mirror of https://github.com/AxioDL/metaforce.git
319 lines
14 KiB
C++
319 lines
14 KiB
C++
#ifndef _DNAMP1_CTWEAKGUI_HPP_
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#define _DNAMP1_CTWEAKGUI_HPP_
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#include "../../DNACommon/Tweaks/ITweakGui.hpp"
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namespace DataSpec
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{
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namespace DNAMP1
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{
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struct CTweakGui : ITweakGui
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{
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DECL_YAML
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Value<bool> x4_;
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Value<float> x8_mapAlphaInterp;
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Value<float> xc_;
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Value<float> x10_radarXYRadius;
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Value<float> x14_;
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Value<float> x18_;
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Value<float> x1c_;
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Value<float> x20_;
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Value<float> x24_radarZRadius;
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Value<float> x28_radarZCloseRadius;
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atUint32 x2c_ = 0;
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Value<float> x30_;
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Value<float> x34_energyBarFilledSpeed;
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Value<float> x38_energyBarShadowSpeed;
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Value<float> x3c_energyBarDrainDelay;
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Value<bool> x40_energyBarAlwaysResetDelay;
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Value<float> x44_hudDamagePracticalsGainConstant;
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Value<float> x48_hudDamagePracticalsGainLinear;
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Value<float> x4c_hudDamagePracticalsInitConstant;
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Value<float> x50_hudDamagePracticalsInitLinear;
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Value<float> x54_hudDamageLightSpotAngle;
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Value<float> x58_damageLightAngleC;
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Value<float> x5c_damageLightAngleL;
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Value<float> x60_damageLightAngleQ;
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Value<atVec3f> x64_damageLightPreTranslate;
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Value<atVec3f> x70_damageLightCenterTranslate;
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Value<float> x7c_damageLightXfXAngle;
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Value<float> x80_damageLightXfZAngle;
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Value<float> x84_hudDecoShakeTranslateVelConstant;
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Value<float> x88_hudDecoShakeTranslateVelLinear;
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Value<float> x8c_maxDecoDamageShakeTranslate;
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Value<float> x90_decoDamageShakeDeceleration;
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Value<float> x94_decoShakeGainConstant;
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Value<float> x98_decoShakeGainLinear;
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Value<float> x9c_decoShakeInitConstant;
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Value<float> xa0_decoShakeInitLinear;
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Value<float> xa4_maxDecoDamageShakeRotate;
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Value<atUint32> xa8_hudCamFovTweak;
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Value<atUint32> xac_hudCamYTweak;
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Value<atUint32> xb0_hudCamZTweak;
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Value<float> xb4_;
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Value<float> xb8_;
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Value<float> xbc_;
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Value<float> xc0_beamVisorMenuAnimTime;
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Value<float> xc4_visorBeamMenuItemActiveScale;
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Value<float> xc8_visorBeamMenuItemInactiveScale;
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Value<float> xcc_visorBeamMenuItemTranslate;
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Value<float> xd0_;
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Value<atUint32> xd4_;
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Value<float> xd8_;
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Value<float> xdc_;
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Value<float> xe0_;
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Value<float> xe4_threatRange;
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Value<float> xe8_radarScopeCoordRadius;
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Value<float> xec_radarPlayerPaintRadius;
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Value<float> xf0_radarEnemyPaintRadius;
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Value<float> xf4_missileArrowVisTime;
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Value<EHudVisMode> xf8_hudVisMode;
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Value<EHelmetVisMode> xfc_helmetVisMode;
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Value<atUint32> x100_enableAutoMapper;
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Value<atUint32> x104_;
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Value<atUint32> x108_enableTargetingManager;
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Value<atUint32> x10c_enablePlayerVisor;
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Value<float> x110_threatWarningFraction;
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Value<float> x114_missileWarningFraction;
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Value<float> x118_freeLookFadeTime;
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Value<float> x11c_;
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Value<float> x120_;
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Value<float> x124_;
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Value<float> x128_;
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Value<float> x12c_freeLookSfxPitchScale;
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Value<bool> x130_noAbsoluteFreeLookSfxPitch;
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Value<float> x134_;
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Value<float> x138_;
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Value<atUint32> x13c_;
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Value<atUint32> x140_;
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Value<atUint32> x144_faceReflectionDistance;
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Value<atUint32> x148_faceReflectionHeight;
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Value<atUint32> x14c_;
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String<-1> x150_;
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String<-1> x160_;
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String<-1> x170_;
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String<-1> x180_;
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String<-1> x190_;
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Value<float> x1a0_missileWarningPulseTime;
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Value<float> x1a4_explosionLightFalloffMultConstant;
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Value<float> x1a8_explosionLightFalloffMultLinear;
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Value<float> x1ac_explosionLightFalloffMultQuadratic;
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Value<float> x1b0_;
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Value<float> x1b4_hudDamagePeakFactor;
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Value<float> x1b8_hudDamageFilterGainConstant;
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Value<float> x1bc_hudDamageFilterGainLinear;
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Value<float> x1c0_hudDamageFilterInitConstant;
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Value<float> x1c4_hudDamageFilterInitLinear;
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Value<float> x1c8_;
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Value<bool> x1cc_;
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Value<bool> x1cd_;
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Value<float> x1d0_hudDamagePulseDuration;
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Value<float> x1d4_hudDamageColorGain;
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Value<float> x1d8_hudDecoShakeTranslateGain;
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Value<float> x1dc_hudLagOffsetScale;
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Value<float> x1e0_;
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Value<float> x1e4_;
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Value<float> x1e8_;
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Value<float> x1ec_;
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Value<float> x1f0_;
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Value<float> x1f4_;
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Value<float> x1f8_;
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Value<float> x1fc_;
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float x200_;
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float x204_xrayBlurScaleLinear = 0.0014f;
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float x208_xrayBlurScaleQuadratic = 0.0000525f;
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Value<float> x20c_;
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Value<float> x210_scanSidesAngle;
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Value<float> x214_scanSidesXScale;
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Value<float> x218_scanSidesPositionEnd;
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Value<float> x21c_;
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Value<float> x220_scanSidesDuration;
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Value<float> x224_scanSidesStartTime;
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float x228_scanSidesEndTime;
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Value<float> x22c_;
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Value<float> x230_;
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Value<float> x234_;
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Value<float> x238_;
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Value<float> x23c_;
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Value<float> x240_;
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Value<float> x244_scanAppearanceOffset;
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Value<float> x248_;
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Value<float> x24c_;
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Value<float> x250_;
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Value<float> x254_ballViewportYReduction;
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Value<float> x258_;
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Value<float> x25c_;
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Value<float> x260_;
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Value<float> x264_;
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Value<float> x268_;
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Value<float> x26c_;
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Value<float> x270_scanSidesPositionStart;
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Value<bool> x274_;
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bool x275_ = true;
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Value<float> x278_wtMgrCharsPerSfx;
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Value<atUint32> x27c_xrayFogMode;
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Value<float> x280_xrayFogNearZ;
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Value<float> x284_xrayFogFarZ;
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DNAColor x288_xrayFogColor;
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Value<float> x28c_thermalVisorLevel;
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DNAColor x290_thermalVisorColor;
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DNAColor x294_hudLightAddPerVisor[4];
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DNAColor x2a4_hudLightMultiplyPerVisor[4];
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DNAColor x2b4_hudReflectivityLightColor;
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Value<float> x2b8_hudLightAttMulConstant;
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Value<float> x2bc_hudLightAttMulLinear;
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Value<float> x2c0_hudLightAttMulQuadratic;
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Value<atUint32> m_scanSpeedsCount;
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Vector<float, DNA_COUNT(m_scanSpeedsCount)> x2c4_scanSpeeds;
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String<-1> x2d0_;
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String<-1> x2e0_;
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String<-1> x2f0_;
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DNAColor x300_;
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DNAColor x304_;
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Value<float> x308_;
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Value<float> x30c_;
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Value<float> x310_;
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String<-1> x314_;
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String<-1> x324_;
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String<-1> x334_;
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DNAColor x344_;
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DNAColor x348_;
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DNAColor x34c_;
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DNAColor x350_;
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DNAColor x354_;
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DNAColor x358_;
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Value<float> x35c_;
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Value<float> x360_;
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Value<float> x364_;
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CTweakGui() = default;
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CTweakGui(athena::io::IStreamReader& r) { this->read(r); }
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float GetMapAlphaInterpolant() const { return x8_mapAlphaInterp; }
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float GetRadarXYRadius() const { return x10_radarXYRadius; }
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float GetRadarZRadius() const { return x24_radarZRadius; }
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float GetRadarZCloseRadius() const { return x28_radarZCloseRadius; }
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float GetEnergyBarFilledSpeed() const { return x34_energyBarFilledSpeed; }
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float GetEnergyBarShadowSpeed() const { return x38_energyBarShadowSpeed; }
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float GetEnergyBarDrainDelay() const { return x3c_energyBarDrainDelay; }
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bool GetEnergyBarAlwaysResetDelay() const { return x40_energyBarAlwaysResetDelay; }
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float GetHudDamagePracticalsGainConstant() const { return x44_hudDamagePracticalsGainConstant; }
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float GetHudDamagePracticalsGainLinear() const { return x48_hudDamagePracticalsGainLinear; }
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float GetHudDamagePracticalsInitConstant() const { return x4c_hudDamagePracticalsInitConstant; }
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float GetHudDamagePracticalsInitLinear() const { return x50_hudDamagePracticalsInitLinear; }
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float GetHudDamageLightSpotAngle() const { return x54_hudDamageLightSpotAngle; }
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float GetDamageLightAngleC() const { return x58_damageLightAngleC; }
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float GetDamageLightAngleL() const { return x5c_damageLightAngleL; }
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float GetDamageLightAngleQ() const { return x60_damageLightAngleQ; }
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atVec3f GetDamageLightPreTranslate() const { return x64_damageLightPreTranslate; }
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atVec3f GetDamageLightCenterTranslate() const { return x70_damageLightCenterTranslate; }
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float GetDamageLightXfXAngle() const { return x7c_damageLightXfXAngle; }
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float GetDamageLightXfZAngle() const { return x80_damageLightXfZAngle; }
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float GetHudDecoShakeTranslateVelConstant() const { return x84_hudDecoShakeTranslateVelConstant; }
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float GetHudDecoShakeTranslateVelLinear() const { return x88_hudDecoShakeTranslateVelLinear; }
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float GetMaxDecoDamageShakeTranslate() const { return x8c_maxDecoDamageShakeTranslate; }
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float GetDecoDamageShakeDeceleration() const { return x90_decoDamageShakeDeceleration; }
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float GetDecoShakeGainConstant() const { return x94_decoShakeGainConstant; }
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float GetDecoShakeGainLinear() const { return x98_decoShakeGainLinear; }
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float GetDecoShakeInitConstant() const { return x9c_decoShakeInitConstant; }
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float GetDecoShakeInitLinear() const { return xa0_decoShakeInitLinear; }
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float GetMaxDecoDamageShakeRotate() const { return xa4_maxDecoDamageShakeRotate; }
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atUint32 GetHudCamFovTweak() const { return xa8_hudCamFovTweak; }
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atUint32 GetHudCamYTweak() const { return xac_hudCamYTweak; }
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atUint32 GetHudCamZTweak() const { return xb0_hudCamZTweak; }
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float GetBeamVisorMenuAnimTime() const { return xc0_beamVisorMenuAnimTime; }
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float GetVisorBeamMenuItemActiveScale() const { return xc4_visorBeamMenuItemActiveScale; }
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float GetVisorBeamMenuItemInactiveScale() const { return xc8_visorBeamMenuItemInactiveScale; }
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float GetVisorBeamMenuItemTranslate() const { return xcc_visorBeamMenuItemTranslate; }
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float GetThreatRange() const { return xe4_threatRange; }
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float GetRadarScopeCoordRadius() const { return xe8_radarScopeCoordRadius; }
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float GetRadarPlayerPaintRadius() const { return xec_radarPlayerPaintRadius; }
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float GetRadarEnemyPaintRadius() const { return xf0_radarEnemyPaintRadius; }
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float GetMissileArrowVisTime() const { return xf4_missileArrowVisTime; }
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EHudVisMode GetHudVisMode() const { return xf8_hudVisMode; }
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EHelmetVisMode GetHelmetVisMode() const { return xfc_helmetVisMode; }
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atUint32 GetEnableAutoMapper() const { return x100_enableAutoMapper; }
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atUint32 GetEnableTargetingManager() const { return x108_enableTargetingManager; }
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atUint32 GetEnablePlayerVisor() const { return x10c_enablePlayerVisor; }
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float GetThreatWarningFraction() const { return x110_threatWarningFraction; }
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float GetMissileWarningFraction() const { return x114_missileWarningFraction; }
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float GetFreeLookFadeTime() const { return x118_freeLookFadeTime; }
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float GetFreeLookSfxPitchScale() const { return x12c_freeLookSfxPitchScale; }
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bool GetNoAbsoluteFreeLookSfxPitch() const { return x130_noAbsoluteFreeLookSfxPitch; }
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float GetFaceReflectionDistance() const { return x144_faceReflectionDistance; }
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float GetFaceReflectionHeight() const { return x148_faceReflectionHeight; }
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float GetMissileWarningPulseTime() const { return x1a0_missileWarningPulseTime; }
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float GetExplosionLightFalloffMultConstant() const { return x1a4_explosionLightFalloffMultConstant; }
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float GetExplosionLightFalloffMultLinear() const { return x1a8_explosionLightFalloffMultLinear; }
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float GetExplosionLightFalloffMultQuadratic() const { return x1ac_explosionLightFalloffMultQuadratic; }
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float GetHudDamagePeakFactor() const { return x1b4_hudDamagePeakFactor; }
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float GetHudDamageFilterGainConstant() const { return x1b8_hudDamageFilterGainConstant; }
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float GetHudDamageFilterGainLinear() const { return x1bc_hudDamageFilterGainLinear; }
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float GetHudDamageFilterInitConstant() const { return x1c0_hudDamageFilterInitConstant; }
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float GetHudDamageFilterInitLinear() const { return x1c4_hudDamageFilterInitLinear; }
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float GetHudDamagePulseDuration() const { return x1d0_hudDamagePulseDuration; }
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float GetHudDamageColorGain() const { return x1d4_hudDamageColorGain; }
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float GetHudDecoShakeTranslateGain() const { return x1d8_hudDecoShakeTranslateGain; }
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float GetHudLagOffsetScale() const { return x1dc_hudLagOffsetScale; }
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float GetScanAppearanceOffset() const { return x244_scanAppearanceOffset; }
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float GetBallViewportYReduction() const { return x254_ballViewportYReduction; }
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float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
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float GetXrayBlurScaleQuadratic() const { return x208_xrayBlurScaleQuadratic; }
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float GetScanSidesAngle() const { return x210_scanSidesAngle; }
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float GetScanSidesXScale() const { return x214_scanSidesXScale; }
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float GetScanSidesPositionEnd() const { return x218_scanSidesPositionEnd; }
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float GetScanSidesDuration() const { return x220_scanSidesDuration; }
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float GetScanSidesStartTime() const { return x224_scanSidesStartTime; }
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float GetScanSidesEndTime() const { return x228_scanSidesEndTime; }
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float GetScanSidesPositionStart() const { return x270_scanSidesPositionStart; }
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float GetWorldTransManagerCharsPerSfx() const { return x278_wtMgrCharsPerSfx; }
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atUint32 GetXRayFogMode() const { return x27c_xrayFogMode; }
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float GetXRayFogNearZ() const { return x280_xrayFogNearZ; }
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float GetXRayFogFarZ() const { return x284_xrayFogFarZ; }
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const zeus::CColor& GetXRayFogColor() const { return x288_xrayFogColor; }
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float GetThermalVisorLevel() const { return x28c_thermalVisorLevel; }
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const zeus::CColor& GetThermalVisorColor() const { return x290_thermalVisorColor; }
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const zeus::CColor& GetVisorHudLightAdd(int v) const { return x294_hudLightAddPerVisor[v]; }
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const zeus::CColor& GetVisorHudLightMultiply(int v) const { return x2a4_hudLightMultiplyPerVisor[v]; }
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const zeus::CColor& GetHudReflectivityLightColor() const { return x2b4_hudReflectivityLightColor; }
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float GetHudLightAttMulConstant() const { return x2b8_hudLightAttMulConstant; }
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float GetHudLightAttMulLinear() const { return x2bc_hudLightAttMulLinear; }
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float GetHudLightAttMulQuadratic() const { return x2c0_hudLightAttMulQuadratic; }
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float GetScanSpeed(int idx) const
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{
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if (idx < 0 || idx >= x2c4_scanSpeeds.size())
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return 0.f;
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return x2c4_scanSpeeds[idx];
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}
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void FixupValues()
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{
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xd8_ = zeus::degToRad(xd8_);
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xdc_ = zeus::degToRad(xdc_);
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x200_ = x1f4_ * 0.25f;
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x204_xrayBlurScaleLinear = x1f8_ * 0.25f;
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x208_xrayBlurScaleQuadratic = x1fc_ * 0.25f;
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x210_scanSidesAngle = zeus::degToRad(x210_scanSidesAngle);
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x228_scanSidesEndTime = x220_scanSidesDuration + x224_scanSidesStartTime;
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if (x27c_xrayFogMode == 1)
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x27c_xrayFogMode = 2;
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else if (x27c_xrayFogMode == 2)
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x27c_xrayFogMode = 4;
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else if (x27c_xrayFogMode == 3)
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x27c_xrayFogMode = 5;
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else
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x27c_xrayFogMode = 0;
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x84_hudDecoShakeTranslateVelConstant *= 2.0f;
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}
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};
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}
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}
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#endif // _DNAMP1_CTWEAKGUI_HPP_
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