metaforce/Runtime/Character/CMetaAnimPhaseBlend.cpp

24 lines
739 B
C++

#include "CMetaAnimPhaseBlend.hpp"
#include "CMetaAnimFactory.hpp"
namespace urde {
CMetaAnimPhaseBlend::CMetaAnimPhaseBlend(CInputStream& in) {
x4_animA = CMetaAnimFactory::CreateMetaAnim(in);
x8_animB = CMetaAnimFactory::CreateMetaAnim(in);
xc_blend = in.readFloatBig();
x10_ = in.readBool();
}
void CMetaAnimPhaseBlend::GetUniquePrimitives(std::set<CPrimitive>& primsOut) const {
x4_animA->GetUniquePrimitives(primsOut);
x8_animB->GetUniquePrimitives(primsOut);
}
std::shared_ptr<CAnimTreeNode> CMetaAnimPhaseBlend::VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const {
return {};
}
} // namespace urde