mirror of https://github.com/AxioDL/metaforce.git
374 lines
20 KiB
C++
374 lines
20 KiB
C++
#include "Runtime/World/CActor.hpp"
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#include "Runtime/World/CAi.hpp"
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#include "Runtime/World/CAmbientAI.hpp"
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#include "Runtime/World/CDestroyableRock.hpp"
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#include "Runtime/World/CEffect.hpp"
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#include "Runtime/World/CEntity.hpp"
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#include "Runtime/World/CExplosion.hpp"
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#include "Runtime/World/CFire.hpp"
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#include "Runtime/World/CFishCloud.hpp"
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#include "Runtime/World/CFishCloudModifier.hpp"
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#include "Runtime/World/CGameLight.hpp"
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#include "Runtime/World/CHUDBillboardEffect.hpp"
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#include "Runtime/World/CIceImpact.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CRepulsor.hpp"
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#include "Runtime/World/CScriptActor.hpp"
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#include "Runtime/World/CScriptActorKeyframe.hpp"
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#include "Runtime/World/CScriptActorRotate.hpp"
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#include "Runtime/World/CScriptAiJumpPoint.hpp"
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#include "Runtime/World/CScriptAreaAttributes.hpp"
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#include "Runtime/World/CScriptBallTrigger.hpp"
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#include "Runtime/World/CScriptBeam.hpp"
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#include "Runtime/World/CScriptCameraBlurKeyframe.hpp"
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#include "Runtime/World/CScriptCameraFilterKeyframe.hpp"
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#include "Runtime/World/CScriptCameraHint.hpp"
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#include "Runtime/World/CScriptCameraHintTrigger.hpp"
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#include "Runtime/World/CScriptCameraPitchVolume.hpp"
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#include "Runtime/World/CScriptCameraShaker.hpp"
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#include "Runtime/World/CScriptCameraWaypoint.hpp"
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#include "Runtime/World/CScriptColorModulate.hpp"
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#include "Runtime/World/CScriptControllerAction.hpp"
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#include "Runtime/World/CScriptCounter.hpp"
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#include "Runtime/World/CScriptCoverPoint.hpp"
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#include "Runtime/World/CScriptDamageableTrigger.hpp"
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#include "Runtime/World/CScriptDebris.hpp"
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#include "Runtime/World/CScriptDebugCameraWaypoint.hpp"
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#include "Runtime/World/CScriptDistanceFog.hpp"
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#include "Runtime/World/CScriptDock.hpp"
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#include "Runtime/World/CScriptDockAreaChange.hpp"
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#include "Runtime/World/CScriptDoor.hpp"
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#include "Runtime/World/CScriptEMPulse.hpp"
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#include "Runtime/World/CScriptEffect.hpp"
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#include "Runtime/World/CScriptGenerator.hpp"
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#include "Runtime/World/CScriptGrapplePoint.hpp"
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#include "Runtime/World/CScriptGunTurret.hpp"
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#include "Runtime/World/CScriptHUDMemo.hpp"
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#include "Runtime/World/CScriptMazeNode.hpp"
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#include "Runtime/World/CScriptMemoryRelay.hpp"
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#include "Runtime/World/CScriptMidi.hpp"
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#include "Runtime/World/CScriptPickup.hpp"
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#include "Runtime/World/CScriptPickupGenerator.hpp"
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#include "Runtime/World/CScriptPlatform.hpp"
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#include "Runtime/World/CScriptPlayerActor.hpp"
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#include "Runtime/World/CScriptPlayerHint.hpp"
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#include "Runtime/World/CScriptPlayerStateChange.hpp"
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#include "Runtime/World/CScriptPointOfInterest.hpp"
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#include "Runtime/World/CScriptRandomRelay.hpp"
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#include "Runtime/World/CScriptRelay.hpp"
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#include "Runtime/World/CScriptRipple.hpp"
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#include "Runtime/World/CScriptRoomAcoustics.hpp"
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#include "Runtime/World/CScriptShadowProjector.hpp"
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#include "Runtime/World/CScriptSound.hpp"
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#include "Runtime/World/CScriptSpawnPoint.hpp"
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#include "Runtime/World/CScriptSpecialFunction.hpp"
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#include "Runtime/World/CScriptSpiderBallAttractionSurface.hpp"
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#include "Runtime/World/CScriptSpiderBallWaypoint.hpp"
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#include "Runtime/World/CScriptSpindleCamera.hpp"
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#include "Runtime/World/CScriptSteam.hpp"
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#include "Runtime/World/CScriptStreamedMusic.hpp"
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#include "Runtime/World/CScriptSwitch.hpp"
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#include "Runtime/World/CScriptTargetingPoint.hpp"
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#include "Runtime/World/CScriptTimer.hpp"
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#include "Runtime/World/CScriptTrigger.hpp"
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#include "Runtime/World/CScriptVisorFlare.hpp"
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#include "Runtime/World/CScriptVisorGoo.hpp"
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#include "Runtime/World/CScriptWater.hpp"
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#include "Runtime/World/CScriptWaypoint.hpp"
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#include "Runtime/World/CScriptWorldTeleporter.hpp"
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#include "Runtime/World/CSnakeWeedSwarm.hpp"
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#include "Runtime/World/CTeamAiMgr.hpp"
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#include "Runtime/World/CWallCrawlerSwarm.hpp"
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#include "Runtime/World/CWallWalker.hpp"
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#include "Runtime/Camera/CGameCamera.hpp"
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#include "Runtime/Camera/CCinematicCamera.hpp"
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#include "Runtime/Camera/CFirstPersonCamera.hpp"
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#include "Runtime/Camera/CInterpolationCamera.hpp"
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#include "Runtime/Camera/CPathCamera.hpp"
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#include "Runtime/Collision/CCollisionActor.hpp"
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#include "Runtime/Weapon/CWeapon.hpp"
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#include "Runtime/Weapon/CBeamProjectile.hpp"
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#include "Runtime/Weapon/CBomb.hpp"
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#include "Runtime/Weapon/CElectricBeamProjectile.hpp"
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#include "Runtime/Weapon/CFlameThrower.hpp"
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#include "Runtime/Weapon/CGameProjectile.hpp"
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#include "Runtime/Weapon/CNewFlameThrower.hpp"
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#include "Runtime/Weapon/CPlasmaProjectile.hpp"
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#include "Runtime/Weapon/CPowerBomb.hpp"
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#include "Runtime/Weapon/CTargetableProjectile.hpp"
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#include "Runtime/Weapon/CWaveBuster.hpp"
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#include "Runtime/MP1/World/CActorContraption.hpp"
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#include "Runtime/MP1/World/CAtomicAlpha.hpp"
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#include "Runtime/MP1/World/CAtomicBeta.hpp"
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#include "Runtime/MP1/World/CBabygoth.hpp"
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#include "Runtime/MP1/World/CBeetle.hpp"
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#include "Runtime/MP1/World/CBloodFlower.hpp"
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#include "Runtime/MP1/World/CBouncyGrenade.hpp"
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#include "Runtime/MP1/World/CBurrower.hpp"
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#include "Runtime/MP1/World/CChozoGhost.hpp"
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#include "Runtime/MP1/World/CDrone.hpp"
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#include "Runtime/MP1/World/CDroneLaser.hpp"
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#include "Runtime/MP1/World/CElitePirate.hpp"
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#include "Runtime/MP1/World/CEnergyBall.hpp"
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#include "Runtime/MP1/World/CEyeball.hpp"
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#include "Runtime/MP1/World/CFireFlea.hpp"
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#include "Runtime/MP1/World/CFlaahgra.hpp"
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#include "Runtime/MP1/World/CFlaahgraProjectile.hpp"
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#include "Runtime/MP1/World/CFlaahgraTentacle.hpp"
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#include "Runtime/MP1/World/CFlickerBat.hpp"
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#include "Runtime/MP1/World/CFlyingPirate.hpp"
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#include "Runtime/MP1/World/CGrenadeLauncher.hpp"
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#include "Runtime/MP1/World/CIceAttackProjectile.hpp"
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#include "Runtime/MP1/World/CIceSheegoth.hpp"
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#include "Runtime/MP1/World/CJellyZap.hpp"
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#include "Runtime/MP1/World/CMagdolite.hpp"
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#include "Runtime/MP1/World/CMetaree.hpp"
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#include "Runtime/MP1/World/CMetroid.hpp"
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#include "Runtime/MP1/World/CMetroidBeta.hpp"
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#include "Runtime/MP1/World/CMetroidPrimeEssence.hpp"
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#include "Runtime/MP1/World/CMetroidPrimeExo.hpp"
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#include "Runtime/MP1/World/CMetroidPrimeProjectile.hpp"
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#include "Runtime/MP1/World/CMetroidPrimeRelay.hpp"
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#include "Runtime/MP1/World/CNewIntroBoss.hpp"
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#include "Runtime/MP1/World/COmegaPirate.hpp"
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#include "Runtime/MP1/World/CParasite.hpp"
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#include "Runtime/MP1/World/CPhazonHealingNodule.hpp"
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#include "Runtime/MP1/World/CPhazonPool.hpp"
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#include "Runtime/MP1/World/CPuddleSpore.hpp"
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#include "Runtime/MP1/World/CPuddleToadGamma.hpp"
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#include "Runtime/MP1/World/CPuffer.hpp"
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#include "Runtime/MP1/World/CRidley.hpp"
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#include "Runtime/MP1/World/CRipper.hpp"
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#include "Runtime/MP1/World/CSeedling.hpp"
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#include "Runtime/MP1/World/CShockWave.hpp"
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#include "Runtime/MP1/World/CSpacePirate.hpp"
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#include "Runtime/MP1/World/CSpankWeed.hpp"
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#include "Runtime/MP1/World/CThardus.hpp"
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#include "Runtime/MP1/World/CThardusRockProjectile.hpp"
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#include "Runtime/MP1/World/CTryclops.hpp"
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#include "Runtime/MP1/World/CWarWasp.hpp"
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#include "imgui.h"
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#define IMGUI_ENTITY_INSPECT(CLS, PARENT, NAME, BLOCK) \
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std::string_view CLS::ImGuiType() { return #NAME; } \
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void CLS::ImGuiInspect() { \
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PARENT::ImGuiInspect(); \
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if (ImGui::CollapsingHeader(#NAME)) \
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BLOCK \
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}
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#define BITFIELD_CHECKBOX(label, bf) \
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{ \
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bool b = (bf); \
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ImGui::Checkbox(label, &b); \
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if (b != (bf)) \
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(bf) = b; \
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}
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namespace metaforce {
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std::string_view CEntity::ImGuiType() { return "Entity"; }
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void CEntity::ImGuiInspect() {
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if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::Text("ID: %x", x8_uid.Value());
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ImGui::Text("Name: %s", x10_name.c_str());
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BITFIELD_CHECKBOX("Active", x30_24_active);
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}
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}
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// <- CEntity
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IMGUI_ENTITY_INSPECT(CActor, CEntity, Actor, {
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const zeus::CVector3f& pos = GetTranslation();
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ImGui::Text("Position: %f, %f, %f", pos.x(), pos.y(), pos.z());
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})
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IMGUI_ENTITY_INSPECT(MP1::CFireFlea::CDeathCameraEffect, CEntity, FireFleaDeathCameraEffect, {})
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IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeRelay, CEntity, MetroidPrimeRelay, {})
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IMGUI_ENTITY_INSPECT(CScriptActorKeyframe, CEntity, ScriptActorKeyframe, {})
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IMGUI_ENTITY_INSPECT(CScriptActorRotate, CEntity, ScriptActorRotate, {})
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IMGUI_ENTITY_INSPECT(CScriptAreaAttributes, CEntity, ScriptAreaAttributes, {})
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IMGUI_ENTITY_INSPECT(CScriptCameraBlurKeyframe, CEntity, ScriptCameraBlurKeyframe, {})
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IMGUI_ENTITY_INSPECT(CScriptCameraFilterKeyframe, CEntity, ScriptCameraFilterKeyframe, {})
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IMGUI_ENTITY_INSPECT(CScriptCameraShaker, CEntity, ScriptCameraShaker, {})
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IMGUI_ENTITY_INSPECT(CScriptColorModulate, CEntity, ScriptColorModulate, {})
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IMGUI_ENTITY_INSPECT(CScriptControllerAction, CEntity, ScriptControllerAction, {})
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IMGUI_ENTITY_INSPECT(CScriptCounter, CEntity, ScriptCounter, {})
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IMGUI_ENTITY_INSPECT(CScriptDistanceFog, CEntity, ScriptDistanceFog, {})
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IMGUI_ENTITY_INSPECT(CScriptDockAreaChange, CEntity, ScriptDockAreaChange, {})
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IMGUI_ENTITY_INSPECT(CScriptGenerator, CEntity, ScriptGenerator, {})
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IMGUI_ENTITY_INSPECT(CScriptHUDMemo, CEntity, ScriptHUDMemo, {})
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IMGUI_ENTITY_INSPECT(CScriptMemoryRelay, CEntity, ScriptMemoryRelay, {})
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IMGUI_ENTITY_INSPECT(CScriptMidi, CEntity, ScriptMidi, {})
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IMGUI_ENTITY_INSPECT(CScriptPickupGenerator, CEntity, ScriptPickupGenerator, {})
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IMGUI_ENTITY_INSPECT(CScriptPlayerStateChange, CEntity, ScriptPlayerStateChange, {})
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IMGUI_ENTITY_INSPECT(CScriptRandomRelay, CEntity, ScriptRandomRelay, {})
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IMGUI_ENTITY_INSPECT(CScriptRelay, CEntity, ScriptRelay, {})
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IMGUI_ENTITY_INSPECT(CScriptRipple, CEntity, ScripleRipple, {})
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IMGUI_ENTITY_INSPECT(CScriptRoomAcoustics, CEntity, ScriptRoomAcoustics, {})
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IMGUI_ENTITY_INSPECT(CScriptSpawnPoint, CEntity, ScriptSpawnPoint, {})
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IMGUI_ENTITY_INSPECT(CScriptStreamedMusic, CEntity, ScriptStreamedMusic, {})
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IMGUI_ENTITY_INSPECT(CScriptSwitch, CEntity, ScriptSwitch, {})
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IMGUI_ENTITY_INSPECT(CScriptTimer, CEntity, ScriptTimer, {})
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IMGUI_ENTITY_INSPECT(CScriptWorldTeleporter, CEntity, ScriptWorldTeleporter, {})
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IMGUI_ENTITY_INSPECT(CTeamAiMgr, CEntity, TeamAiMgr, {})
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// <- CActor
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IMGUI_ENTITY_INSPECT(CPhysicsActor, CActor, PhysicsActor, {})
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IMGUI_ENTITY_INSPECT(MP1::CDroneLaser, CActor, DroneLaser, {})
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IMGUI_ENTITY_INSPECT(CEffect, CActor, Effect, {})
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IMGUI_ENTITY_INSPECT(CFire, CActor, Fire, {})
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IMGUI_ENTITY_INSPECT(CFishCloud, CActor, FishCloud, {})
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IMGUI_ENTITY_INSPECT(CFishCloudModifier, CActor, FishCloudModifier, {})
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IMGUI_ENTITY_INSPECT(MP1::CFlaahgraPlants, CActor, FlaahgraPlants, {})
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IMGUI_ENTITY_INSPECT(MP1::CFlaahgraRenderer, CActor, FlaahgraRenderer, {})
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IMGUI_ENTITY_INSPECT(MP1::COmegaPirate::CFlash, CActor, OmegaPirateFlash, {})
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IMGUI_ENTITY_INSPECT(CGameCamera, CActor, GameCamera, {})
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IMGUI_ENTITY_INSPECT(CGameLight, CActor, GameLight, {})
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IMGUI_ENTITY_INSPECT(MP1::CIceAttackProjectile, CActor, IceAttackProjectile, {})
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IMGUI_ENTITY_INSPECT(CRepulsor, CActor, Repulsor, {})
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IMGUI_ENTITY_INSPECT(CScriptAiJumpPoint, CActor, ScriptAIJumpPoint, {})
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IMGUI_ENTITY_INSPECT(CScriptBeam, CActor, ScriptBeam, {})
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IMGUI_ENTITY_INSPECT(CScriptCameraHint, CActor, ScriptCameraHint, {})
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IMGUI_ENTITY_INSPECT(CScriptCameraHintTrigger, CActor, ScriptCameraHintTrigger, {})
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IMGUI_ENTITY_INSPECT(CScriptCameraPitchVolume, CActor, ScriptCameraPitchVolume, {})
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IMGUI_ENTITY_INSPECT(CScriptCameraWaypoint, CActor, ScriptCameraWaypoint, {})
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IMGUI_ENTITY_INSPECT(CScriptCoverPoint, CActor, ScriptCoverPoint, {})
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IMGUI_ENTITY_INSPECT(CScriptDamageableTrigger, CActor, ScriptDamageableTrigger, {})
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IMGUI_ENTITY_INSPECT(CScriptDebugCameraWaypoint, CActor, ScriptDebugCameraWaypoint, {})
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IMGUI_ENTITY_INSPECT(CScriptEffect, CActor, ScriptEffect, {})
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IMGUI_ENTITY_INSPECT(CScriptEMPulse, CActor, ScriptEMPulse, {})
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IMGUI_ENTITY_INSPECT(CScriptGrapplePoint, CActor, ScriptGrapplePoint, {})
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IMGUI_ENTITY_INSPECT(CScriptMazeNode, CActor, ScriptMazeNode, {})
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IMGUI_ENTITY_INSPECT(CScriptPlayerHint, CActor, ScriptPlayerHint, {})
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IMGUI_ENTITY_INSPECT(CScriptPointOfInterest, CActor, ScriptPointOfInterest, {})
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IMGUI_ENTITY_INSPECT(CScriptShadowProjector, CActor, ScriptShadowProjector, {})
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IMGUI_ENTITY_INSPECT(CScriptSound, CActor, ScriptSound, {})
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IMGUI_ENTITY_INSPECT(CScriptSpecialFunction, CActor, ScriptSpecialFunction, {})
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IMGUI_ENTITY_INSPECT(CScriptSpiderBallAttractionSurface, CActor, ScriptSpiderballAttractionSurface, {})
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IMGUI_ENTITY_INSPECT(CScriptSpiderBallWaypoint, CActor, ScriptSpiderBallWaypoint, {})
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IMGUI_ENTITY_INSPECT(CScriptTargetingPoint, CActor, ScriptTargetingPoint, {})
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IMGUI_ENTITY_INSPECT(CScriptTrigger, CActor, ScriptTrigger, {})
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IMGUI_ENTITY_INSPECT(CScriptVisorFlare, CActor, ScriptVisorFlare, {})
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IMGUI_ENTITY_INSPECT(CScriptVisorGoo, CActor, ScriptVisorGoo, {})
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IMGUI_ENTITY_INSPECT(CScriptWaypoint, CActor, ScriptWaypoint, {})
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IMGUI_ENTITY_INSPECT(MP1::CShockWave, CActor, ShockWave, {})
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IMGUI_ENTITY_INSPECT(CSnakeWeedSwarm, CActor, SnakeWeedSwarm, {})
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IMGUI_ENTITY_INSPECT(CWallCrawlerSwarm, CActor, WallCrawlerSwarm, {})
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IMGUI_ENTITY_INSPECT(CWeapon, CActor, Weapon, {})
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// <- CEffect
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IMGUI_ENTITY_INSPECT(CExplosion, CEffect, Explosion, {})
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IMGUI_ENTITY_INSPECT(CHUDBillboardEffect, CEffect, HUDBillboardEffect, {})
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IMGUI_ENTITY_INSPECT(CIceImpact, CEffect, IceImpact, {})
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// <- CGameCamera
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IMGUI_ENTITY_INSPECT(CBallCamera, CGameCamera, BallCamera, {})
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IMGUI_ENTITY_INSPECT(CCinematicCamera, CGameCamera, CinematicCamera, {})
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IMGUI_ENTITY_INSPECT(CFirstPersonCamera, CGameCamera, FirstPersonCamera, {})
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IMGUI_ENTITY_INSPECT(CInterpolationCamera, CGameCamera, InterpolationCamera, {})
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IMGUI_ENTITY_INSPECT(CPathCamera, CGameCamera, PathCamera, {})
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IMGUI_ENTITY_INSPECT(CScriptSpindleCamera, CGameCamera, ScriptSpindleCamera, {})
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// <- CScriptTrigger
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IMGUI_ENTITY_INSPECT(MP1::CPhazonPool, CScriptTrigger, PhazonPool, {})
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IMGUI_ENTITY_INSPECT(CScriptBallTrigger, CScriptTrigger, ScriptBallTrigger, {})
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IMGUI_ENTITY_INSPECT(CScriptSteam, CScriptTrigger, ScriptSteam, {})
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IMGUI_ENTITY_INSPECT(CScriptWater, CScriptTrigger, ScriptWater, {})
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// <- CWeapon
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IMGUI_ENTITY_INSPECT(CBomb, CWeapon, Bomb, {})
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IMGUI_ENTITY_INSPECT(CGameProjectile, CWeapon, GameProjectile, {})
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IMGUI_ENTITY_INSPECT(CPowerBomb, CWeapon, PowerBomb, {})
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// <- CGameProjectile
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IMGUI_ENTITY_INSPECT(CBeamProjectile, CGameProjectile, BeamProjectile, {})
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IMGUI_ENTITY_INSPECT(CEnergyProjectile, CGameProjectile, EnergyProjectile, {})
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IMGUI_ENTITY_INSPECT(CFlameThrower, CGameProjectile, FlameThrower, {})
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IMGUI_ENTITY_INSPECT(CNewFlameThrower, CGameProjectile, NewFlameThrower, {})
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IMGUI_ENTITY_INSPECT(CWaveBuster, CGameProjectile, WaveBuster, {})
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// <- CBeamProjectile
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IMGUI_ENTITY_INSPECT(CElectricBeamProjectile, CBeamProjectile, ElectricBeamProjectile, {})
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IMGUI_ENTITY_INSPECT(CPlasmaProjectile, CBeamProjectile, PlasmaProjectile, {})
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// <- CEnergyProjectile
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IMGUI_ENTITY_INSPECT(MP1::CFlaahgraProjectile, CEnergyProjectile, FlaahgraProjectile, {})
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IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeProjectile, CEnergyProjectile, MetroidPrimeProjectile, {})
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IMGUI_ENTITY_INSPECT(CTargetableProjectile, CEnergyProjectile, TargetableProjectile, {})
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// <- CPhysicsActor
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IMGUI_ENTITY_INSPECT(CAi, CPhysicsActor, AI, {})
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IMGUI_ENTITY_INSPECT(CAmbientAI, CPhysicsActor, AmbientAI, {})
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IMGUI_ENTITY_INSPECT(MP1::CBouncyGrenade, CPhysicsActor, BouncyGrenade, {})
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IMGUI_ENTITY_INSPECT(CCollisionActor, CPhysicsActor, CollisionActor, {})
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IMGUI_ENTITY_INSPECT(MP1::CGrenadeLauncher, CPhysicsActor, GrenadeLauncher, {})
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IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeExo::CPhysicsDummy, CPhysicsActor, MetroidPrimeExoPhysicsDummy, {})
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IMGUI_ENTITY_INSPECT(CPlayer, CPhysicsActor, Player, {})
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IMGUI_ENTITY_INSPECT(CScriptActor, CPhysicsActor, ScriptActor, {})
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IMGUI_ENTITY_INSPECT(CScriptDebris, CPhysicsActor, ScriptDebris, {})
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IMGUI_ENTITY_INSPECT(CScriptDock, CPhysicsActor, ScriptDock, {})
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IMGUI_ENTITY_INSPECT(CScriptDoor, CPhysicsActor, ScriptDoor, {})
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IMGUI_ENTITY_INSPECT(CScriptGunTurret, CPhysicsActor, ScriptGunTurret, {})
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IMGUI_ENTITY_INSPECT(CScriptPickup, CPhysicsActor, ScriptPickup, {})
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IMGUI_ENTITY_INSPECT(CScriptPlatform, CPhysicsActor, ScriptPlatform, {})
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// <- CScriptActor
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IMGUI_ENTITY_INSPECT(MP1::CActorContraption, CScriptActor, ActorContraption, {})
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IMGUI_ENTITY_INSPECT(CScriptPlayerActor, CScriptActor, PlayerActor, {})
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// <- CScriptPlatform
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IMGUI_ENTITY_INSPECT(MP1::CRipperControlledPlatform, CScriptPlatform, RipperControlledPlatform, {})
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// <- CAi
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IMGUI_ENTITY_INSPECT(CDestroyableRock, CAi, DestroyableRock, {})
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IMGUI_ENTITY_INSPECT(CPatterned, CAi, Patterned, {})
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// <- CPatterned
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IMGUI_ENTITY_INSPECT(MP1::CAtomicAlpha, CPatterned, AtomicAlpha, {})
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IMGUI_ENTITY_INSPECT(MP1::CAtomicBeta, CPatterned, AtomicBeta, {})
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IMGUI_ENTITY_INSPECT(MP1::CBabygoth, CPatterned, Babygoth, {})
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IMGUI_ENTITY_INSPECT(MP1::CBeetle, CPatterned, Beetle, {})
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IMGUI_ENTITY_INSPECT(MP1::CBloodFlower, CPatterned, BloodFlower, {})
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IMGUI_ENTITY_INSPECT(MP1::CBurrower, CPatterned, Burrower, {})
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IMGUI_ENTITY_INSPECT(MP1::CChozoGhost, CPatterned, ChozoGhost, {})
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IMGUI_ENTITY_INSPECT(MP1::CDrone, CPatterned, Drone, {})
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IMGUI_ENTITY_INSPECT(MP1::CElitePirate, CPatterned, ElitePirate, {})
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IMGUI_ENTITY_INSPECT(MP1::CEnergyBall, CPatterned, EnergyBall, {})
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IMGUI_ENTITY_INSPECT(MP1::CEyeball, CPatterned, EyeBall, {})
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IMGUI_ENTITY_INSPECT(MP1::CFireFlea, CPatterned, FireFlea, {})
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IMGUI_ENTITY_INSPECT(MP1::CFlaahgra, CPatterned, Flaahgra, {})
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IMGUI_ENTITY_INSPECT(MP1::CFlaahgraTentacle, CPatterned, FlaahgraTentacle, {})
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IMGUI_ENTITY_INSPECT(MP1::CFlickerBat, CPatterned, FlickerBat, {})
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IMGUI_ENTITY_INSPECT(MP1::CFlyingPirate, CPatterned, FlyingPirate, {})
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IMGUI_ENTITY_INSPECT(MP1::CIceSheegoth, CPatterned, IceSheegoth, {})
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IMGUI_ENTITY_INSPECT(MP1::CJellyZap, CPatterned, JellyZap, {})
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IMGUI_ENTITY_INSPECT(MP1::CMagdolite, CPatterned, Magdolite, {})
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IMGUI_ENTITY_INSPECT(MP1::CMetaree, CPatterned, Metaree, {})
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IMGUI_ENTITY_INSPECT(MP1::CMetroid, CPatterned, Metroid, {})
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IMGUI_ENTITY_INSPECT(MP1::CMetroidBeta, CPatterned, MetroidBeta, {})
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IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeEssence, CPatterned, MetroidPrimeEssence, {})
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IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeExo, CPatterned, MetroidPrimeExo, {})
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IMGUI_ENTITY_INSPECT(MP1::CNewIntroBoss, CPatterned, NewIntroBoss, {})
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IMGUI_ENTITY_INSPECT(MP1::CPhazonHealingNodule, CPatterned, PhazonHealingNodule, {})
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IMGUI_ENTITY_INSPECT(MP1::CPuddleSpore, CPatterned, PuddleSpore, {})
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IMGUI_ENTITY_INSPECT(MP1::CPuddleToadGamma, CPatterned, PuddleToadGamma, {})
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IMGUI_ENTITY_INSPECT(MP1::CPuffer, CPatterned, Puffer, {})
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IMGUI_ENTITY_INSPECT(MP1::CRidley, CPatterned, Ridley, {})
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IMGUI_ENTITY_INSPECT(MP1::CRipper, CPatterned, Ripper, {})
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IMGUI_ENTITY_INSPECT(MP1::CSpacePirate, CPatterned, SpacePirate, {})
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IMGUI_ENTITY_INSPECT(MP1::CSpankWeed, CPatterned, SpankWeed, {})
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IMGUI_ENTITY_INSPECT(MP1::CThardus, CPatterned, Thardus, {})
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IMGUI_ENTITY_INSPECT(MP1::CThardusRockProjectile, CPatterned, ThardusRockProjectile, {})
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IMGUI_ENTITY_INSPECT(MP1::CTryclops, CPatterned, Tryclops, {})
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IMGUI_ENTITY_INSPECT(CWallWalker, CPatterned, WallWalker, {})
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IMGUI_ENTITY_INSPECT(MP1::CParasite, CWallWalker, Parasite, {})
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IMGUI_ENTITY_INSPECT(MP1::CSeedling, CWallWalker, Seedling, {})
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IMGUI_ENTITY_INSPECT(MP1::CWarWasp, CPatterned, WarWasp, {})
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IMGUI_ENTITY_INSPECT(MP1::COmegaPirate, MP1::CElitePirate, OmegaPirate, {})
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} // namespace metaforce
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