mirror of https://github.com/AxioDL/metaforce.git
175 lines
5.6 KiB
C++
175 lines
5.6 KiB
C++
#ifndef __DNACOMMON_ITWEAKPLAYERRES_HPP__
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#define __DNACOMMON_ITWEAKPLAYERRES_HPP__
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#include "ITweak.hpp"
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#include "Runtime/IFactory.hpp"
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namespace DataSpec
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{
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struct ITweakPlayerRes : ITweak
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{
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using ResId = int64_t;
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enum class EBeamId
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{
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Power,
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Ice,
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Plasma,
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Wave,
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Phazon
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};
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ResId x4_saveStationIcon;
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ResId x8_missileStationIcon;
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ResId xc_elevatorIcon;
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ResId x10_minesBreakFirstTopIcon;
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ResId x14_minesBreakFirstBottomIcon;
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ResId x18_minesBreakSecondTopIcon;
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ResId x1c_minesBreakSecondBottomIcon;
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/* N, U, UL, L, DL, D, DR, R, UR */
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ResId x24_lStick[9];
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ResId x4c_cStick[9];
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/* Out, In */
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ResId x74_lTrigger[2];
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ResId x80_rTrigger[2];
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ResId x8c_startButton[2];
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ResId x98_aButton[2];
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ResId xa4_bButton[2];
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ResId xb0_xButton[2];
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ResId xbc_yButton[2];
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ResId xc4_ballTransitionsANCS;
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/* Power, Ice, Wave, Plasma, Phazon */
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ResId xc8_ballTransitions[5];
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ResId xc8_cineGun[5];
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float xf0_unkFloat;
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ResId GetBeamBallTransitionModel(EBeamId beam) const
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{
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int b = int(beam);
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if (b < 0 || b > 4)
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b = 0;
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switch (EBeamId(b))
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{
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case EBeamId::Power:
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default:
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return xc8_ballTransitions[0];
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case EBeamId::Ice:
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return xc8_ballTransitions[1];
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case EBeamId::Plasma:
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return xc8_ballTransitions[3];
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case EBeamId::Wave:
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return xc8_ballTransitions[2];
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case EBeamId::Phazon:
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return xc8_ballTransitions[4];
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}
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}
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ResId GetBeamCineModel(EBeamId beam) const
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{
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int b = int(beam);
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if (b < 0 || b > 4)
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b = 0;
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switch (EBeamId(b))
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{
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case EBeamId::Power:
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default:
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return xc8_cineGun[0];
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case EBeamId::Ice:
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return xc8_cineGun[1];
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case EBeamId::Plasma:
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return xc8_cineGun[3];
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case EBeamId::Wave:
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return xc8_cineGun[2];
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case EBeamId::Phazon:
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return xc8_cineGun[4];
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}
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}
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void ResolveResources(const urde::IFactory& factory)
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{
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x4_saveStationIcon = factory.GetResourceIdByName(GetSaveStationIcon().c_str())->id;
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x8_missileStationIcon = factory.GetResourceIdByName(GetMissileStationIcon().c_str())->id;
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xc_elevatorIcon = factory.GetResourceIdByName(GetElevatorIcon().c_str())->id;
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x10_minesBreakFirstTopIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
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x14_minesBreakFirstBottomIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
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x18_minesBreakSecondTopIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
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x1c_minesBreakSecondBottomIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
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for (int i=0 ; i<9 ; ++i)
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x24_lStick[i] = factory.GetResourceIdByName(GetLStick(i).c_str())->id;
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for (int i=0 ; i<9 ; ++i)
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x4c_cStick[i] = factory.GetResourceIdByName(GetCStick(i).c_str())->id;
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for (int i=0 ; i<2 ; ++i)
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x74_lTrigger[i] = factory.GetResourceIdByName(GetLTrigger(i).c_str())->id;
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for (int i=0 ; i<2 ; ++i)
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x80_rTrigger[i] = factory.GetResourceIdByName(GetRTrigger(i).c_str())->id;
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for (int i=0 ; i<2 ; ++i)
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x8c_startButton[i] = factory.GetResourceIdByName(GetStartButton(i).c_str())->id;
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for (int i=0 ; i<2 ; ++i)
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x98_aButton[i] = factory.GetResourceIdByName(GetAButton(i).c_str())->id;
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for (int i=0 ; i<2 ; ++i)
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xa4_bButton[i] = factory.GetResourceIdByName(GetBButton(i).c_str())->id;
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for (int i=0 ; i<2 ; ++i)
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xb0_xButton[i] = factory.GetResourceIdByName(GetXButton(i).c_str())->id;
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for (int i=0 ; i<2 ; ++i)
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xbc_yButton[i] = factory.GetResourceIdByName(GetYButton(i).c_str())->id;
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xc4_ballTransitionsANCS = factory.GetResourceIdByName(GetBallTransitionsANCS().c_str())->id;
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for (int i=0 ; i<5 ; ++i)
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xc8_ballTransitions[i] = factory.GetResourceIdByName(GetBallTransitionModel(i).c_str())->id;
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for (int i=0 ; i<5 ; ++i)
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xc8_cineGun[i] = factory.GetResourceIdByName(GetBeamCineModel(i).c_str())->id;
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xf0_unkFloat = GetUnkFloat();
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}
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protected:
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virtual const std::string& GetSaveStationIcon() const=0;
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virtual const std::string& GetMissileStationIcon() const=0;
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virtual const std::string& GetElevatorIcon() const=0;
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virtual const std::string& GetMinesBreakFirstTopIcon() const=0;
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virtual const std::string& GetMinesBreakFirstBottomIcon() const=0;
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virtual const std::string& GetMinesBreakSecondTopIcon() const=0;
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virtual const std::string& GetMinesBreakSecondBottomIcon() const=0;
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virtual const std::string& GetLStick(size_t idx) const=0;
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virtual const std::string& GetCStick(size_t idx) const=0;
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virtual const std::string& GetLTrigger(size_t idx) const=0;
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virtual const std::string& GetRTrigger(size_t idx) const=0;
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virtual const std::string& GetStartButton(size_t idx) const=0;
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virtual const std::string& GetAButton(size_t idx) const=0;
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virtual const std::string& GetBButton(size_t idx) const=0;
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virtual const std::string& GetXButton(size_t idx) const=0;
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virtual const std::string& GetYButton(size_t idx) const=0;
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virtual const std::string& GetBallTransitionsANCS() const=0;
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virtual const std::string& GetBallTransitionModel(size_t idx) const=0;
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virtual const std::string& GetBeamCineModel(size_t idx) const=0;
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virtual float GetUnkFloat() const=0;
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};
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}
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#endif // __DNACOMMON_ITWEAKPLAYERRES_HPP__
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