mirror of https://github.com/AxioDL/metaforce.git
448 lines
15 KiB
C++
448 lines
15 KiB
C++
#include "CModelData.hpp"
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#include "CAnimData.hpp"
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#include "IAnimReader.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Graphics/CSkinnedModel.hpp"
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#include "Graphics/CVertexMorphEffect.hpp"
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#include "Editor/ProjectManager.hpp"
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#include "CActorLights.hpp"
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#include "CStateManager.hpp"
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#include "CPlayerState.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CAssetFactory.hpp"
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#include "CCharacterFactory.hpp"
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#include "CAdditiveAnimPlayback.hpp"
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namespace urde {
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static logvisor::Module Log("urde::CModelData");
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CModelData::~CModelData() {}
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CModelData::CModelData() {}
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CModelData CModelData::CModelDataNull() { return CModelData(); }
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CModelData::CModelData(const CStaticRes& res, int instCount) : x0_scale(res.GetScale()), m_drawInstCount(instCount) {
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x1c_normalModel = g_SimplePool->GetObj({SBIG('CMDL'), res.GetId()});
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if (!x1c_normalModel)
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Log.report(logvisor::Fatal, fmt("unable to find CMDL {}"), res.GetId());
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m_normalModelInst = x1c_normalModel->MakeNewInstance(0, instCount);
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}
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CModelData::CModelData(const CAnimRes& res, int instCount) : x0_scale(res.GetScale()), m_drawInstCount(instCount) {
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TToken<CCharacterFactory> factory = g_CharFactoryBuilder->GetFactory(res);
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x10_animData =
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factory->CreateCharacter(res.GetCharacterNodeId(), res.CanLoop(), factory, res.GetDefaultAnim(), instCount);
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}
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SAdvancementDeltas CModelData::GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const {
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if (x10_animData)
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return x10_animData->GetAdvancementDeltas(a, b);
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else
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return {};
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}
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void CModelData::Render(const CStateManager& stateMgr, const zeus::CTransform& xf, const CActorLights* lights,
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const CModelFlags& drawFlags) const {
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Render(GetRenderingModel(stateMgr), xf, lights, drawFlags);
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}
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bool CModelData::IsLoaded(int shaderIdx) const {
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if (x10_animData) {
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if (!x10_animData->xd8_modelData->GetModel()->IsLoaded(shaderIdx))
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return false;
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if (const CSkinnedModel* model = x10_animData->xf4_xrayModel.get())
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if (!model->GetModel()->IsLoaded(shaderIdx))
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return false;
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if (const CSkinnedModel* model = x10_animData->xf8_infraModel.get())
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if (!model->GetModel()->IsLoaded(shaderIdx))
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return false;
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}
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if (const CModel* model = x1c_normalModel.GetObj())
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if (!model->IsLoaded(shaderIdx))
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return false;
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if (const CModel* model = x2c_xrayModel.GetObj())
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if (!model->IsLoaded(shaderIdx))
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return false;
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if (const CModel* model = x3c_infraModel.GetObj())
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if (!model->IsLoaded(shaderIdx))
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return false;
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return true;
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}
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u32 CModelData::GetNumMaterialSets() const {
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if (x10_animData)
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return x10_animData->GetModelData()->GetModel()->GetNumMaterialSets();
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if (x1c_normalModel)
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return x1c_normalModel->GetNumMaterialSets();
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return 1;
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}
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CModelData::EWhichModel CModelData::GetRenderingModel(const CStateManager& stateMgr) {
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switch (stateMgr.GetPlayerState()->GetActiveVisor(stateMgr)) {
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case CPlayerState::EPlayerVisor::XRay:
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return CModelData::EWhichModel::XRay;
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case CPlayerState::EPlayerVisor::Thermal:
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if (stateMgr.GetThermalDrawFlag() == EThermalDrawFlag::Cold)
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return CModelData::EWhichModel::Thermal;
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return CModelData::EWhichModel::ThermalHot;
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default:
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return CModelData::EWhichModel::Normal;
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}
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}
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CSkinnedModel& CModelData::PickAnimatedModel(EWhichModel which) const {
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CSkinnedModel* ret = nullptr;
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switch (which) {
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case EWhichModel::XRay:
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ret = x10_animData->xf4_xrayModel.get();
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break;
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case EWhichModel::Thermal:
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case EWhichModel::ThermalHot:
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ret = x10_animData->xf8_infraModel.get();
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break;
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default:
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break;
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}
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if (ret)
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return *ret;
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return *x10_animData->xd8_modelData.GetObj();
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}
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const std::unique_ptr<CBooModel>& CModelData::PickStaticModel(EWhichModel which) const {
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const std::unique_ptr<CBooModel>* ret = nullptr;
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switch (which) {
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case EWhichModel::XRay:
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ret = &m_xrayModelInst;
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break;
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case EWhichModel::Thermal:
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case EWhichModel::ThermalHot:
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ret = &m_infraModelInst;
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break;
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default:
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break;
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}
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if (ret && *ret)
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return *ret;
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return m_normalModelInst;
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}
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void CModelData::SetXRayModel(const std::pair<CAssetId, CAssetId>& modelSkin) {
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if (modelSkin.first.IsValid()) {
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if (g_ResFactory->GetResourceTypeById(modelSkin.first) == SBIG('CMDL')) {
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if (x10_animData && modelSkin.second.IsValid() &&
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g_ResFactory->GetResourceTypeById(modelSkin.second) == SBIG('CSKR')) {
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x10_animData->SetXRayModel(g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}),
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g_SimplePool->GetObj({SBIG('CSKR'), modelSkin.second}));
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} else {
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x2c_xrayModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first});
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if (!x2c_xrayModel)
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Log.report(logvisor::Fatal, fmt("unable to find CMDL {}"), modelSkin.first);
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m_xrayModelInst = x2c_xrayModel->MakeNewInstance(0, m_drawInstCount);
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}
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}
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}
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}
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void CModelData::SetInfraModel(const std::pair<CAssetId, CAssetId>& modelSkin) {
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if (modelSkin.first.IsValid()) {
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if (g_ResFactory->GetResourceTypeById(modelSkin.first) == SBIG('CMDL')) {
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if (x10_animData && modelSkin.second.IsValid() &&
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g_ResFactory->GetResourceTypeById(modelSkin.second) == SBIG('CSKR')) {
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x10_animData->SetInfraModel(g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}),
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g_SimplePool->GetObj({SBIG('CSKR'), modelSkin.second}));
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} else {
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x3c_infraModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first});
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if (!x3c_infraModel)
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Log.report(logvisor::Fatal, fmt("unable to find CMDL {}"), modelSkin.first);
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m_infraModelInst = x3c_infraModel->MakeNewInstance(0, m_drawInstCount);
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}
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}
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}
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}
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bool CModelData::IsDefinitelyOpaque(EWhichModel which) const {
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if (x10_animData) {
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CSkinnedModel& model = PickAnimatedModel(which);
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return model.GetModelInst()->IsOpaque();
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} else {
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const auto& model = PickStaticModel(which);
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return model->IsOpaque();
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}
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}
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bool CModelData::GetIsLoop() const {
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if (!x10_animData)
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return false;
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return x10_animData->GetIsLoop();
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}
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float CModelData::GetAnimationDuration(int idx) const {
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if (!x10_animData)
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return 0.f;
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return x10_animData->GetAnimationDuration(idx);
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}
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void CModelData::EnableLooping(bool enable) {
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if (!x10_animData)
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return;
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x10_animData->EnableLooping(enable);
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}
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void CModelData::AdvanceParticles(const zeus::CTransform& xf, float dt, CStateManager& stateMgr) {
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if (!x10_animData)
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return;
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x10_animData->AdvanceParticles(xf, dt, x0_scale, stateMgr);
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}
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zeus::CAABox CModelData::GetBounds() const {
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if (x10_animData) {
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return x10_animData->GetBoundingBox(zeus::CTransform::Scale(x0_scale));
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} else {
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const zeus::CAABox& aabb = x1c_normalModel->GetAABB();
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return zeus::CAABox(aabb.min * x0_scale, aabb.max * x0_scale);
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}
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}
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zeus::CAABox CModelData::GetBounds(const zeus::CTransform& xf) const {
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zeus::CTransform xf2 = xf * zeus::CTransform::Scale(x0_scale);
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if (x10_animData)
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return x10_animData->GetBoundingBox(xf2);
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else
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return x1c_normalModel->GetAABB().getTransformedAABox(xf2);
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}
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zeus::CTransform CModelData::GetScaledLocatorTransformDynamic(std::string_view name, const CCharAnimTime* time) const {
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zeus::CTransform xf = GetLocatorTransformDynamic(name, time);
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xf.origin *= x0_scale;
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return xf;
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}
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zeus::CTransform CModelData::GetScaledLocatorTransform(std::string_view name) const {
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zeus::CTransform xf = GetLocatorTransform(name);
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xf.origin *= x0_scale;
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return xf;
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}
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zeus::CTransform CModelData::GetLocatorTransformDynamic(std::string_view name, const CCharAnimTime* time) const {
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if (x10_animData)
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return x10_animData->GetLocatorTransform(name, time);
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else
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return {};
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}
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zeus::CTransform CModelData::GetLocatorTransform(std::string_view name) const {
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if (x10_animData)
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return x10_animData->GetLocatorTransform(name, nullptr);
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else
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return {};
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}
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SAdvancementDeltas CModelData::AdvanceAnimationIgnoreParticles(float dt, CRandom16& rand, bool advTree) {
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if (x10_animData)
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return x10_animData->AdvanceIgnoreParticles(dt, rand, advTree);
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else
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return {};
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}
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SAdvancementDeltas CModelData::AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool advTree) {
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if (x10_animData)
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return x10_animData->Advance(dt, x0_scale, stateMgr, aid, advTree);
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else
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return {};
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}
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bool CModelData::IsAnimating() const {
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if (!x10_animData)
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return false;
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return x10_animData->IsAnimating();
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}
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bool CModelData::IsInFrustum(const zeus::CTransform& xf, const zeus::CFrustum& frustum) const {
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if (!x10_animData && !x1c_normalModel)
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return true;
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return frustum.aabbFrustumTest(GetBounds(xf));
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}
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void CModelData::RenderParticles(const zeus::CFrustum& frustum) const {
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if (x10_animData)
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x10_animData->RenderAuxiliary(frustum);
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}
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void CModelData::Touch(EWhichModel which, int shaderIdx) const {
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if (x10_animData)
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x10_animData->Touch(PickAnimatedModel(which), shaderIdx);
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else
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PickStaticModel(which)->Touch(shaderIdx);
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}
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void CModelData::Touch(const CStateManager& stateMgr, int shaderIdx) const {
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Touch(const_cast<CModelData&>(*this).GetRenderingModel(stateMgr), shaderIdx);
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}
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void CModelData::RenderThermal(const zeus::CColor& mulColor, const zeus::CColor& addColor,
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const CModelFlags& flags) const {
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CModelFlags drawFlags = flags;
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drawFlags.x4_color *= mulColor;
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drawFlags.addColor = addColor;
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drawFlags.m_extendedShader = EExtendedShader::Thermal;
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if (x10_animData) {
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CSkinnedModel& model = PickAnimatedModel(EWhichModel::ThermalHot);
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x10_animData->SetupRender(model, drawFlags, {}, nullptr);
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model.Draw(drawFlags);
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} else {
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const auto& model = PickStaticModel(EWhichModel::ThermalHot);
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model->Draw(drawFlags, nullptr, nullptr);
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}
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}
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void CModelData::RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor, const zeus::CColor& addColor,
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const CModelFlags& flags) const {
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CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
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CGraphics::DisableAllLights();
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RenderThermal(mulColor, addColor, flags);
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}
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void CModelData::RenderUnsortedParts(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
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const CModelFlags& drawFlags) const {
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if ((x14_25_sortThermal && which == EWhichModel::ThermalHot) || x10_animData || !x1c_normalModel ||
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drawFlags.x0_blendMode > 4) {
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const_cast<CModelData*>(this)->x14_24_renderSorted = false;
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return;
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}
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CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
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const auto& model = PickStaticModel(which);
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if (lights) {
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lights->ActivateLights(*model);
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} else {
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std::vector<CLight> useLights;
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useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
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model->ActivateLights(useLights);
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}
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model->DrawNormal(drawFlags, nullptr, nullptr);
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// Set ambient to white
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CGraphics::DisableAllLights();
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const_cast<CModelData*>(this)->x14_24_renderSorted = true;
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}
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void CModelData::Render(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
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const CModelFlags& drawFlags) const {
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if (x14_25_sortThermal && which == EWhichModel::ThermalHot) {
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zeus::CColor mul(drawFlags.x4_color.a(), drawFlags.x4_color.a());
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RenderThermal(xf, mul, {0.f, 0.f, 0.f, 0.25f}, drawFlags);
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} else {
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CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
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if (x10_animData) {
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CSkinnedModel& model = PickAnimatedModel(which);
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if (lights) {
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lights->ActivateLights(*model.GetModelInst());
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} else {
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std::vector<CLight> useLights;
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useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
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model.GetModelInst()->ActivateLights(useLights);
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}
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x10_animData->Render(model, drawFlags, {}, nullptr);
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} else {
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const auto& model = PickStaticModel(which);
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if (lights) {
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lights->ActivateLights(*model);
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} else {
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std::vector<CLight> useLights;
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useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
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model->ActivateLights(useLights);
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}
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if (x14_24_renderSorted)
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model->DrawAlpha(drawFlags, nullptr, nullptr);
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else
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model->Draw(drawFlags, nullptr, nullptr);
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}
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// Set ambient to white
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CGraphics::DisableAllLights();
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const_cast<CModelData*>(this)->x14_24_renderSorted = false;
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}
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}
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void CModelData::InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
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const zeus::CColor& alphaColor, const zeus::CColor& additiveColor) {
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CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
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if (x10_animData) {
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CSkinnedModel& model = PickAnimatedModel(which);
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model.GetModelInst()->DisableAllLights();
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CModelFlags flags = {};
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/* Z-prime */
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flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
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flags.x4_color = zeus::skWhite;
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x10_animData->Render(model, flags, {}, nullptr);
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/* Normal Blended */
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lights->ActivateLights(*model.GetModelInst());
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flags.m_extendedShader = EExtendedShader::ForcedAlpha;
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flags.x4_color = alphaColor;
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x10_animData->Render(model, flags, {}, nullptr);
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/* Selection Additive */
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flags.m_extendedShader = EExtendedShader::ForcedAdditive;
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flags.x4_color = additiveColor;
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x10_animData->Render(model, flags, {}, nullptr);
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} else {
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CBooModel& model = *PickStaticModel(which);
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model.DisableAllLights();
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CModelFlags flags = {};
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/* Z-prime */
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flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
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flags.x4_color = zeus::skWhite;
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model.Draw(flags, nullptr, nullptr);
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/* Normal Blended */
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lights->ActivateLights(model);
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flags.m_extendedShader = EExtendedShader::ForcedAlpha;
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flags.x4_color = alphaColor;
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model.Draw(flags, nullptr, nullptr);
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/* Selection Additive */
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flags.m_extendedShader = EExtendedShader::ForcedAdditive;
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flags.x4_color = additiveColor;
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model.Draw(flags, nullptr, nullptr);
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}
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}
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void CModelData::DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf, const CTexture& tex,
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const zeus::CColor& addColor, float t) {
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DisintegrateDraw(GetRenderingModel(mgr), xf, tex, addColor, t);
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}
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void CModelData::DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf, const CTexture& tex,
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const zeus::CColor& addColor, float t) {
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zeus::CTransform scaledXf = xf * zeus::CTransform::Scale(x0_scale);
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CGraphics::SetModelMatrix(scaledXf);
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CBooModel::SetDisintegrateTexture(tex.GetBooTexture());
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CModelFlags flags(5, 0, 3, zeus::skWhite);
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flags.m_extendedShader = EExtendedShader::Disintegrate;
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flags.addColor = addColor;
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flags.addColor.a() = t; // Stash T value in here (shader does not care)
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if (x10_animData) {
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CSkinnedModel& sModel = PickAnimatedModel(which);
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x10_animData->Render(sModel, flags, {}, nullptr);
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} else {
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CBooModel& model = *PickStaticModel(which);
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model.Draw(flags, nullptr, nullptr);
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}
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}
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} // namespace urde
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