metaforce/DataSpec/DNACommon/CMDL.hpp

184 lines
6.9 KiB
C++

#ifndef _DNACOMMON_CMDL_HPP_
#define _DNACOMMON_CMDL_HPP_
#include "athena/FileWriter.hpp"
#include "hecl/Frontend.hpp"
#include "hecl/Backend/GX.hpp"
#include "PAK.hpp"
#include "GX.hpp"
#include "TXTR.hpp"
#include "zeus/CAABox.hpp"
namespace DataSpec::DNACMDL
{
using Mesh = hecl::blender::Mesh;
using Material = hecl::blender::Material;
struct Header : BigDNA
{
AT_DECL_DNA
Value<atUint32> magic;
Value<atUint32> version;
struct Flags : BigDNA
{
AT_DECL_DNA
Value<atUint32> flags = 0;
bool shortNormals() const {return (flags & 0x2) != 0;}
void setShortNormals(bool val) {flags &= ~0x2; flags |= val << 1;}
bool shortUVs() const {return (flags & 0x4) != 0;}
void setShortUVs(bool val) {flags &= ~0x4; flags |= val << 2;}
} flags;
Value<atVec3f> aabbMin;
Value<atVec3f> aabbMax;
Value<atUint32> secCount;
Value<atUint32> matSetCount;
Vector<atUint32, AT_DNA_COUNT(secCount)> secSizes;
Align<32> align;
};
struct SurfaceHeader_1 : BigDNA
{
AT_DECL_EXPLICIT_DNA
Value<atVec3f> centroid;
Value<atUint32> matIdx = 0;
Value<atUint16> qDiv = 0x8000;
Value<atUint16> dlSize = 0;
Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
Value<atUint32> aabbSz = 0;
Value<atVec3f> reflectionNormal;
Value<atVec3f> aabb[2];
Align<32> align;
static constexpr bool UseMatrixSkinning() {return false;}
static constexpr atInt16 skinMatrixBankIdx() {return -1;}
};
struct SurfaceHeader_2 : BigDNA
{
AT_DECL_EXPLICIT_DNA
Value<atVec3f> centroid;
Value<atUint32> matIdx = 0;
Value<atUint16> qDiv = 0x8000;
Value<atUint16> dlSize = 0;
Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
Value<atUint32> aabbSz = 0;
Value<atVec3f> reflectionNormal;
Value<atInt16> skinMtxBankIdx;
Value<atUint16> surfaceGroup;
Value<atVec3f> aabb[2];
Align<32> align;
static constexpr bool UseMatrixSkinning() {return false;}
atInt16 skinMatrixBankIdx() const {return skinMtxBankIdx;}
};
struct SurfaceHeader_3 : BigDNA
{
AT_DECL_EXPLICIT_DNA
Value<atVec3f> centroid;
Value<atUint32> matIdx = 0;
Value<atUint16> qDiv = 0x8000;
Value<atUint16> dlSize = 0;
Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
Value<atUint32> aabbSz = 0;
Value<atVec3f> reflectionNormal;
Value<atInt16> skinMtxBankIdx;
Value<atUint16> surfaceGroup;
Value<atVec3f> aabb[2];
Value<atUint8> unk3;
Align<32> align;
static constexpr bool UseMatrixSkinning() {return true;}
atInt16 skinMatrixBankIdx() const {return skinMtxBankIdx;}
};
struct VertexAttributes
{
GX::AttrType pos = GX::NONE;
GX::AttrType norm = GX::NONE;
GX::AttrType color0 = GX::NONE;
GX::AttrType color1 = GX::NONE;
unsigned uvCount = 0;
GX::AttrType uvs[7] = {GX::NONE};
GX::AttrType pnMtxIdx = GX::NONE;
unsigned texMtxIdxCount = 0;
GX::AttrType texMtxIdx[7] = {GX::NONE};
bool shortUVs;
};
template <class MaterialSet>
void GetVertexAttributes(const MaterialSet& matSet,
std::vector<VertexAttributes>& attributesOut);
template <class PAKRouter, class MaterialSet>
void ReadMaterialSetToBlender_1_2(hecl::blender::PyOutStream& os,
const MaterialSet& matSet,
const PAKRouter& pakRouter,
const typename PAKRouter::EntryType& entry,
unsigned setIdx);
template <class PAKRouter, class MaterialSet>
void ReadMaterialSetToBlender_3(hecl::blender::PyOutStream& os,
const MaterialSet& matSet,
const PAKRouter& pakRouter,
const typename PAKRouter::EntryType& entry,
unsigned setIdx);
void InitGeomBlenderContext(hecl::blender::PyOutStream& os,
const hecl::ProjectPath& masterShaderPath,
bool solidShading);
void FinishBlenderMesh(hecl::blender::PyOutStream& os,
unsigned matSetCount, int meshIdx);
template <class PAKRouter, class MaterialSet, class RigPair, class SurfaceHeader>
atUint32 ReadGeomSectionsToBlender(hecl::blender::PyOutStream& os,
athena::io::IStreamReader& reader,
PAKRouter& pakRouter,
const typename PAKRouter::EntryType& entry,
const RigPair& rp,
bool shortNormals,
bool shortUVs,
std::vector<VertexAttributes>& vertAttribs,
int meshIdx,
atUint32 secCount,
atUint32 matSetCount,
const atUint32* secSizes,
atUint32 surfaceCount=0);
template <class PAKRouter, class MaterialSet, class RigPair, class SurfaceHeader, atUint32 Version>
bool ReadCMDLToBlender(hecl::blender::Connection& conn,
athena::io::IStreamReader& reader,
PAKRouter& pakRouter,
const typename PAKRouter::EntryType& entry,
const SpecBase& dataspec,
const RigPair& rp);
template <class PAKRouter, class MaterialSet>
void NameCMDL(athena::io::IStreamReader& reader,
PAKRouter& pakRouter,
typename PAKRouter::EntryType& entry,
const SpecBase& dataspec);
template <class MaterialSet, class SurfaceHeader, atUint32 Version>
bool WriteCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath, const Mesh& mesh);
template <class MaterialSet, class SurfaceHeader, atUint32 Version>
bool WriteHMDLCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath,
const Mesh& mesh, hecl::blender::PoolSkinIndex& poolSkinIndex);
template <class MaterialSet, class SurfaceHeader, class MeshHeader>
bool WriteMREASecs(std::vector<std::vector<uint8_t>>& secsOut, const hecl::ProjectPath& inPath,
const std::vector<Mesh>& meshes, zeus::CAABox& fullAABB, std::vector<zeus::CAABox>& meshAABBs);
template <class MaterialSet, class SurfaceHeader, class MeshHeader>
bool WriteHMDLMREASecs(std::vector<std::vector<uint8_t>>& secsOut, const hecl::ProjectPath& inPath,
const std::vector<Mesh>& meshes, zeus::CAABox& fullAABB, std::vector<zeus::CAABox>& meshAABBs);
}
#endif // _DNACOMMON_CMDL_HPP_