.. |
Shaders
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Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B
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2021-08-06 20:19:29 -07:00 |
CBooRenderer.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CBooRenderer.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CDrawable.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDrawablePlaneObject.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGraphics.cpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CGraphics.hpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CGraphicsPalette.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CLight.cpp
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Remove unnecessary switch from CLight constructor
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2021-05-06 10:52:35 -07:00 |
CLight.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CLineRenderer.cpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CLineRenderer.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMakeLists.txt
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMetroidModelInstance.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CModel.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CModelBoo.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMoviePlayer.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMoviePlayer.hpp
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Remove Editor & specter
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2021-05-29 18:45:07 -04:00 |
CPVSAreaSet.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSAreaSet.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSVisOctree.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSVisOctree.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSVisSet.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSVisSet.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRainSplashGenerator.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CRainSplashGenerator.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSimpleShadow.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CSimpleShadow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSkinnedModel.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CSkinnedModel.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTexture.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTextureBoo.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CVertexMorphEffect.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CVertexMorphEffect.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IRenderer.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IWeaponRenderer.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IWeaponRenderer.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |