metaforce/Runtime/MP1/CMFGame.cpp

52 lines
1.0 KiB
C++

#include "CMFGame.hpp"
#include "CArchitectureQueue.hpp"
#include "GameGlobalObjects.hpp"
#include "CGameState.hpp"
#include "MP1.hpp"
namespace urde
{
namespace MP1
{
CMFGameLoader::CMFGameLoader()
: CMFGameLoaderBase("CMFGameLoader")
{
switch (g_Main->GetFlowState())
{
case CMain::FlowState::Five:
case CMain::FlowState::Six:
{
ResId mlvlId = g_GameState->CurrentWorldAssetId();
//g_GameState->WorldTransitionManager()->
//g_MemoryCardSys->
}
default:
{
}
}
}
CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
std::shared_ptr<CWorldTransManager> wtMgr = g_GameState->GetWorldTransitionManager();
switch (msg.GetType())
{
case EArchMsgType::TimerTick:
{
const CArchMsgParmReal32& tick = MakeMsg::GetParmTimerTick(msg);
}
default: break;
}
return EMessageReturn::Exit;
}
void CMFGameLoader::Draw() const
{
g_GameState->GetWorldTransitionManager()->Draw();
}
}
}