mirror of https://github.com/AxioDL/metaforce.git
235 lines
8.9 KiB
C++
235 lines
8.9 KiB
C++
#include "Weapon/CFlameThrower.hpp"
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#include "Weapon/CFlameInfo.hpp"
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#include "World/CGameLight.hpp"
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#include "World/CPlayer.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "Collision/CInternalRayCastStructure.hpp"
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#include "CStateManager.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "TCastTo.hpp"
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#include "CFlameThrower.hpp"
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namespace urde {
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const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
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CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner,
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EProjectileAttrib attribs, CAssetId assetId1, s16 sId, CAssetId assetId2)
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: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aId, owner, kInvalidUniqueId, attribs, false,
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zeus::CVector3f(1.f), {}, -1, false)
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, x2e8_flameXf(xf)
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, x338_(flameInfo.x10_)
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, x33c_flameDesc(g_SimplePool->GetObj({FOURCC('PART'), flameInfo.GetFlameFxId()}))
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, x348_flameGen(new CElementGen(x33c_flameDesc))
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, x34c_flameWarp(176.f - float(flameInfo.GetLength()), xf.origin, bool(flameInfo.GetAttributes() & 0x4))
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, x3f4_playerSteamTxtr(assetId1)
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, x3f8_playerHitSfx(sId)
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, x3fc_playerIceTxtr(assetId2)
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, x400_24_active(false)
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, x400_25_particlesActive(false)
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, x400_26_(!(flameInfo.GetAttributes() & 1))
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, x400_27_coneCollision((flameInfo.GetAttributes() & 0x2) != 0) {
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}
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void CFlameThrower::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CFlameThrower::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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if (msg == EScriptObjectMessage::Registered) {
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xe6_27_thermalVisorFlags |= 2;
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mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
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} else if (msg == EScriptObjectMessage::Deleted) {
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mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
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DeleteProjectileLight(mgr);
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}
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CGameProjectile::AcceptScriptMsg(msg, uid, mgr);
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}
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void CFlameThrower::SetTransform(const zeus::CTransform& xf, float) { x2e8_flameXf = xf; }
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void CFlameThrower::Reset(CStateManager& mgr, bool resetWarp) {
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SetFlameLightActive(mgr, false);
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if (resetWarp) {
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SetActive(false);
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x400_25_particlesActive = false;
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x3f0_flameState = EFlameState::Default;
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x330_particleWaitDelayTimer = 0.f;
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x334_fireStopTimer = 0.f;
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x318_flameBounds = zeus::skNullBox;
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x348_flameGen->SetParticleEmission(false);
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x34c_flameWarp.ResetPosition(x2e8_flameXf.origin);
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} else {
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x348_flameGen->SetParticleEmission(false);
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x400_25_particlesActive = false;
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x3f0_flameState = EFlameState::FireStopTimer;
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}
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}
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void CFlameThrower::Fire(const zeus::CTransform&, CStateManager& mgr, bool) {
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SetActive(true);
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x400_25_particlesActive = true;
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x400_24_active = true;
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x3f0_flameState = EFlameState::FireStart;
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CreateFlameParticles(mgr);
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}
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void CFlameThrower::CreateFlameParticles(CStateManager& mgr) {
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DeleteProjectileLight(mgr);
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x348_flameGen.reset(new CElementGen(x33c_flameDesc));
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x348_flameGen->SetParticleEmission(true);
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x348_flameGen->SetZTest(x400_27_coneCollision);
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x348_flameGen->AddModifier(&x34c_flameWarp);
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if (x348_flameGen->SystemHasLight() && x2c8_projectileLight == kInvalidUniqueId)
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CreateProjectileLight("FlameThrower_Light"sv, x348_flameGen->GetLight(), mgr);
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}
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void CFlameThrower::AddToRenderer(const zeus::CFrustum&, const CStateManager& mgr) const {
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g_Renderer->AddParticleGen(*x348_flameGen);
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EnsureRendered(mgr, x2e8_flameXf.origin, GetRenderBounds());
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}
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void CFlameThrower::SetFlameLightActive(CStateManager& mgr, bool active) {
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if (x2c8_projectileLight == kInvalidUniqueId)
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return;
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(x2c8_projectileLight))
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light->SetActive(active);
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}
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void CFlameThrower::UpdateFlameState(float dt, CStateManager& mgr) {
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switch(x3f0_flameState) {
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case EFlameState::FireStart:
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x3f0_flameState = EFlameState::FireActive;
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break;
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case EFlameState::FireStopTimer:
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x334_fireStopTimer += 4.f * dt;
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if (x334_fireStopTimer > 1.f) {
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x334_fireStopTimer = 1.f;
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x3f0_flameState = EFlameState::FireWaitForParticlesDone;
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x400_24_active = false;
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}
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break;
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case EFlameState::FireWaitForParticlesDone:
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x330_particleWaitDelayTimer += dt;
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if (x330_particleWaitDelayTimer > 0.1f && x348_flameGen && x348_flameGen->GetParticleCountAll() == 0) {
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x3f0_flameState = EFlameState::Default;
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Reset(mgr, true);
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}
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break;
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default:
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break;
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}
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}
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CRayCastResult CFlameThrower::DoCollisionCheck(TUniqueId& idOut, const zeus::CAABox& aabb, CStateManager& mgr) {
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CRayCastResult ret;
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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mgr.BuildNearList(nearList, aabb, CMaterialFilter::skPassEverything, this);
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const auto& colPoints = x34c_flameWarp.GetCollisionPoints();
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if (x400_27_coneCollision && colPoints.size() > 0) {
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float radiusPitch = (x34c_flameWarp.GetMaxSize() - x34c_flameWarp.GetMinSize()) /
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float(colPoints.size()) * 0.5f;
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float curRadius = radiusPitch;
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for (int i = 1; i < colPoints.size(); ++i) {
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zeus::CVector3f delta = colPoints[i] - colPoints[i - 1];
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zeus::CTransform lookXf = zeus::lookAt(colPoints[i - 1], colPoints[i]);
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lookXf.origin = delta * 0.5f + colPoints[i - 1];
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zeus::COBBox obb(lookXf, {curRadius, delta.magnitude() * 0.5f, curRadius});
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for (TUniqueId id : nearList) {
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if (CActor* act = static_cast<CActor*>(mgr.ObjectById(id))) {
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CProjectileTouchResult tres = CanCollideWith(*act, mgr);
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if (tres.GetActorId() == kInvalidUniqueId)
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continue;
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auto tb = act->GetTouchBounds();
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if (!tb)
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continue;
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if (obb.AABoxIntersectsBox(*tb)) {
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CCollidableAABox caabb(*tb, act->GetMaterialList());
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zeus::CVector3f flameToAct = act->GetAimPosition(mgr, 0.f) - x2e8_flameXf.origin;
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float flameToActDist = flameToAct.magnitude();
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CInternalRayCastStructure rc(x2e8_flameXf.origin, flameToAct.normalized(), flameToActDist,
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{}, CMaterialFilter::skPassEverything);
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CRayCastResult cres = caabb.CastRayInternal(rc);
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if (cres.IsInvalid())
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continue;
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return cres;
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}
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}
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}
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curRadius += radiusPitch;
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}
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} else {
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for (int i = 0; i < colPoints.size() - 1; ++i) {
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zeus::CVector3f delta = colPoints[i + 1] - colPoints[i];
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float deltaMag = delta.magnitude();
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if (deltaMag <= 0.f)
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break;
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CRayCastResult cres = RayCollisionCheckWithWorld(idOut, colPoints[i], colPoints[i + 1], deltaMag, nearList, mgr);
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if (cres.IsValid())
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return cres;
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}
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}
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return ret;
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}
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void CFlameThrower::ApplyDamageToActor(CStateManager& mgr, TUniqueId id, float dt) {
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if (mgr.GetPlayer().GetUniqueId() == id && x3f4_playerSteamTxtr.IsValid() && x3fc_playerIceTxtr.IsValid())
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mgr.GetPlayer().Freeze(mgr, x3f4_playerSteamTxtr, x3f8_playerHitSfx, x3fc_playerIceTxtr);
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CDamageInfo useDInfo = CDamageInfo(x12c_curDamageInfo, dt);
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ApplyDamageToActors(mgr, useDInfo);
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}
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void CFlameThrower::Think(float dt, CStateManager& mgr) {
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CWeapon::Think(dt, mgr);
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if (!GetActive())
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return;
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UpdateFlameState(dt, mgr);
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zeus::CVector3f flamePoint = x2e8_flameXf.origin;
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bool r28 = x3f0_flameState == EFlameState::FireActive || x3f0_flameState == EFlameState::FireStopTimer;
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if (r28) {
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x34c_flameWarp.Activate(true);
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x34c_flameWarp.SetWarpPoint(flamePoint);
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x34c_flameWarp.SetStateManager(mgr);
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x348_flameGen->SetTranslation(flamePoint);
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x348_flameGen->SetOrientation(x2e8_flameXf.getRotation());
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} else {
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x34c_flameWarp.Activate(false);
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}
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x348_flameGen->Update(dt);
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x34c_flameWarp.SetMaxDistSq(0.f);
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x34c_flameWarp.SetFloatingPoint(flamePoint);
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if (r28 && x34c_flameWarp.IsProcessed()) {
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x318_flameBounds = x34c_flameWarp.CalculateBounds();
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TUniqueId id = kInvalidUniqueId;
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CRayCastResult res = DoCollisionCheck(id, x318_flameBounds, mgr);
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if (TCastToPtr<CActor> act = mgr.ObjectById(id)) {
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ApplyDamageToActor(mgr, id, dt);
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} else if (res.IsValid()) {
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CMaterialFilter useFilter = xf8_filter;
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CDamageInfo useDInfo = CDamageInfo(x12c_curDamageInfo, dt);
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mgr.ApplyDamageToWorld(xec_ownerId, *this, res.GetPoint(), useDInfo, useFilter);
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}
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}
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CActor::SetTransform(x2e8_flameXf.getRotation());
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CActor::SetTranslation(x2e8_flameXf.origin);
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if (x2c8_projectileLight != kInvalidUniqueId) {
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(x2c8_projectileLight)) {
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light->SetTransform(GetTransform());
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light->SetTranslation(x34c_flameWarp.GetFloatingPoint());
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if (x348_flameGen && x348_flameGen->SystemHasLight())
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light->SetLight(x348_flameGen->GetLight());
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}
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}
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}
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} // namespace urde
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