mirror of https://github.com/AxioDL/metaforce.git
617 lines
17 KiB
C++
617 lines
17 KiB
C++
#include "CWorld.hpp"
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#include "CGameArea.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "CStateManager.hpp"
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#include "CInGameTweakManagerBase.hpp"
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#include "Audio/CAudioGroupSet.hpp"
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#include "Editor/ProjectResourceFactoryBase.hpp"
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#include "CGameState.hpp"
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#include "Graphics/CBooRenderer.hpp"
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namespace urde
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{
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CWorld::CSoundGroupData::CSoundGroupData(int grpId, ResId agsc) : x0_groupId(grpId), x4_agscId(agsc)
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{
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x1c_groupData = g_SimplePool->GetObj(SObjectTag{FOURCC('AGSC'), agsc});
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}
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CDummyWorld::CDummyWorld(ResId mlvlId, bool loadMap) : x4_loadMap(loadMap), xc_mlvlId(mlvlId)
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{
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SObjectTag tag{FOURCC('MLVL'), mlvlId};
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static_cast<ProjectResourceFactoryBase*>(g_ResFactory)->LoadResourceAsync(tag, x34_loadBuf);
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}
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ResId CDummyWorld::IGetWorldAssetId() const { return xc_mlvlId; }
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ResId CDummyWorld::IGetStringTableAssetId() const { return x10_strgId; }
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ResId CDummyWorld::IGetSaveWorldAssetId() const { return x14_savwId; }
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const CMapWorld* CDummyWorld::IGetMapWorld() const { return x2c_mapWorld.GetObj(); }
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CMapWorld* CDummyWorld::IMapWorld() { return x2c_mapWorld.GetObj(); }
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const IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const { return &x18_areas.at(id); }
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TAreaId CDummyWorld::IGetCurrentAreaId() const { return x3c_curAreaId; }
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TAreaId CDummyWorld::IGetAreaId(ResId id) const
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{
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int ret = 0;
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if (id == -1)
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return kInvalidAreaId;
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for (const CDummyGameArea& area : x18_areas)
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{
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if (area.xc_mrea == id)
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return ret;
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++ret;
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}
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return kInvalidAreaId;
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}
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CWorld::CRelay::CRelay(CInputStream& in)
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{
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x0_relay = in.readUint32Big();
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x4_target = in.readUint32Big();
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x8_msg = in.readUint16Big();
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xa_active = in.readBool();
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}
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std::vector<CWorld::CRelay> CWorld::CRelay::ReadMemoryRelays(athena::io::MemoryReader& r)
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{
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std::vector<CWorld::CRelay> ret;
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u32 count = r.readUint32Big();
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ret.reserve(count);
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for (u32 i = 0; i < count; ++i)
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ret.emplace_back(r);
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return ret;
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}
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void CWorldLayers::ReadWorldLayers(athena::io::MemoryReader& r, int version, ResId mlvlId)
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{
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if (version <= 14)
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return;
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CWorldLayers ret;
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u32 areaCount = r.readUint32Big();
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ret.m_areas.reserve(areaCount);
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for (u32 i = 0; i < areaCount; ++i)
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{
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ret.m_areas.emplace_back();
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ret.m_areas.back().m_layerCount = r.readUint32Big();
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ret.m_areas.back().m_layerBits = r.readUint64Big();
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}
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u32 nameCount = r.readUint32Big();
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ret.m_names.reserve(areaCount);
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for (u32 i = 0; i < nameCount; ++i)
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ret.m_names.push_back(r.readString());
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areaCount = r.readUint32Big();
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for (u32 i = 0; i < areaCount; ++i)
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ret.m_areas[i].m_startNameIdx = r.readUint32Big();
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CWorldState& wldState = g_GameState->StateForWorld(mlvlId);
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wldState.GetLayerState()->InitializeWorldLayers(ret.m_areas);
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}
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bool CDummyWorld::ICheckWorldComplete()
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{
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switch (x8_phase)
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{
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case Phase::Loading:
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{
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if (!x34_loadBuf)
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return false;
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athena::io::MemoryReader r(x34_loadBuf.get(), UINT32_MAX, false);
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r.readUint32Big();
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int version = r.readUint32Big();
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x10_strgId = r.readUint32Big();
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if (version >= 15)
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x14_savwId = r.readUint32Big();
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if (version >= 12)
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r.readUint32Big();
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if (version >= 17)
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CWorld::CRelay::ReadMemoryRelays(r);
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u32 areaCount = r.readUint32Big();
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r.readUint32Big();
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x18_areas.reserve(areaCount);
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for (u32 i = 0; i < areaCount; ++i)
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x18_areas.emplace_back(r, i, version);
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x28_mapWorldId = r.readUint32Big();
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if (x4_loadMap)
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x2c_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x28_mapWorldId});
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r.readByte();
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r.readUint32Big();
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if (version > 10)
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{
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u32 audioGroupCount = r.readUint32Big();
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for (u32 i = 0; i < audioGroupCount; ++i)
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{
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r.readUint32Big();
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r.readUint32Big();
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}
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}
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if (version > 12)
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r.readString();
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CWorldLayers::ReadWorldLayers(r, version, xc_mlvlId);
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if (x4_loadMap)
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x8_phase = Phase::LoadingMap;
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else
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{
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x8_phase = Phase::Done;
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return false;
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}
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}
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case Phase::LoadingMap:
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{
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if (!x2c_mapWorld.IsLoaded() || !x2c_mapWorld.GetObj())
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return false;
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x2c_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999);
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x8_phase = Phase::LoadingMapAreas;
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}
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case Phase::LoadingMapAreas:
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{
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if (x2c_mapWorld->IsMapAreasStreaming())
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return false;
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x8_phase = Phase::Done;
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}
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case Phase::Done:
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return true;
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default:
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return false;
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}
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return false;
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}
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std::string CDummyWorld::IGetDefaultAudioTrack() const { return {}; }
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int CDummyWorld::IGetAreaCount() const { return x18_areas.size(); }
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CWorld::CWorld(IObjectStore& objStore, IFactory& resFactory, ResId mlvlId)
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: x8_mlvlId(mlvlId), x60_objectStore(objStore), x64_resFactory(resFactory)
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{
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x70_24_currentAreaNeedsAllocation = true;
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SObjectTag tag{FOURCC('MLVL'), mlvlId};
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static_cast<ProjectResourceFactoryBase&>(resFactory).LoadResourceAsync(tag, x40_loadBuf);
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}
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ResId CWorld::IGetWorldAssetId() const { return x8_mlvlId; }
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ResId CWorld::IGetStringTableAssetId() const { return xc_strgId; }
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ResId CWorld::IGetSaveWorldAssetId() const { return x10_savwId; }
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const CMapWorld* CWorld::IGetMapWorld() const { return const_cast<CWorld*>(this)->GetMapWorld(); }
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CMapWorld* CWorld::IMapWorld() { return const_cast<CMapWorld*>(GetMapWorld()); }
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const CGameArea* CWorld::GetAreaAlways(TAreaId id) const { return x18_areas.at(id).get(); }
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CGameArea* CWorld::GetArea(TAreaId id) { return const_cast<CGameArea*>(GetAreaAlways(id)); }
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const IGameArea* CWorld::IGetAreaAlways(TAreaId id) const { return GetAreaAlways(id); }
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TAreaId CWorld::IGetCurrentAreaId() const { return x68_curAreaId; }
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TAreaId CWorld::IGetAreaId(ResId id) const
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{
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int ret = 0;
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if (id == -1)
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return kInvalidAreaId;
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for (const std::unique_ptr<CGameArea>& area : x18_areas)
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{
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if (area->x84_mrea == id)
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return ret;
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++ret;
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}
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return kInvalidAreaId;
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}
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void CWorld::MoveToChain(CGameArea* area, EChain chain)
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{
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if (area->x138_curChain == chain)
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return;
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if (area->x138_curChain != EChain::Invalid)
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if (x4c_chainHeads[int(chain)] == area)
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x4c_chainHeads[int(chain)] = area->x130_next;
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area->SetChain(x4c_chainHeads[int(chain)], chain);
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x4c_chainHeads[int(chain)] = area;
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}
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void CWorld::MoveAreaToChain3(TAreaId aid)
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{
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MoveToChain(x18_areas[aid].get(), EChain::Alive);
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}
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void CWorld::LoadSoundGroup(int groupId, ResId agscId, CSoundGroupData& data) {}
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void CWorld::LoadSoundGroups() {}
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bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, ResId mreaId)
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{
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if (mreaId != -1)
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{
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x68_curAreaId = 0;
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TAreaId aid = 0;
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for (const std::unique_ptr<CGameArea>& area : x18_areas)
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{
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if (area->x84_mrea == mreaId)
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{
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x68_curAreaId = aid;
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break;
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}
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++aid;
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}
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}
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else
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x68_curAreaId = id;
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switch (x4_phase)
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{
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case Phase::Loading:
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{
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if (!x40_loadBuf)
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return false;
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athena::io::MemoryReader r(x40_loadBuf.get(), UINT32_MAX);
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r.readUint32Big();
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int version = r.readUint32Big();
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xc_strgId = r.readUint32Big();
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if (version >= 15)
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x10_savwId = r.readUint32Big();
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if (version >= 12)
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{
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ResId skyboxId = r.readUint32Big();
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if (skyboxId != -1 && mgr)
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x94_skybox = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), skyboxId});
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}
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if (version >= 17)
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x2c_relays = CWorld::CRelay::ReadMemoryRelays(r);
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u32 areaCount = r.readUint32Big();
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r.readUint32Big();
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x18_areas.reserve(areaCount);
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for (u32 i = 0; i < areaCount; ++i)
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x18_areas.push_back(std::make_unique<CGameArea>(r, i, version));
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if (x48_chainCount < 5)
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{
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for (int i = x48_chainCount; i < 5; ++i)
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x4c_chainHeads[i] = nullptr;
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x48_chainCount = 5;
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}
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for (std::unique_ptr<CGameArea>& area : x18_areas)
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MoveToChain(area.get(), EChain::Deallocated);
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x24_mapwId = r.readUint32Big();
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x28_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x24_mapwId});
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if (mgr)
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{
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std::vector<TEditorId> ids;
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mgr->LoadScriptObjects(kInvalidAreaId, r, ids);
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mgr->InitScriptObjects(ids);
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}
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if (version > 10)
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{
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u32 audioGroupCount = r.readUint32Big();
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x74_soundGroupData.reserve(audioGroupCount);
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for (u32 i = 0; i < audioGroupCount; ++i)
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{
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int grpId = r.readUint32Big();
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ResId agscId = r.readUint32Big();
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x74_soundGroupData.emplace_back(grpId, agscId);
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}
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}
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if (version > 12)
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{
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x84_defAudioTrack = r.readString();
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std::string trackKey = hecl::Format("WorldDefault: %8.8x", u32(x8_mlvlId));
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if (g_TweakManager->HasTweakValue(trackKey))
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x84_defAudioTrack = g_TweakManager->GetTweakValue(trackKey)->GetAudio().GetFileName();
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}
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CWorldLayers::ReadWorldLayers(r, version, x8_mlvlId);
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x4_phase = Phase::LoadingMap;
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}
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case Phase::LoadingMap:
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{
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if (!x28_mapWorld.IsLoaded() || !x28_mapWorld.GetObj())
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return false;
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if (x68_curAreaId == kInvalidAreaId)
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x28_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999);
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else
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x28_mapWorld->SetWhichMapAreasLoaded(*this, x68_curAreaId, 3);
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x4_phase = Phase::LoadingMapAreas;
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}
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case Phase::LoadingMapAreas:
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{
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if (x28_mapWorld->IsMapAreasStreaming())
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return false;
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x4_phase = Phase::LoadingSkyBox;
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}
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case Phase::LoadingSkyBox:
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{
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x70_26_ = true;
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x70_27_ = false;
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if (!x94_skybox.IsLoaded())
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return false;
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CModel* skybox = x94_skybox.GetObj();
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if (!skybox)
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return false;
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skybox->GetInstance().Touch(0);
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if (!skybox->IsLoaded(0))
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return false;
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xa4_skyboxB = x94_skybox;
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for (CSoundGroupData& group : x74_soundGroupData)
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group.x1c_groupData.Lock();
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x4_phase = Phase::LoadingSoundGroups;
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}
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case Phase::LoadingSoundGroups:
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{
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bool allLoaded = true;
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for (CSoundGroupData& group : x74_soundGroupData)
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{
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bool loaded = group.x1c_groupData.IsLoaded();
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allLoaded &= loaded;
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if (loaded)
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{
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CAudioGroupSet* groupData = group.x1c_groupData.GetObj();
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if (groupData)
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LoadSoundGroup(group.x0_groupId, group.x4_agscId, group);
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}
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}
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if (!allLoaded)
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return false;
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LoadSoundGroups();
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x4_phase = Phase::Done;
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}
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case Phase::Done:
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return true;
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default:
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return false;
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}
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return false;
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}
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bool CWorld::ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr)
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{
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if (!area->xf0_24_postConstructed)
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{
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MoveToChain(area, EChain::Loading);
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return true;
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}
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else
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{
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if (area->x138_curChain != EChain::Alive)
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{
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if (area->x138_curChain != EChain::AliveJudgement)
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{
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x70_24_currentAreaNeedsAllocation = true;
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}
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MoveToChain(area, EChain::Alive);
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}
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return false;
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}
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}
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void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
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{
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if (aid < 0 || aid >= x18_areas.size())
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return;
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x70_24_currentAreaNeedsAllocation = false;
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x68_curAreaId = aid;
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CGameArea* toDeallocateAreas = x4c_chainHeads[0];
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while (toDeallocateAreas)
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{
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if (toDeallocateAreas->Invalidate(mgr))
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{
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MoveToChain(toDeallocateAreas, EChain::Deallocated);
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break;
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}
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toDeallocateAreas = toDeallocateAreas->x130_next;
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}
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CGameArea* aliveAreas = x4c_chainHeads[3];
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while (aliveAreas)
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{
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MoveToChain(aliveAreas, EChain::AliveJudgement);
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aliveAreas = aliveAreas->x130_next;
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}
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CGameArea* loadingAreas = x4c_chainHeads[2];
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while (loadingAreas)
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{
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MoveToChain(loadingAreas, EChain::ToDeallocate);
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loadingAreas = loadingAreas->x130_next;
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}
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CGameArea* area = x18_areas[aid].get();
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if (area->x138_curChain != EChain::AliveJudgement)
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x70_24_currentAreaNeedsAllocation = true;
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area->Validate(mgr);
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MoveToChain(area, EChain::Alive);
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area->SetOcclusionState(CGameArea::EOcclusionState::Visible);
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CGameArea* otherLoadArea = nullptr;
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if (!skipLoadOther)
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{
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bool otherLoading = false;
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for (CGameArea::Dock& dock : area->xcc_docks)
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{
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u32 dockRefCount = dock.GetDockRefs().size();
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for (u32 i = 0; i < dockRefCount; ++i)
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{
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if (!dock.ShouldLoadOtherArea(i))
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continue;
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TAreaId connArea = dock.GetConnectedAreaId(i);
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CGameArea* cArea = x18_areas[connArea].get();
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if (!cArea->xf0_25_active)
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continue;
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if (!otherLoading)
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{
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otherLoading = ScheduleAreaToLoad(cArea, mgr);
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if (!otherLoading)
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continue;
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otherLoadArea = cArea;
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}
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else
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ScheduleAreaToLoad(cArea, mgr);
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}
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}
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}
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CGameArea* judgementArea = x4c_chainHeads[4];
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while (judgementArea)
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{
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MoveToChain(judgementArea, EChain::ToDeallocate);
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judgementArea = judgementArea->x130_next;
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}
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size_t toStreamCount = 0;
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toDeallocateAreas = x4c_chainHeads[0];
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while (toDeallocateAreas)
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{
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toDeallocateAreas->RemoveStaticGeometry();
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toDeallocateAreas = toDeallocateAreas->x130_next;
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++toStreamCount;
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}
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if (!toStreamCount && otherLoadArea && !x70_25_paused)
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otherLoadArea->StartStreamIn(mgr);
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x28_mapWorld->SetWhichMapAreasLoaded(*this, aid, 3);
|
|
}
|
|
|
|
void CWorld::SetPauseState(bool paused)
|
|
{
|
|
for (auto it = GetChainHead(EChain::Loading) ; it != AliveAreasEnd() ; ++it)
|
|
it->SetPauseState(paused);
|
|
x70_25_paused = paused;
|
|
}
|
|
|
|
bool CWorld::ICheckWorldComplete() { return CheckWorldComplete(nullptr, kInvalidAreaId, -1); }
|
|
|
|
std::string CWorld::IGetDefaultAudioTrack() const { return x84_defAudioTrack; }
|
|
|
|
int CWorld::IGetAreaCount() const { return x18_areas.size(); }
|
|
|
|
bool CWorld::DoesAreaExist(TAreaId area) const { return (area >= 0 && area < x18_areas.size()); }
|
|
|
|
void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world)
|
|
{
|
|
if (!area->GetPostConstructed() || occlusionState == area->GetOcclusionState())
|
|
return;
|
|
|
|
if (occlusionState == CGameArea::EOcclusionState::Visible)
|
|
area->SetOcclusionState(CGameArea::EOcclusionState::Visible);
|
|
|
|
for (CGameArea& areaItr : *world)
|
|
{
|
|
if (&areaItr == area)
|
|
continue;
|
|
if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Visible)
|
|
areaItr.PrepTokens();
|
|
}
|
|
|
|
for (CGameArea& areaItr : *world)
|
|
{
|
|
if (&areaItr == area)
|
|
continue;
|
|
if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Occluded)
|
|
areaItr.PrepTokens();
|
|
}
|
|
|
|
if (occlusionState == CGameArea::EOcclusionState::Occluded)
|
|
area->SetOcclusionState(CGameArea::EOcclusionState::Occluded);
|
|
}
|
|
|
|
void CWorld::Update(float dt)
|
|
{
|
|
|
|
}
|
|
|
|
void CWorld::PreRender()
|
|
{
|
|
for (CGameArea* head = x4c_chainHeads[3] ;
|
|
head != skGlobalNonConstEnd ;
|
|
head = head->x130_next)
|
|
{
|
|
head->PreRender();
|
|
}
|
|
}
|
|
|
|
void CWorld::TouchSky()
|
|
{
|
|
#if 0
|
|
if (xa4_skyboxB.IsLoaded())
|
|
xa4_skyboxB->Touch();
|
|
if (xb4_skyboxC.IsLoaded())
|
|
xb4_skyboxC->Touch();
|
|
#endif
|
|
}
|
|
|
|
void CWorld::DrawSky(const zeus::CTransform& xf) const
|
|
{
|
|
const CModel* model;
|
|
if (xa4_skyboxB)
|
|
model = xa4_skyboxB.GetObj();
|
|
else if (xb4_skyboxC)
|
|
model = xb4_skyboxC.GetObj();
|
|
else
|
|
return;
|
|
|
|
if (!x70_27_)
|
|
return;
|
|
|
|
CGraphics::DisableAllLights();
|
|
CGraphics::SetModelMatrix(xf);
|
|
g_Renderer->SetAmbientColor(zeus::CColor::skWhite);
|
|
CGraphics::SetDepthRange(0.999f, 1.f);
|
|
|
|
CModelFlags flags(0, 0, 1, zeus::CColor::skWhite);
|
|
model->Draw(flags);
|
|
|
|
CGraphics::SetDepthRange(0.125f, 1.f);
|
|
}
|
|
|
|
void CWorld::RemoveEmitter(s16)
|
|
{
|
|
}
|
|
}
|