParticleGen&) = 0;
virtual void AddParticleGen(const CParticleGen&, const zeus::CVector3f&, const zeus::CAABox&) = 0;
virtual void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int) = 0;
virtual void AddDrawable(void const*, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting) = 0;
virtual void SetDrawableCallback(TDrawableCallback, const void*) = 0;
virtual void SetWorldViewpoint(const zeus::CTransform&) = 0;
virtual void SetPerspective(float, float, float, float, float) = 0;
virtual void SetPerspective(float, float, float, float) = 0;
virtual std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool, float, float) = 0;
virtual void SetClippingPlanes(const zeus::CFrustum&) = 0;
virtual void SetViewport(int, int, int, int) = 0;
// virtual void SetDepthReadWrite(bool, bool)=0;
// virtual void SetBlendMode_AdditiveAlpha()=0;
// virtual void SetBlendMode_AlphaBlended()=0;
// virtual void SetBlendMode_NoColorWrite()=0;
// virtual void SetBlendMode_ColorMultiply()=0;
// virtual void SetBlendMode_InvertDst()=0;
// virtual void SetBlendMode_InvertSrc()=0;
// virtual void SetBlendMode_Replace()=0;
// virtual void SetBlendMode_AdditiveDestColor()=0;
virtual void SetDebugOption(EDebugOption, int) = 0;
virtual void BeginScene() = 0;
virtual void EndScene() = 0;
// virtual void BeginPrimitive(EPrimitiveType, int)=0;
// virtual void BeginLines(int)=0;
// virtual void BeginLineStrip(int)=0;
// virtual void BeginTriangles(int)=0;
// virtual void BeginTriangleStrip(int)=0;
// virtual void BeginTriangleFan(int)=0;
// virtual void PrimVertex(const zeus::CVector3f&)=0;
// virtual void PrimNormal(const zeus::CVector3f&)=0;
// virtual void PrimColor(float, float, float, float)=0;
// virtual void PrimColor(const zeus::CColor&)=0;
// virtual void EndPrimitive()=0;
virtual void SetAmbientColor(const zeus::CColor&) = 0;
virtual void DrawString(const char*, int, int) = 0;
virtual u32 GetFPS() = 0;
virtual void CacheReflection(TReflectionCallback, void*, bool) = 0;
virtual void DrawSpaceWarp(const zeus::CVector3f&, float) = 0;
virtual void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&) = 0;
virtual void DrawXRayOutline(const zeus::CAABox&) = 0;
virtual void SetWireframeFlags(int) = 0;
virtual void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&) = 0;
virtual void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*,
const CSkinnedModel*) = 0;
virtual void SetThermal(bool, float, const zeus::CColor&) = 0;
virtual void SetThermalColdScale(float scale) = 0;
virtual void DoThermalBlendCold() = 0;
virtual void DoThermalBlendHot() = 0;
virtual u32 GetStaticWorldDataSize() = 0;
virtual void PrepareDynamicLights(const std::vector<CLight>& lights) = 0;
virtual void SetGXRegister1Color(const zeus::CColor& color) = 0;
virtual void SetWorldLightFadeLevel(float level) = 0;
};
} // namespace urde