metaforce/Runtime/Character/CBodyStateInfo.hpp

52 lines
2.4 KiB
C++

#pragma once
#include <map>
#include <memory>
#include <utility>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CAdditiveBodyState.hpp"
#include "Runtime/Character/CBodyState.hpp"
#include "Runtime/Character/CharacterCommon.hpp"
namespace urde {
class CActor;
class CBodyStateInfo {
friend class CBodyController;
std::map<pas::EAnimationState, std::unique_ptr<CBodyState>> x0_stateMap;
pas::EAnimationState x14_state = pas::EAnimationState::Invalid;
CBodyController* x18_bodyController = nullptr;
std::vector<std::pair<pas::EAnimationState, std::unique_ptr<CAdditiveBodyState>>> x1c_additiveStates;
pas::EAnimationState x2c_additiveState = pas::EAnimationState::AdditiveIdle;
float x30_maxPitch = 0.f;
bool x34_24_changeLocoAtEndOfAnimOnly;
std::unique_ptr<CBodyState> SetupRestrictedFlyerBodyStates(pas::EAnimationState stateId, CActor& actor) const;
std::unique_ptr<CBodyState> SetupNewFlyerBodyStates(pas::EAnimationState stateId, CActor& actor) const;
std::unique_ptr<CBodyState> SetupWallWalkerBodyStates(pas::EAnimationState stateId, CActor& actor) const;
std::unique_ptr<CBodyState> SetupPitchableBodyStates(pas::EAnimationState stateId, CActor& actor) const;
std::unique_ptr<CBodyState> SetupFlyerBodyStates(pas::EAnimationState stateId, CActor& actor) const;
std::unique_ptr<CBodyState> SetupRestrictedBodyStates(pas::EAnimationState stateId, CActor& actor) const;
std::unique_ptr<CBodyState> SetupBiPedalBodyStates(pas::EAnimationState stateId, CActor& actor) const;
public:
CBodyStateInfo(CActor& actor, EBodyType type);
float GetLocomotionSpeed(pas::ELocomotionAnim anim) const;
float GetMaxSpeed() const;
float GetMaximumPitch() const { return x30_maxPitch; }
void SetMaximumPitch(float pitch) { x30_maxPitch = pitch; }
bool GetLocoAnimChangeAtEndOfAnimOnly() const { return x34_24_changeLocoAtEndOfAnimOnly; }
void SetLocoAnimChangeAtEndOfAnimOnly(bool s) { x34_24_changeLocoAtEndOfAnimOnly = s; }
CBodyState* GetCurrentState();
const CBodyState* GetCurrentState() const;
pas::EAnimationState GetCurrentStateId() const { return x14_state; }
void SetState(pas::EAnimationState s);
CAdditiveBodyState* GetCurrentAdditiveState();
pas::EAnimationState GetCurrentAdditiveStateId() const { return x2c_additiveState; }
void SetAdditiveState(pas::EAnimationState s);
bool ApplyHeadTracking() const;
};
} // namespace urde