mirror of https://github.com/AxioDL/metaforce.git
29 lines
988 B
C++
29 lines
988 B
C++
#pragma once
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#include "Runtime/Collision/CMaterialFilter.hpp"
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#include <zeus/CMRay.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CInternalRayCastStructure {
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zeus::CMRay x0_ray;
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float x38_maxTime;
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zeus::CTransform x3c_xf;
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const CMaterialFilter& x6c_filter;
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public:
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CInternalRayCastStructure(const zeus::CVector3f& start, const zeus::CVector3f& dir, float length,
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const zeus::CTransform& xf, const CMaterialFilter& filter)
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: x0_ray(start, dir, length), x38_maxTime(length), x3c_xf(xf), x6c_filter(filter) {}
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const zeus::CMRay& GetRay() const { return x0_ray; }
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const zeus::CVector3f& GetStart() const { return x0_ray.start; }
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const zeus::CVector3f& GetNormal() const { return x0_ray.end; }
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float GetMaxTime() const { return x38_maxTime; }
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const zeus::CTransform& GetTransform() const { return x3c_xf; }
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const CMaterialFilter& GetFilter() const { return x6c_filter; }
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};
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} // namespace urde
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