mirror of https://github.com/AxioDL/metaforce.git
47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
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#include "Runtime/Camera/CCameraManager.hpp"
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#include <hecl/CVar.hpp>
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#include <hecl/CVarManager.hpp>
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namespace DataSpec::DNAMP1 {
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hecl::CVar* tw_fov = nullptr;
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hecl::CVar* tw_hardmodeDMult = nullptr;
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hecl::CVar* tw_hardmodeWMult = nullptr;
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namespace {
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constexpr std::string_view skFov = "tweak.game.FieldOfView"sv;
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constexpr std::string_view skHardModeDamageMultName = "tweak.game.HardModeDamageMult"sv;
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constexpr std::string_view skHardModeWeaponMultName = "tweak.game.HardModeWeaponMult"sv;
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} // anonymous namespace
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void CTweakGame::_tweakGameListener(hecl::CVar* cv) {
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if (cv == tw_fov) {
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x24_fov = cv->toReal();
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} else if (cv == tw_hardmodeDMult) {
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x60_hardmodeDamageMult = cv->toReal();
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} else if (cv == tw_hardmodeWMult) {
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x64_hardmodeWeaponMult = cv->toReal();
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}
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}
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void CTweakGame::initCVars(hecl::CVarManager* mgr) {
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auto assignRealValue = [this, mgr](std::string_view name, std::string_view desc, float& v, hecl::CVar::EFlags flags) {
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hecl::CVar* cv = mgr->findOrMakeCVar(name, desc, v, flags);
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// Check if the CVar was deserialized, this avoid an unnecessary conversion
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if (cv->wasDeserialized())
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v = static_cast<float>(cv->toReal());
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cv->addListener([this](hecl::CVar* cv) { _tweakGameListener(cv); });
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return cv;
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};
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tw_fov = assignRealValue(skFov, "", x24_fov,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive);
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tw_hardmodeDMult =
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assignRealValue(skHardModeDamageMultName, "", x60_hardmodeDamageMult,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::Cheat);
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tw_hardmodeWMult =
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assignRealValue(skHardModeWeaponMultName, "", x64_hardmodeWeaponMult,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::Cheat);
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}
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} // namespace DataSpec::DNAMP1
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