.. |
CAuxWeapon.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CAuxWeapon.hpp
|
Implement CAuxBeam
|
2017-09-09 14:36:21 -10:00 |
CBeamInfo.cpp
|
Complete C*Projectile construction chain, add CScriptBeam
|
2016-12-22 11:57:21 -08:00 |
CBeamInfo.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CBeamProjectile.cpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CBeamProjectile.hpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CBomb.cpp
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
CBomb.hpp
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
CEnergyProjectile.cpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CEnergyProjectile.hpp
|
Implement CAuxBeam
|
2017-09-09 14:36:21 -10:00 |
CFidget.cpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
CFidget.hpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
CFlameInfo.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CFlameInfo.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CFlameThrower.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CFlameThrower.hpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CGSComboFire.cpp
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
CGSComboFire.hpp
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
CGSFidget.cpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
CGSFidget.hpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
CGSFreeLook.cpp
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
CGSFreeLook.hpp
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
CGameProjectile.cpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CGameProjectile.hpp
|
Implement CAuxBeam
|
2017-09-09 14:36:21 -10:00 |
CGrappleArm.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CGrappleArm.hpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
CGunController.cpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
CGunController.hpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
CGunMotion.cpp
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
CGunMotion.hpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
CGunWeapon.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CGunWeapon.hpp
|
Implement CAuxBeam
|
2017-09-09 14:36:21 -10:00 |
CIceBeam.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CIceBeam.hpp
|
Implement beam subclasses
|
2017-09-06 17:55:31 -10:00 |
CMakeLists.txt
|
Implement CAuxBeam
|
2017-09-09 14:36:21 -10:00 |
CNewFlameThrower.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CNewFlameThrower.hpp
|
Implement CAuxBeam
|
2017-09-09 14:36:21 -10:00 |
CPhazonBeam.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CPhazonBeam.hpp
|
Implement beam subclasses
|
2017-09-06 17:55:31 -10:00 |
CPlasmaBeam.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CPlasmaBeam.hpp
|
Implement beam subclasses
|
2017-09-06 17:55:31 -10:00 |
CPlasmaProjectile.cpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CPlasmaProjectile.hpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CPlayerGun.cpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CPlayerGun.hpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
CPowerBeam.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CPowerBeam.hpp
|
Implement beam subclasses
|
2017-09-06 17:55:31 -10:00 |
CPowerBomb.cpp
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
CPowerBomb.hpp
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
CProjectileWeapon.cpp
|
Finish CParticleElectric
|
2017-06-10 16:57:35 -10:00 |
CProjectileWeapon.hpp
|
Finish CParticleElectric
|
2017-06-10 16:57:35 -10:00 |
CWaveBeam.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CWaveBeam.hpp
|
Implement beam subclasses
|
2017-09-06 17:55:31 -10:00 |
CWaveBuster.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CWaveBuster.hpp
|
Implement CAuxBeam
|
2017-09-09 14:36:21 -10:00 |
CWeapon.cpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CWeapon.hpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CWeaponMgr.cpp
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
CWeaponMgr.hpp
|
Complete C*Projectile construction chain, add CScriptBeam
|
2016-12-22 11:57:21 -08:00 |
CWeaponMode.cpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CWeaponMode.hpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
WeaponCommon.cpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
WeaponCommon.hpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |