metaforce/Runtime/Weapon/CProjectileInfo.hpp

30 lines
1.1 KiB
C++

#pragma once
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Particle/CWeaponDescription.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CPlayer;
class CProjectileInfo {
TCachedToken<CWeaponDescription> x0_weaponDescription;
CDamageInfo xc_damageInfo;
public:
CProjectileInfo(CInputStream&);
CProjectileInfo(CAssetId, const CDamageInfo&);
float GetProjectileSpeed() const;
static zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
const CPlayer& player, bool gravity, float speed, float dt);
zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
const CPlayer& player, bool gravity, float dt) const;
const CDamageInfo& GetDamage() const { return xc_damageInfo; }
void SetDamage(const CDamageInfo& damageInfo) { xc_damageInfo = damageInfo; }
TCachedToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
};
} // namespace urde