metaforce/Runtime/Character/CParticleDatabase.hpp

75 lines
3.9 KiB
C++

#pragma once
#include <map>
#include <memory>
#include <string>
#include "Runtime/CToken.hpp"
#include "Runtime/Character/CCharacterInfo.hpp"
#include "Runtime/Character/CParticleGenInfo.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CFrustum.hpp>
namespace metaforce {
class CCharLayoutInfo;
class CPoseAsTransforms;
class CParticleDatabase {
using DrawMap = std::map<std::string, std::unique_ptr<CParticleGenInfo>, std::less<>>;
std::map<CAssetId, std::shared_ptr<TLockedToken<CGenDescription>>> x0_particleDescs;
std::map<CAssetId, std::shared_ptr<TLockedToken<CSwooshDescription>>> x14_swooshDescs;
std::map<CAssetId, std::shared_ptr<TLockedToken<CElectricDescription>>> x28_electricDescs;
DrawMap x3c_rendererDrawLoop;
DrawMap x50_firstDrawLoop;
DrawMap x64_lastDrawLoop;
DrawMap x78_rendererDraw;
DrawMap x8c_firstDraw;
DrawMap xa0_lastDraw;
bool xb4_24_updatesEnabled : 1 = true;
bool xb4_25_anySystemsDrawnWithModel : 1 = false;
static void SetModulationColorAllActiveEffectsForParticleDB(const zeus::CColor& color, DrawMap& map);
static void SuspendAllActiveEffectsForParticleDB(CStateManager& mgr, DrawMap& map);
static void DeleteAllLightsForParticleDB(CStateManager& mgr, DrawMap& map);
static void RenderParticleGenMap(const DrawMap& map);
static void RenderParticleGenMapMasked(const DrawMap& map, int mask, int target);
static void AddToRendererClippedParticleGenMap(const DrawMap& map, const zeus::CFrustum& frustum);
static void AddToRendererClippedParticleGenMapMasked(const DrawMap& map, const zeus::CFrustum& frustum, int mask,
int target);
static void UpdateParticleGenDB(float dt, const CPoseAsTransforms& pose, const CCharLayoutInfo& charInfo,
const zeus::CTransform& xf, const zeus::CVector3f& vec, CStateManager& stateMgr,
DrawMap& map, bool deleteIfDone);
public:
CParticleDatabase();
void CacheParticleDesc(const SObjectTag& tag);
void CacheParticleDesc(const CCharacterInfo::CParticleResData& desc);
void SetModulationColorAllActiveEffects(const zeus::CColor& color);
void SuspendAllActiveEffects(CStateManager& stateMgr);
void DeleteAllLights(CStateManager& stateMgr);
void Update(float dt, const CPoseAsTransforms& pose, const CCharLayoutInfo& charInfo, const zeus::CTransform& xf,
const zeus::CVector3f& scale, CStateManager& stateMgr);
void RenderSystemsToBeDrawnLastMasked(int mask, int target) const;
void RenderSystemsToBeDrawnLast() const;
void RenderSystemsToBeDrawnFirstMasked(int mask, int target) const;
void RenderSystemsToBeDrawnFirst() const;
void AddToRendererClippedMasked(const zeus::CFrustum& frustum, int mask, int target) const;
void AddToRendererClipped(const zeus::CFrustum& frustum) const;
CParticleGenInfo* GetParticleEffect(std::string_view name) const;
void SetParticleEffectState(std::string_view name, bool active, CStateManager& mgr);
void SetCEXTValue(std::string_view name, int idx, float value);
void AddAuxiliaryParticleEffect(std::string_view name, int flags, const CAuxiliaryParticleData& data,
const zeus::CVector3f& scale, CStateManager& mgr, TAreaId aid, int lightId);
void AddParticleEffect(std::string_view name, int flags, const CParticleData& data, const zeus::CVector3f& scale,
CStateManager& mgr, TAreaId aid, bool oneShot, int lightId);
void InsertParticleGen(bool oneShot, int flags, std::string_view name, std::unique_ptr<CParticleGenInfo>&& gen);
bool AreAnySystemsDrawnWithModel() const { return xb4_25_anySystemsDrawnWithModel; }
void SetUpdatesEnabled(bool active) { xb4_24_updatesEnabled = active; }
};
} // namespace metaforce