mirror of https://github.com/AxioDL/metaforce.git
195 lines
5.7 KiB
C++
195 lines
5.7 KiB
C++
#pragma once
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#include <Runtime/Weapon/CBurstFire.hpp>
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#include "CPhysicsActor.hpp"
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#include "CDamageInfo.hpp"
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#include "CDamageVulnerability.hpp"
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#include "Weapon/CProjectileInfo.hpp"
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#include "Weapon/CBurstFire.hpp"
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namespace urde {
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class CCollisionActorManager;
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class CScriptGunTurretData {
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friend class CScriptGunTurret;
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float x0_;
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float x4_;
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float x8_;
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float xc_;
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float x10_;
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float x14_;
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float x18_ = 30.f;
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float x1c_;
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float x20_;
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float x24_;
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float x28_;
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float x2c_;
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float x30_;
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float x34_;
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float x38_;
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bool x3c_;
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CAssetId x40_projectileRes;
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CDamageInfo x44_projectileDamage;
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CAssetId x60_;
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CAssetId x64_;
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CAssetId x68_;
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CAssetId x6c_;
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CAssetId x70_;
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CAssetId x74_;
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CAssetId x78_;
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u16 x7c_;
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u16 x7e_;
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u16 x80_unfreezeSound;
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u16 x82_;
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u16 x84_;
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u16 x86_;
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CAssetId x88_;
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float x8c_;
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u32 x90_;
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u32 x94_;
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u32 x98_;
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float x9c_;
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bool xa0_;
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static constexpr s32 skMinProperties = 43;
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public:
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CScriptGunTurretData(CInputStream&, s32);
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CAssetId GetPanningEffectRes() const;
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CAssetId GetChargingEffectRes() const;
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CAssetId GetFrozenEffectRes() const;
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CAssetId GetTargettingLightRes() const;
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CAssetId GetDeactivateLightRes() const;
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CAssetId GetIdleLightRes() const;
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const CDamageInfo& GetProjectileDamage() const { return x44_projectileDamage; }
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CAssetId GetProjectileRes() const { return x40_projectileRes; }
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u16 GetUnFreezeSoundId() const;
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float GetIntoDeactivateDelay() const;
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static s32 GetMinProperties() { return skMinProperties; }
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};
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class CScriptGunTurret : public CPhysicsActor {
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static const SBurst skOOVBurst4InfoTemplate[];
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static const SBurst skOOVBurst3InfoTemplate[];
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static const SBurst skOOVBurst2InfoTemplate[];
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static const SBurst skBurst4InfoTemplate[];
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static const SBurst skBurst3InfoTemplate[];
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static const SBurst skBurst2InfoTemplate[];
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static const SBurst* skBursts[];
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public:
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enum class ETurretComponent { Base, Gun };
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enum class ETurretState {
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};
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private:
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ETurretComponent x258_type;
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TUniqueId x25c_gunId = kInvalidUniqueId;
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float x260_ = 0.f;
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CHealthInfo x264_healthInfo;
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CDamageVulnerability x26c_damageVuln;
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CScriptGunTurretData x2d4_data;
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TUniqueId x378_ = kInvalidUniqueId;
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CProjectileInfo x37c_projectileInfo;
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CBurstFire x3a4_burstFire;
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zeus::CVector3f x404_;
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TToken<CGenDescription> x410_;
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TToken<CGenDescription> x41c_;
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TToken<CGenDescription> x428_;
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TToken<CGenDescription> x434_;
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TToken<CGenDescription> x440_;
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TToken<CGenDescription> x44c_;
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TLockedToken<CGenDescription> x458_;
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std::unique_ptr<CElementGen> x468_;
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std::unique_ptr<CElementGen> x470_;
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std::unique_ptr<CElementGen> x478_;
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std::unique_ptr<CElementGen> x480_;
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std::unique_ptr<CElementGen> x488_;
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std::unique_ptr<CElementGen> x490_;
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TUniqueId x498_lightId = kInvalidUniqueId;
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std::unique_ptr<CCollisionActorManager> x49c_collisionManager;
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TUniqueId x4a0_ = kInvalidUniqueId;
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rstl::optional<CModelData> x4a4_;
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float x4f4_ = 0.f;
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float x4f8_ = 0.f;
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zeus::CVector3f x4fc_;
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u8 x508_gunSDKSeg = 0xFF;
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CSfxHandle x50c_;
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float x510_ = 0.f;
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zeus::CVector3f x514_;
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s32 x520_ = -1;
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float x524_ = 0.f;
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float x528_ = 0.f;
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float x52c_ = 0.f;
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float x530_ = 0.f;
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float x534_ = 0.f;
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float x538_ = 0.f;
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float x53c_ = 0.f;
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s32 x540_ = -1;
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zeus::CVector3f x544_;
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zeus::CVector3f x550_;
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s32 x55c_ = -1;
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union {
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struct {
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bool x560_24_ : 1;
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bool x560_25_ : 1;
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bool x560_26_ : 1;
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bool x560_27_ : 1;
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bool x560_28_ : 1;
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bool x560_29_ : 1;
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bool x560_30_ : 1;
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bool x560_31_ : 1;
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};
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u32 _dummy = 0;
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};
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private:
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void SetupCollisionManager(CStateManager&);
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public:
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CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb, const CHealthInfo& hInfo,
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const CDamageVulnerability& dVuln, const CActorParameters& aParms,
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const CScriptGunTurretData& turretData);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void Touch(CActor&, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&);
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void Render(const CStateManager&) const;
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
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CHealthInfo* HealthInfo(CStateManager&) { return &x264_healthInfo; }
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const CDamageVulnerability* GetDamageVulnerability() const { return &x26c_damageVuln; }
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void sub80219b18(s32, CStateManager&);
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void sub8021998c(s32, CStateManager&, float);
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void sub80217408(CStateManager&);
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void sub802172b8(CStateManager&);
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void sub80219a00(float, CStateManager&);
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void sub802189c8();
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void UpdateGunCollisionManager(float, CStateManager&);
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void GetUnFreezeSoundId(float, CStateManager&);
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void UpdateGunParticles(float, CStateManager&);
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void sub80219938(s32, CStateManager&);
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void sub802196c4(s32, CStateManager&, float);
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void sub802195bc(s32, CStateManager&, float);
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void sub8021942c(s32, CStateManager&, float);
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void sub80218f50(s32, CStateManager&, float);
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void sub80218e34(s32, CStateManager&);
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void sub80218bb4(s32, CStateManager&, float);
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bool sub80217ad8(CStateManager&);
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bool sub802179a4(CStateManager&);
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void sub80217f5c(float, CStateManager&);
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zeus::CVector3f sub80217e34(float);
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void sub80216288(float);
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void sub80217124(CStateManager&);
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void sub80218830(float, CStateManager&);
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void sub80216594(CStateManager&);
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bool sub80217950(CStateManager&);
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bool sub80217c24(float);
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};
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} // namespace urde
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