metaforce/Runtime/World/CScriptDistanceFog.cpp

74 lines
2.6 KiB
C++

#include "CScriptDistanceFog.hpp"
#include "CStateManager.hpp"
#include "CWorld.hpp"
namespace urde
{
CScriptDistanceFog::CScriptDistanceFog(TUniqueId uid, const std::string& name, const CEntityInfo& info,
const ERglFogMode& mode, const zeus::CColor& color,
const zeus::CVector2f& range, float colorDelta,
const zeus::CVector2f& rangeDelta, bool expl, bool active,
float thermalTarget, float thermalSpeed, float xrayTarget, float xraySpeed)
: CEntity(uid, info, active, name),
x34_mode(mode),
x38_color(color),
x3c_range(range),
x44_colorDelta(colorDelta),
x48_rangeDelta(rangeDelta),
x50_thermalTarget(thermalTarget),
x54_thermalSpeed(thermalSpeed),
x58_xrayTarget(xrayTarget),
x5c_xraySpeed(xraySpeed),
x60_explicit(expl)
{
if (zeus::close_enough(rangeDelta, zeus::CVector2f::skZero) && zeus::close_enough(colorDelta, 0.f))
x61_nonZero = false;
else
x61_nonZero = true;
}
void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
{
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
if (GetAreaId() == kInvalidAreaId || !x30_24_active)
return;
if (msg == EScriptObjectMessage::InternalMessage13)
{
if (!x60_explicit)
return;
CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(GetAreaId())->AreaFog();
if (x34_mode == ERglFogMode::None)
fog->DisableFog();
else
fog->SetFogExplicit(x34_mode, x38_color, x3c_range);
}
else if (msg == EScriptObjectMessage::Action)
{
if (!x61_nonZero)
return;
CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(GetAreaId())->AreaFog();
if (x34_mode == ERglFogMode::None)
fog->RollFogOut(x48_rangeDelta.x, x44_colorDelta, x38_color);
else
fog->FadeFog(x34_mode, x38_color, x3c_range, x44_colorDelta, x48_rangeDelta);
if (zeus::close_enough(x54_thermalSpeed, 0.f) && !zeus::close_enough(x5c_xraySpeed, 0.f))
{
CWorld* world = stateMgr.GetWorld();
CGameArea* area = world->GetArea(GetAreaId());
area->SetXRaySpeedAndTarget(x5c_xraySpeed, x58_xrayTarget);
}
else
{
CWorld* world = stateMgr.GetWorld();
CGameArea* area = world->GetArea(GetAreaId());
area->SetThermalSpeedAndTarget(x54_thermalSpeed, x50_thermalTarget);
}
}
}
}