mirror of https://github.com/AxioDL/metaforce.git
125 lines
5.5 KiB
C++
125 lines
5.5 KiB
C++
#pragma once
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#include <memory>
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#include <optional>
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#include <string_view>
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/World/CDamageVulnerability.hpp"
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#include "Runtime/World/CHealthInfo.hpp"
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#include "Runtime/World/CPhysicsActor.hpp"
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CCollidableOBBTreeGroup;
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class CCollidableOBBTreeGroupContainer;
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class CFluidPlane;
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struct SRiders {
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TUniqueId x0_uid;
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float x4_decayTimer;
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zeus::CTransform x8_transform;
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SRiders(TUniqueId id, float decayTimer, const zeus::CTransform& xf)
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: x0_uid(id), x4_decayTimer(decayTimer), x8_transform(xf) {}
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};
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class CScriptPlatform : public CPhysicsActor {
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// u32 x254_;
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TUniqueId x258_currentWaypoint = kInvalidUniqueId;
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TUniqueId x25a_targetWaypoint = kInvalidUniqueId;
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float x25c_currentSpeed;
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float x260_moveDelay = 0.f;
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float x264_collisionRecoverDelay = 0.f;
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float x268_fadeInTime = 0.f;
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float x26c_fadeOutTime = 0.f;
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zeus::CVector3f x270_dragDelta;
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zeus::CQuaternion x27c_rotDelta;
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CHealthInfo x28c_initialHealth;
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CHealthInfo x294_health;
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CDamageVulnerability x29c_damageVuln;
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std::optional<TLockedToken<CCollidableOBBTreeGroupContainer>> x304_treeGroupContainer;
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std::unique_ptr<CCollidableOBBTreeGroup> x314_treeGroup;
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std::vector<SRiders> x318_riders;
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std::vector<SRiders> x328_slavesStatic;
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std::vector<SRiders> x338_slavesDynamic;
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float x348_xrayAlpha;
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u32 x34c_maxRainSplashes;
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u32 x350_rainGenRate;
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TUniqueId x354_boundsTrigger = kInvalidUniqueId;
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union {
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struct {
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bool x356_24_dead : 1;
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bool x356_25_controlledAnimation : 1;
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bool x356_26_detectCollision : 1;
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bool x356_27_squishedRider : 1;
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bool x356_28_rainSplashes : 1;
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bool x356_29_setXrayDrawFlags : 1;
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bool x356_30_disableXrayAlpha : 1;
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bool x356_31_xrayFog : 1;
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};
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u32 x356_dummy = 0;
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};
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void DragSlave(CStateManager& mgr, rstl::reserved_vector<u16, 1024>& draggedSet, CActor* actor,
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const zeus::CVector3f& delta);
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void DragSlaves(CStateManager& mgr, rstl::reserved_vector<u16, 1024>& draggedSet, const zeus::CVector3f& delta);
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static void DecayRiders(std::vector<SRiders>& riders, float dt, CStateManager& mgr);
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static void MoveRiders(CStateManager& mgr, float dt, bool active, std::vector<SRiders>& riders,
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std::vector<SRiders>& collidedRiders, const zeus::CTransform& oldXf,
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const zeus::CTransform& newXf, const zeus::CVector3f& dragDelta,
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const zeus::CQuaternion& rotDelta);
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static rstl::reserved_vector<TUniqueId, 1024> BuildNearListFromRiders(CStateManager& mgr,
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const std::vector<SRiders>& movedRiders);
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public:
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CScriptPlatform(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& actParms, const zeus::CAABox& aabb, float speed,
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bool detectCollision, float xrayAlpha, bool active, const CHealthInfo& hInfo,
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const CDamageVulnerability& dVuln,
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std::optional<TLockedToken<CCollidableOBBTreeGroupContainer>> dcln, bool rainSplashes,
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u32 maxRainSplashes, u32 rainGenRate);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void PreThink(float, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void PreRender(CStateManager&, const zeus::CFrustum&) override;
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void Render(CStateManager&) override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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zeus::CTransform GetPrimitiveTransform() const override;
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const CCollisionPrimitive* GetCollisionPrimitive() const override;
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zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
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zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const override;
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zeus::CAABox GetSortingBounds(const CStateManager& mgr) const override;
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bool IsRider(TUniqueId id) const;
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bool IsSlave(TUniqueId id) const;
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std::vector<SRiders>& GetStaticSlaves() { return x328_slavesStatic; }
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const std::vector<SRiders>& GetStaticSlaves() const { return x328_slavesStatic; }
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std::vector<SRiders>& GetDynamicSlaves() { return x338_slavesDynamic; }
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const std::vector<SRiders>& GetDynamicSlaves() const { return x338_slavesDynamic; }
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bool HasComplexCollision() const { return x314_treeGroup.operator bool(); }
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void BuildSlaveList(CStateManager&);
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static void AddRider(std::vector<SRiders>& riders, TUniqueId riderId, const CPhysicsActor* ridee, CStateManager& mgr);
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void AddSlave(TUniqueId, CStateManager&);
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TUniqueId GetNext(TUniqueId, CStateManager&);
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TUniqueId GetWaypoint(CStateManager&);
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const CDamageVulnerability* GetDamageVulnerability() const override { return &x29c_damageVuln; }
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void SetDamageVulnerability(const CDamageVulnerability& vuln) { x29c_damageVuln = vuln; }
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CHealthInfo* HealthInfo(CStateManager&) override { return &x294_health; }
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void SetControlledAnimation(bool controlled) { x356_25_controlledAnimation = controlled; }
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void SetDisableXRayAlpha(bool val) { x356_30_disableXrayAlpha = val; }
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void SetXRayFog(bool val) { x356_31_xrayFog = val; }
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virtual void SplashThink(const zeus::CAABox&, const CFluidPlane&, float, CStateManager&) const;
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virtual zeus::CQuaternion Move(float, CStateManager&);
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};
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} // namespace urde
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