mirror of https://github.com/AxioDL/metaforce.git
147 lines
4.7 KiB
C++
147 lines
4.7 KiB
C++
#ifndef __URDE_CSFXMANAGER_HPP__
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#define __URDE_CSFXMANAGER_HPP__
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#include <vector>
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#include "../RetroTypes.hpp"
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#include "CSfxHandle.hpp"
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#include "zeus/CVector3f.hpp"
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#include "CAudioSys.hpp"
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namespace urde
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{
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class CSfxManager
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{
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public:
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enum class ESfxChannels
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{
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Zero,
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One
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};
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enum class ESfxAudibility
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{
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Aud0,
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Aud1,
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Aud2,
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Aud3
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};
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class CSfxChannel
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{
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};
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class CBaseSfxWrapper
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{
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s16 m_rank;
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s16 m_prio;
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CSfxHandle m_handle;
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TAreaId m_area;
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bool m_useAcoustics:1;
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bool m_available:1;
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bool m_inArea:1;
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bool m_looped:1;
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bool m_playing:1;
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bool m_active:1;
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public:
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virtual ~CBaseSfxWrapper() {}
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virtual void SetActive(bool v) {m_active = v;}
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virtual void SetPlaying(bool v) {m_playing = v;}
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virtual void SetRank(short v) {m_rank = v;}
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virtual void SetInArea(bool v) {m_inArea = v;}
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virtual bool IsLooped() const {return m_looped;}
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virtual bool IsPlaying() const {return m_playing;}
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virtual bool IsActive() const {return m_active;}
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virtual bool IsInArea() const {return m_inArea;}
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virtual bool UseAcoustics() const {return m_useAcoustics;}
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virtual s16 GetRank() const {return m_rank;}
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virtual s16 GetPriority() const {return m_prio;}
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virtual TAreaId GetArea() const {return m_area;}
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virtual CSfxHandle GetSfxHandle() const {return m_handle;}
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virtual void Play()=0;
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virtual void Stop()=0;
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virtual bool Ready()=0;
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virtual ESfxAudibility GetAudible(const zeus::CVector3f&)=0;
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virtual u32 GetVoice() const=0;
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void Release() {m_available = true;}
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bool Available() const {return m_available;}
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CBaseSfxWrapper(bool looped, s16 prio, const CSfxHandle& handle, bool useAcoustics, TAreaId area)
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: m_rank(0), m_prio(prio), m_handle(handle), m_area(area), m_useAcoustics(useAcoustics),
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m_inArea(0), m_looped(looped), m_playing(0), m_active(0) {}
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};
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class CSfxEmitterWrapper : public CBaseSfxWrapper
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{
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CAudioSys::C3DEmitterParmData m_parmData;
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u32 m_emitterHandle = -1;
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public:
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bool IsPlaying() const;
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void Play();
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void Stop();
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bool Ready();
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ESfxAudibility GetAudible(const zeus::CVector3f&);
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u32 GetVoice() const;
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u32 GetHandle() const {return m_emitterHandle;}
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CSfxEmitterWrapper(bool looped, s16 prio, const CAudioSys::C3DEmitterParmData& data,
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const CSfxHandle& handle, bool useAcoustics, TAreaId area)
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: CBaseSfxWrapper(looped, prio, handle, useAcoustics, area), m_parmData(data) {}
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};
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class CSfxWrapper : public CBaseSfxWrapper
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{
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u16 m_sfxId;
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u32 m_voiceHandle = -1;
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s16 m_vol;
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s16 m_pan;
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public:
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bool IsPlaying() const;
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void Play();
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void Stop();
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bool Ready();
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ESfxAudibility GetAudible(const zeus::CVector3f&) {return ESfxAudibility::Aud3;}
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u32 GetVoice() const {return m_voiceHandle;}
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void SetVolume(s16 vol) {m_vol = vol;}
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CSfxWrapper(bool looped, s16 prio, u16 sfxId, s16 vol, s16 pan,
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const CSfxHandle& handle, bool useAcoustics, TAreaId area)
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: CBaseSfxWrapper(looped, prio, handle, useAcoustics, area),
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m_sfxId(sfxId), m_vol(vol), m_pan(pan) {}
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};
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static CSfxChannel m_channels[4];
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static rstl::reserved_vector<CSfxEmitterWrapper, 128> m_emitterWrapperPool;
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static rstl::reserved_vector<CSfxWrapper, 128> m_wrapperPool;
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static ESfxChannels m_currentChannel;
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static bool m_doUpdate;
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static void* m_sfxTranslationTable;
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static void* m_usedSounds;
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static bool m_muted;
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static bool m_auxProcessingEnabled;
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static u16 kMaxPriority;
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static u16 kMedPriority;
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static u16 kInternalInvalidSfxId;
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static u32 kAllAreas;
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static ESfxChannels GetCurrentChannel() {return m_currentChannel;}
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static void AddListener(ESfxChannels,
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const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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const zeus::CVector3f& heading, const zeus::CVector3f& up,
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float frontRadius, float surroundRadius, float soundSpeed,
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u32 flags /* 0x1 for doppler */, u8 vol);
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static void UpdateListener(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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const zeus::CVector3f& heading, const zeus::CVector3f& up,
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u8 vol);
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static u16 TranslateSFXID(u16);
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};
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}
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#endif // __URDE_CSFXMANAGER_HPP__
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