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metaforce/Runtime/Camera/CInterpolationCamera.hpp
Lioncash bfd17e4513 CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00

42 lines
1.6 KiB
C++

#pragma once
#include "Runtime/Camera/CGameCamera.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CInterpolationCamera : public CGameCamera {
TUniqueId x188_targetId = kInvalidUniqueId;
float x18c_time = 0.f;
float x190_maxTime = 0.f;
zeus::CTransform x194_;
zeus::CVector3f x1c4_lookPos;
float x1d0_positionSpeed = 0.f;
float x1d4_rotationSpeed = 0.f;
float x1d8_ = 0.f;
bool x1d8_24_sinusoidal : 1;
float x1dc_closeInAngle = M_PIF * 2.f;
bool InterpolateSinusoidal(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin, const zeus::CVector3f& lookPos,
float maxTime, float curTime);
bool InterpolateWithDistance(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin,
const zeus::CVector3f& lookPos, float positionSpeed, float rotationSpeed, float dt,
float maxTime, float curTime);
public:
explicit CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
void Render(CStateManager&) override;
void Reset(const zeus::CTransform&, CStateManager& mgr) override;
void Think(float, CStateManager&) override;
void SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos, float maxTime, float positionSpeed,
float rotationSpeed, TUniqueId camId, bool sinusoidal, CStateManager& mgr);
void DeactivateInterpCamera(CStateManager&);
};
} // namespace urde