metaforce/Runtime/MP1/Tweaks/CTweakPlayer.hpp

318 lines
17 KiB
C++

#pragma once
#include "Runtime/Tweaks/ITweakPlayer.hpp"
namespace hecl {
class CVar;
}
namespace metaforce::MP1 {
struct CTweakPlayer final : Tweaks::ITweakPlayer {
float x4_maxTranslationalAcceleration[8]{};
float x24_maxRotationalAcceleration[8]{};
float x44_translationFriction[8]{};
float x64_rotationFriction[8]{};
float x84_rotationMaxSpeed[8]{};
float xa4_translationMaxSpeed[8]{};
float xc4_normalGravAccel{};
float xc8_fluidGravAccel{};
float xcc_verticalJumpAccel{};
float xd0_horizontalJumpAccel{};
float xd4_verticalDoubleJumpAccel{};
float xd8_horizontalDoubleJumpAccel{};
float xdc_waterJumpFactor{};
float xe0_waterBallJumpFactor{};
float xe4_lavaJumpFactor{};
float xe8_lavaBallJumpFactor{};
float xec_phazonJumpFactor{};
float xf0_phazonBallJumpFactor{};
float xf4_allowedJumpTime{};
float xf8_allowedDoubleJumpTime{};
float xfc_minDoubleJumpWindow{};
float x100_maxDoubleJumpWindow{};
float x104_{};
float x108_minJumpTime{};
float x10c_minDoubleJumpTime{};
float x110_allowedLedgeTime{};
float x114_doubleJumpImpulse{};
float x118_backwardsForceMultiplier{};
float x11c_bombJumpRadius{};
float x120_bombJumpHeight{};
float x124_eyeOffset{};
float x128_turnSpeedMultiplier{};
float x12c_freeLookTurnSpeedMultiplier{};
float x130_horizontalFreeLookAngleVel{};
float x134_verticalFreeLookAngleVel{};
float x138_freeLookSpeed{};
float x13c_freeLookSnapSpeed{};
float x140_{};
float x144_freeLookCenteredThresholdAngle{};
float x148_freeLookCenteredTime{};
float x14c_freeLookDampenFactor{};
float x150_leftDiv{};
float x154_rightDiv{};
float x158_orbitMinDistance[3]{};
float x164_orbitNormalDistance[3]{};
float x170_orbitMaxDistance[3]{};
float x17c_{};
float x180_orbitModeTimer{};
float x184_orbitCameraSpeed{};
float x188_orbitUpperAngle{};
float x18c_orbitLowerAngle{};
float x190_orbitHorizAngle{};
float x194_{};
float x198_{};
float x19c_orbitMaxTargetDistance{};
float x1a0_orbitMaxLockDistance{};
float x1a4_orbitDistanceThreshold{};
u32 x1a8_orbitScreenBoxHalfExtentX[2]{};
u32 x1b0_orbitScreenBoxHalfExtentY[2]{};
u32 x1b8_orbitScreenBoxCenterX[2]{};
u32 x1c0_orbitScreenBoxCenterY[2]{};
u32 x1c8_orbitZoneIdealX[2]{};
u32 x1d0_orbitZoneIdealY[2]{};
float x1d8_orbitNearX{};
float x1dc_orbitNearZ{};
float x1e0_{};
float x1e4_{};
float x1e8_orbitFixedOffsetZDiff{};
float x1ec_orbitZRange{};
float x1f0_{};
float x1f4_{};
float x1f8_{};
float x1fc_orbitPreventionTime{};
bool x200_24_dashEnabled : 1{};
bool x200_25_dashOnButtonRelease : 1{};
float x204_dashButtonHoldCancelTime{};
float x208_dashStrafeInputThreshold{};
float x20c_sidewaysDoubleJumpImpulse{};
float x210_sidewaysVerticalDoubleJumpAccel{};
float x214_sidewaysHorizontalDoubleJumpAccel{};
float x218_scanningRange{};
bool x21c_24_scanRetention : 1{};
bool x21c_25_scanFreezesGame : 1{};
bool x21c_26_orbitWhileScanning : 1{};
float x220_scanMaxTargetDistance{};
float x224_scanMaxLockDistance{};
bool x228_24_freelookTurnsPlayer : 1{};
bool x228_25_ : 1{};
bool x228_26_ : 1{};
bool x228_27_moveDuringFreeLook : 1{};
bool x228_28_holdButtonsForFreeLook : 1{};
bool x228_29_twoButtonsForFreeLook : 1{};
bool x228_30_ : 1{};
bool x228_31_ : 1{};
bool x229_24_ : 1{};
bool x229_25_aimWhenOrbitingPoint : 1{};
bool x229_26_stayInFreeLookWhileFiring : 1{};
bool x229_27_ : 1{};
bool x229_28_ : 1{};
bool x229_29_orbitFixedOffset : 1{};
bool x229_30_gunButtonTogglesHolster : 1{};
bool x229_31_gunNotFiringHolstersGun : 1{};
bool x22a_24_fallingDoubleJump : 1{};
bool x22a_25_impulseDoubleJump : 1{};
bool x22a_26_firingCancelsCameraPitch : 1{};
bool x22a_27_assistedAimingIgnoreHorizontal : 1{};
bool x22a_28_assistedAimingIgnoreVertical : 1{};
float x22c_{};
float x230_{};
float x234_aimMaxDistance{};
float x238_{};
float x23c_{};
float x240_{};
float x244_{};
float x248_{};
float x24c_aimThresholdDistance{};
float x250_{};
float x254_{};
float x258_aimBoxWidth{};
float x25c_aimBoxHeight{};
float x260_aimTargetTimer{};
float x264_aimAssistHorizontalAngle{};
float x268_aimAssistVerticalAngle{};
float x26c_playerHeight{};
float x270_playerXYHalfExtent{};
float x274_stepUpHeight{};
float x278_stepDownHeight{};
float x27c_playerBallHalfExtent{};
float x280_firstPersonCameraSpeed{};
float x284_{};
float x288_jumpCameraPitchDownStart{};
float x28c_jumpCameraPitchDownFull{};
float x290_jumpCameraPitchDownAngle{};
float x294_fallCameraPitchDownStart{};
float x298_fallCameraPitchDownFull{};
float x29c_fallCameraPitchDownAngle{};
float x2a0_orbitDistanceMax{};
float x2a4_grappleSwingLength{};
float x2a8_grappleSwingPeriod{};
float x2ac_grapplePullSpeedMin{};
float x2b0_grappleCameraSpeed{};
float x2b4_maxGrappleLockedTurnAlignDistance{};
float x2b8_grapplePullSpeedProportion{};
float x2bc_grapplePullSpeedMax{};
float x2c0_grappleLookCenterSpeed{};
float x2c4_maxGrappleTurnSpeed{};
float x2c8_grappleJumpForce{};
float x2cc_grappleReleaseTime{};
u32 x2d0_grappleJumpMode{};
bool x2d4_orbitReleaseBreaksGrapple{};
bool x2d5_invertGrappleTurn{};
float x2d8_grappleBeamSpeed{};
float x2dc_grappleBeamXWaveAmplitude{};
float x2e0_grappleBeamZWaveAmplitude{};
float x2e4_grappleBeamAnglePhaseDelta{};
float x2e8_{};
float x2ec_{};
float x2f0_{};
bool x2f4_{};
float x2f8_frozenTimeout{};
u32 x2fc_iceBreakJumpCount{};
float x300_variaDamageReduction{};
float x304_gravityDamageReduction{};
float x308_phazonDamageReduction{};
float GetMaxTranslationalAcceleration(int s) const override { return x4_maxTranslationalAcceleration[s]; }
float GetMaxRotationalAcceleration(int s) const override { return x24_maxRotationalAcceleration[s]; }
float GetPlayerTranslationFriction(int s) const override { return x44_translationFriction[s]; }
float GetPlayerRotationFriction(int s) const override { return x64_rotationFriction[s]; }
float GetPlayerRotationMaxSpeed(int s) const override { return x84_rotationMaxSpeed[s]; }
float GetPlayerTranslationMaxSpeed(int s) const override { return xa4_translationMaxSpeed[s]; }
float GetNormalGravAccel() const override { return xc4_normalGravAccel; }
float GetFluidGravAccel() const override { return xc8_fluidGravAccel; }
float GetVerticalJumpAccel() const override { return xcc_verticalJumpAccel; }
float GetHorizontalJumpAccel() const override { return xd0_horizontalJumpAccel; }
float GetVerticalDoubleJumpAccel() const override { return xd4_verticalDoubleJumpAccel; }
float GetHorizontalDoubleJumpAccel() const override { return xd8_horizontalDoubleJumpAccel; }
float GetWaterJumpFactor() const override { return xdc_waterJumpFactor; }
float GetWaterBallJumpFactor() const override { return xe0_waterBallJumpFactor; }
float GetLavaJumpFactor() const override { return xe4_lavaJumpFactor; }
float GetLavaBallJumpFactor() const override { return xe8_lavaBallJumpFactor; }
float GetPhazonJumpFactor() const override { return xec_phazonJumpFactor; }
float GetPhazonBallJumpFactor() const override { return xf0_phazonBallJumpFactor; }
float GetAllowedJumpTime() const override { return xf4_allowedJumpTime; }
float GetAllowedDoubleJumpTime() const override { return xf8_allowedDoubleJumpTime; }
float GetMinDoubleJumpWindow() const override { return xfc_minDoubleJumpWindow; }
float GetMaxDoubleJumpWindow() const override { return x100_maxDoubleJumpWindow; }
float GetMinJumpTime() const override { return x108_minJumpTime; }
float GetMinDoubleJumpTime() const override { return x10c_minDoubleJumpTime; }
float GetAllowedLedgeTime() const override { return x110_allowedLedgeTime; }
float GetDoubleJumpImpulse() const override { return x114_doubleJumpImpulse; }
float GetBackwardsForceMultiplier() const override { return x118_backwardsForceMultiplier; }
float GetBombJumpRadius() const override { return x11c_bombJumpRadius; }
float GetBombJumpHeight() const override { return x120_bombJumpHeight; }
float GetEyeOffset() const override { return x124_eyeOffset; }
float GetTurnSpeedMultiplier() const override { return x128_turnSpeedMultiplier; }
float GetFreeLookTurnSpeedMultiplier() const override { return x12c_freeLookTurnSpeedMultiplier; }
float GetFreeLookSpeed() const override { return x138_freeLookSpeed; }
float GetFreeLookSnapSpeed() const override { return x13c_freeLookSnapSpeed; }
float GetFreeLookCenteredThresholdAngle() const override { return x144_freeLookCenteredThresholdAngle; }
float GetFreeLookCenteredTime() const override { return x148_freeLookCenteredTime; }
float GetOrbitModeTimer() const override { return x180_orbitModeTimer; }
float GetOrbitUpperAngle() const override { return x188_orbitUpperAngle; }
float GetOrbitLowerAngle() const override { return x18c_orbitLowerAngle; }
float GetOrbitHorizAngle() const override { return x190_orbitHorizAngle; }
float GetOrbitMaxTargetDistance() const override { return x19c_orbitMaxTargetDistance; }
float GetOrbitMaxLockDistance() const override { return x1a0_orbitMaxLockDistance; }
float GetOrbitDistanceThreshold() const override { return x1a4_orbitDistanceThreshold; }
uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const override { return x1a8_orbitScreenBoxHalfExtentX[zone]; }
uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const override { return x1b0_orbitScreenBoxHalfExtentY[zone]; }
uint32_t GetOrbitScreenBoxCenterX(int zone) const override { return x1b8_orbitScreenBoxCenterX[zone]; }
uint32_t GetOrbitScreenBoxCenterY(int zone) const override { return x1c0_orbitScreenBoxCenterY[zone]; }
uint32_t GetOrbitZoneIdealX(int zone) const override { return x1c8_orbitZoneIdealX[zone]; }
uint32_t GetOrbitZoneIdealY(int zone) const override { return x1d0_orbitZoneIdealY[zone]; }
float GetOrbitNearX() const override { return x1d8_orbitNearX; }
float GetOrbitNearZ() const override { return x1dc_orbitNearZ; }
float GetOrbitFixedOffsetZDiff() const override { return x1e8_orbitFixedOffsetZDiff; }
float GetOrbitZRange() const override { return x1ec_orbitZRange; }
bool GetDashEnabled() const override { return x200_24_dashEnabled; }
bool GetDashOnButtonRelease() const override { return x200_25_dashOnButtonRelease; }
float GetDashButtonHoldCancelTime() const override { return x204_dashButtonHoldCancelTime; }
float GetDashStrafeInputThreshold() const override { return x208_dashStrafeInputThreshold; }
float GetSidewaysDoubleJumpImpulse() const override { return x20c_sidewaysDoubleJumpImpulse; }
float GetSidewaysVerticalDoubleJumpAccel() const override { return x210_sidewaysVerticalDoubleJumpAccel; }
float GetSidewaysHorizontalDoubleJumpAccel() const override { return x214_sidewaysHorizontalDoubleJumpAccel; }
float GetScanningRange() const override { return x218_scanningRange; }
bool GetScanRetention() const override { return x21c_24_scanRetention; }
bool GetScanFreezesGame() const override { return x21c_25_scanFreezesGame; }
bool GetOrbitWhileScanning() const override { return x21c_26_orbitWhileScanning; }
float GetScanMaxTargetDistance() const override { return x220_scanMaxTargetDistance; }
float GetScanMaxLockDistance() const override { return x224_scanMaxLockDistance; }
bool GetMoveDuringFreeLook() const override { return x228_27_moveDuringFreeLook; }
bool GetHoldButtonsForFreeLook() const override { return x228_28_holdButtonsForFreeLook; }
bool GetTwoButtonsForFreeLook() const override { return x228_29_twoButtonsForFreeLook; }
bool GetAimWhenOrbitingPoint() const override { return x229_25_aimWhenOrbitingPoint; }
bool GetStayInFreeLookWhileFiring() const override { return x229_26_stayInFreeLookWhileFiring; }
bool GetOrbitFixedOffset() const override { return x229_29_orbitFixedOffset; }
bool GetGunButtonTogglesHolster() const override { return x229_30_gunButtonTogglesHolster; }
bool GetGunNotFiringHolstersGun() const override { return x229_31_gunNotFiringHolstersGun; }
bool GetFallingDoubleJump() const override { return x22a_24_fallingDoubleJump; }
bool GetImpulseDoubleJump() const override { return x22a_25_impulseDoubleJump; }
bool GetFiringCancelsCameraPitch() const override { return x22a_26_firingCancelsCameraPitch; }
bool GetAssistedAimingIgnoreHorizontal() const override { return x22a_27_assistedAimingIgnoreHorizontal; }
bool GetAssistedAimingIgnoreVertical() const override { return x22a_28_assistedAimingIgnoreVertical; }
float GetAimMaxDistance() const override { return x234_aimMaxDistance; }
float GetAimThresholdDistance() const override { return x24c_aimThresholdDistance; }
float GetAimBoxWidth() const override { return x258_aimBoxWidth; }
float GetAimBoxHeight() const override { return x25c_aimBoxHeight; }
float GetAimTargetTimer() const override { return x260_aimTargetTimer; }
float GetAimAssistHorizontalAngle() const override { return x264_aimAssistHorizontalAngle; }
float GetAimAssistVerticalAngle() const override { return x268_aimAssistVerticalAngle; }
float GetPlayerHeight() const override { return x26c_playerHeight; }
float GetPlayerXYHalfExtent() const override { return x270_playerXYHalfExtent; }
float GetStepUpHeight() const override { return x274_stepUpHeight; }
float GetStepDownHeight() const override { return x278_stepDownHeight; }
float GetPlayerBallHalfExtent() const override { return x27c_playerBallHalfExtent; }
float GetOrbitDistanceMax() const override { return x2a0_orbitDistanceMax; }
float GetGrappleSwingLength() const override { return x2a4_grappleSwingLength; }
float GetGrappleSwingPeriod() const override { return x2a8_grappleSwingPeriod; }
float GetGrapplePullSpeedMin() const override { return x2ac_grapplePullSpeedMin; }
float GetMaxGrappleLockedTurnAlignDistance() const override { return x2b4_maxGrappleLockedTurnAlignDistance; }
float GetGrapplePullSpeedProportion() const override { return x2b8_grapplePullSpeedProportion; }
float GetGrapplePullSpeedMax() const override { return x2bc_grapplePullSpeedMax; }
float GetGrappleLookCenterSpeed() const override { return x2c0_grappleLookCenterSpeed; }
float GetMaxGrappleTurnSpeed() const override { return x2c4_maxGrappleTurnSpeed; }
float GetGrappleJumpForce() const override { return x2c8_grappleJumpForce; }
float GetGrappleReleaseTime() const override { return x2cc_grappleReleaseTime; }
uint32_t GetGrappleJumpMode() const override { return x2d0_grappleJumpMode; }
bool GetOrbitReleaseBreaksGrapple() const override { return x2d4_orbitReleaseBreaksGrapple; }
bool GetInvertGrappleTurn() const override { return x2d5_invertGrappleTurn; }
float GetGrappleBeamSpeed() const override { return x2d8_grappleBeamSpeed; }
float GetGrappleBeamXWaveAmplitude() const override { return x2dc_grappleBeamXWaveAmplitude; }
float GetGrappleBeamZWaveAmplitude() const override { return x2e0_grappleBeamZWaveAmplitude; }
float GetGrappleBeamAnglePhaseDelta() const override { return x2e4_grappleBeamAnglePhaseDelta; }
float GetHorizontalFreeLookAngleVel() const override { return x130_horizontalFreeLookAngleVel; }
float GetVerticalFreeLookAngleVel() const override { return x134_verticalFreeLookAngleVel; }
float GetOrbitCameraSpeed() const override { return x184_orbitCameraSpeed; }
float GetOrbitPreventionTime() const override { return x1fc_orbitPreventionTime; }
bool GetFreeLookTurnsPlayer() const override { return x228_24_freelookTurnsPlayer; }
float GetJumpCameraPitchDownStart() const override { return x288_jumpCameraPitchDownStart; }
float GetJumpCameraPitchDownFull() const override { return x28c_jumpCameraPitchDownFull; }
float GetJumpCameraPitchDownAngle() const override { return x290_jumpCameraPitchDownAngle; }
float GetFallCameraPitchDownStart() const override { return x294_fallCameraPitchDownStart; }
float GetFallCameraPitchDownFull() const override { return x298_fallCameraPitchDownFull; }
float GetFallCameraPitchDownAngle() const override { return x29c_fallCameraPitchDownAngle; }
float GetFirstPersonCameraSpeed() const override { return x280_firstPersonCameraSpeed; }
float GetGrappleCameraSpeed() const override { return x2b0_grappleCameraSpeed; }
float GetFreeLookDampenFactor() const override { return x14c_freeLookDampenFactor; }
float GetLeftLogicalThreshold() const override { return x150_leftDiv; }
float GetRightLogicalThreshold() const override { return x154_rightDiv; }
float GetOrbitMinDistance(int type) const override { return x158_orbitMinDistance[type]; }
float GetOrbitNormalDistance(int type) const override { return x164_orbitNormalDistance[type]; }
float GetOrbitMaxDistance(int type) const override { return x170_orbitMaxDistance[type]; }
float GetFrozenTimeout() const override { return x2f8_frozenTimeout; }
uint32_t GetIceBreakJumpCount() const override { return x2fc_iceBreakJumpCount; }
float GetVariaDamageReduction() const override { return x300_variaDamageReduction; }
float GetGravityDamageReduction() const override { return x304_gravityDamageReduction; }
float GetPhazonDamageReduction() const override { return x308_phazonDamageReduction; }
CTweakPlayer() = default;
CTweakPlayer(CInputStream& in);
void PutTo(COutputStream& out);
void FixupValues();
void initCVars(hecl::CVarManager* mgr) override;
void _tweakListener(hecl::CVar* cv);
};
} // namespace DataSpec::DNAMP1