metaforce/Runtime/World/CFluidUVMotion.hpp

54 lines
1.7 KiB
C++

#ifndef __URDE_CFLUIDUVMOTION_HPP__
#define __URDE_CFLUIDUVMOTION_HPP__
#include "rstl.hpp"
#include "RetroTypes.hpp"
namespace urde
{
class CFluidUVMotion
{
public:
enum class EFluidUVMotion
{
Linear,
Circular,
Oscillate,
};
struct SFluidLayerMotion
{
EFluidUVMotion x0_motion = EFluidUVMotion::Linear;
float x4_ooTimeToWrap = 0.16666667f;
float x8_orientation = 0.f;
float xc_magnitude = 1.f;
float x10_uvMul = 5.f;
float x14_uvScale = 0.2f;
SFluidLayerMotion() = default;
SFluidLayerMotion(EFluidUVMotion motion, float timeToWrap, float orientation, float magnitude, float uvMul)
: x0_motion(motion), x4_ooTimeToWrap(1.f / timeToWrap), x8_orientation(orientation),
xc_magnitude(magnitude), x10_uvMul(uvMul), x14_uvScale(1.f / uvMul)
{
}
float GetUVScale() const { return x14_uvScale; }
};
private:
rstl::reserved_vector<SFluidLayerMotion, 3> x0_fluidLayers;
float x4c_ooTimeToWrap;
float x50_orientation;
public:
CFluidUVMotion(float timeToWrap, float orientation, const SFluidLayerMotion& colorLayer,
const SFluidLayerMotion& pattern1Layer, const SFluidLayerMotion& pattern2Layer);
CFluidUVMotion(float timeToWrap, float orientation);
const rstl::reserved_vector<SFluidLayerMotion, 3>& GetFluidLayers() const { return x0_fluidLayers; }
float GetOrientation() const { return x50_orientation; }
float GetOOTimeToWrapTexPage() const { return x4c_ooTimeToWrap; }
void CalculateFluidTextureOffset(float, float[3][2]) const;
};
}
#endif // __URDE_CFLUIDUVMOTION_HPP__