metaforce/DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp

177 lines
5.7 KiB
C++

#pragma once
#include <array>
#include "ITweak.hpp"
#include "Runtime/IFactory.hpp"
#include "Runtime/CPlayerState.hpp"
namespace DataSpec {
struct ITweakPlayerRes : ITweak {
using ResId = urde::CAssetId;
using EBeamId = urde::CPlayerState::EBeamId;
ResId x4_saveStationIcon;
ResId x8_missileStationIcon;
ResId xc_elevatorIcon;
ResId x10_minesBreakFirstTopIcon;
ResId x14_minesBreakFirstBottomIcon;
ResId x18_minesBreakSecondTopIcon;
ResId x1c_minesBreakSecondBottomIcon;
ResId rs5_mapArrowUp;
ResId rs5_mapArrowDown;
/* N, U, UL, L, DL, D, DR, R, UR */
std::array<ResId, 9> x24_lStick;
std::array<ResId, 9> x4c_cStick;
/* Out, In */
std::array<ResId, 2> x74_lTrigger;
std::array<ResId, 2> x80_rTrigger;
std::array<ResId, 2> x8c_startButton;
std::array<ResId, 2> x98_aButton;
std::array<ResId, 2> xa4_bButton;
std::array<ResId, 2> xb0_xButton;
std::array<ResId, 2> xbc_yButton;
ResId xc4_ballTransitionsANCS;
/* Power, Ice, Wave, Plasma, Phazon */
std::array<ResId, 5> xc8_ballTransitions;
std::array<ResId, 5> xdc_cineGun;
float xf0_cinematicMoveOutofIntoPlayerDistance;
ResId GetBeamBallTransitionModel(EBeamId beam) const {
auto b = size_t(beam);
if (b >= xc8_ballTransitions.size()) {
b = 0;
}
switch (EBeamId(b)) {
case EBeamId::Power:
default:
return xc8_ballTransitions[0];
case EBeamId::Ice:
return xc8_ballTransitions[1];
case EBeamId::Wave:
return xc8_ballTransitions[2];
case EBeamId::Plasma:
return xc8_ballTransitions[3];
case EBeamId::Phazon:
return xc8_ballTransitions[4];
}
}
ResId GetBeamCineModel(EBeamId beam) const {
auto b = size_t(beam);
if (b >= xdc_cineGun.size()) {
b = 0;
}
switch (EBeamId(b)) {
case EBeamId::Power:
default:
return xdc_cineGun[0];
case EBeamId::Ice:
return xdc_cineGun[1];
case EBeamId::Wave:
return xdc_cineGun[2];
case EBeamId::Plasma:
return xdc_cineGun[3];
case EBeamId::Phazon:
return xdc_cineGun[4];
}
}
void ResolveResources(const urde::IFactory& factory) {
x4_saveStationIcon = factory.GetResourceIdByName(_GetSaveStationIcon())->id;
x8_missileStationIcon = factory.GetResourceIdByName(_GetMissileStationIcon())->id;
xc_elevatorIcon = factory.GetResourceIdByName(_GetElevatorIcon())->id;
x10_minesBreakFirstTopIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon())->id;
x14_minesBreakFirstBottomIcon = factory.GetResourceIdByName(_GetMinesBreakFirstBottomIcon())->id;
x18_minesBreakSecondTopIcon = factory.GetResourceIdByName(_GetMinesBreakSecondTopIcon())->id;
x1c_minesBreakSecondBottomIcon = factory.GetResourceIdByName(_GetMinesBreakSecondBottomIcon())->id;
for (size_t i = 0; i < x24_lStick.size(); ++i) {
x24_lStick[i] = factory.GetResourceIdByName(_GetLStick(i))->id;
}
for (size_t i = 0; i < x4c_cStick.size(); ++i) {
x4c_cStick[i] = factory.GetResourceIdByName(_GetCStick(i))->id;
}
for (size_t i = 0; i < x74_lTrigger.size(); ++i) {
x74_lTrigger[i] = factory.GetResourceIdByName(_GetLTrigger(i))->id;
}
for (size_t i = 0; i < x80_rTrigger.size(); ++i) {
x80_rTrigger[i] = factory.GetResourceIdByName(_GetRTrigger(i))->id;
}
for (size_t i = 0; i < x8c_startButton.size(); ++i) {
x8c_startButton[i] = factory.GetResourceIdByName(_GetStartButton(i))->id;
}
for (size_t i = 0; i < x98_aButton.size(); ++i) {
x98_aButton[i] = factory.GetResourceIdByName(_GetAButton(i))->id;
}
for (size_t i = 0; i < xa4_bButton.size(); ++i) {
xa4_bButton[i] = factory.GetResourceIdByName(_GetBButton(i))->id;
}
for (size_t i = 0; i < xb0_xButton.size(); ++i) {
xb0_xButton[i] = factory.GetResourceIdByName(_GetXButton(i))->id;
}
for (size_t i = 0; i < xbc_yButton.size(); ++i) {
xbc_yButton[i] = factory.GetResourceIdByName(_GetYButton(i))->id;
}
xc4_ballTransitionsANCS = factory.GetResourceIdByName(_GetBallTransitionsANCS())->id;
for (size_t i = 0; i < xc8_ballTransitions.size(); ++i) {
xc8_ballTransitions[i] = factory.GetResourceIdByName(_GetBallTransitionBeamRes(i))->id;
}
for (size_t i = 0; i < xdc_cineGun.size(); ++i) {
xdc_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i))->id;
}
xf0_cinematicMoveOutofIntoPlayerDistance = _GetCinematicMoveOutofIntoPlayerDistance();
}
protected:
virtual std::string_view _GetSaveStationIcon() const = 0;
virtual std::string_view _GetMissileStationIcon() const = 0;
virtual std::string_view _GetElevatorIcon() const = 0;
virtual std::string_view _GetMinesBreakFirstTopIcon() const = 0;
virtual std::string_view _GetMinesBreakFirstBottomIcon() const = 0;
virtual std::string_view _GetMinesBreakSecondTopIcon() const = 0;
virtual std::string_view _GetMinesBreakSecondBottomIcon() const = 0;
virtual std::string_view _GetLStick(size_t idx) const = 0;
virtual std::string_view _GetCStick(size_t idx) const = 0;
virtual std::string_view _GetLTrigger(size_t idx) const = 0;
virtual std::string_view _GetRTrigger(size_t idx) const = 0;
virtual std::string_view _GetStartButton(size_t idx) const = 0;
virtual std::string_view _GetAButton(size_t idx) const = 0;
virtual std::string_view _GetBButton(size_t idx) const = 0;
virtual std::string_view _GetXButton(size_t idx) const = 0;
virtual std::string_view _GetYButton(size_t idx) const = 0;
virtual std::string_view _GetBallTransitionsANCS() const = 0;
virtual std::string_view _GetBallTransitionBeamRes(size_t idx) const = 0;
virtual std::string_view _GetBeamCineModel(size_t idx) const = 0;
virtual float _GetCinematicMoveOutofIntoPlayerDistance() const = 0;
};
} // namespace DataSpec