metaforce/Runtime/Weapon
Jack Andersen 30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
..
CAuxWeapon.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CAuxWeapon.hpp Implement CAuxBeam 2017-09-09 14:36:21 -10:00
CBeamInfo.cpp Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
CBeamInfo.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CBeamProjectile.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CBeamProjectile.hpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CBomb.cpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CBomb.hpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CEnergyProjectile.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CEnergyProjectile.hpp Implement CAuxBeam 2017-09-09 14:36:21 -10:00
CFidget.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CFidget.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CFlameInfo.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CFlameInfo.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CFlameThrower.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CFlameThrower.hpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CGSComboFire.cpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGSComboFire.hpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGSFidget.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGSFidget.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGSFreeLook.cpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGSFreeLook.hpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGameProjectile.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CGameProjectile.hpp Implement CAuxBeam 2017-09-09 14:36:21 -10:00
CGrappleArm.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CGrappleArm.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunController.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunController.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunMotion.cpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CGunMotion.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunWeapon.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CGunWeapon.hpp Implement CAuxBeam 2017-09-09 14:36:21 -10:00
CIceBeam.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CIceBeam.hpp Implement beam subclasses 2017-09-06 17:55:31 -10:00
CMakeLists.txt Implement CAuxBeam 2017-09-09 14:36:21 -10:00
CNewFlameThrower.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CNewFlameThrower.hpp Implement CAuxBeam 2017-09-09 14:36:21 -10:00
CPhazonBeam.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CPhazonBeam.hpp Implement beam subclasses 2017-09-06 17:55:31 -10:00
CPlasmaBeam.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CPlasmaBeam.hpp Implement beam subclasses 2017-09-06 17:55:31 -10:00
CPlasmaProjectile.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CPlasmaProjectile.hpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CPlayerGun.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CPlayerGun.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CPowerBeam.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CPowerBeam.hpp Implement beam subclasses 2017-09-06 17:55:31 -10:00
CPowerBomb.cpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CPowerBomb.hpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CProjectileWeapon.cpp Finish CParticleElectric 2017-06-10 16:57:35 -10:00
CProjectileWeapon.hpp Finish CParticleElectric 2017-06-10 16:57:35 -10:00
CWaveBeam.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CWaveBeam.hpp Implement beam subclasses 2017-09-06 17:55:31 -10:00
CWaveBuster.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CWaveBuster.hpp Implement CAuxBeam 2017-09-09 14:36:21 -10:00
CWeapon.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CWeapon.hpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CWeaponMgr.cpp Player reflection and other imps 2017-03-25 19:53:04 -10:00
CWeaponMgr.hpp Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
CWeaponMode.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CWeaponMode.hpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
WeaponCommon.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
WeaponCommon.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00