metaforce/Runtime/World/CScriptMazeNode.cpp

489 lines
17 KiB
C++

#include "Runtime/World/CScriptMazeNode.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/Character/CModelData.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
std::array<s32, 300> sMazeSeeds;
#ifndef NDEBUG
std::array<zeus::CVector3f, skMazeRows * skMazeCols> sDebugCellPos;
#endif
CScriptMazeNode::CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, bool active, s32 col, s32 row, s32 side,
const zeus::CVector3f& actorPos, const zeus::CVector3f& triggerPos,
const zeus::CVector3f& effectPos)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
kInvalidUniqueId)
, xe8_col(col)
, xec_row(row)
, xf0_side(static_cast<ESide>(side))
, x100_actorPos(actorPos)
, x110_triggerPos(triggerPos)
, x120_effectPos(effectPos) {}
void CScriptMazeNode::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (GetActive()) {
if (msg == EScriptObjectMessage::Action) {
if (auto* maze = mgr.GetCurrentMaze()) {
bool shouldGenObjs = false;
auto& cell = maze->GetCell(xe8_col, xec_row);
if (xf0_side == ESide::Top && cell.x0_24_openTop) {
if (cell.x0_28_gateTop) {
shouldGenObjs = true;
x13c_25_hasGate = true;
}
} else if (xf0_side == ESide::Right && cell.x0_25_openRight) {
if (cell.x0_29_gateRight) {
shouldGenObjs = true;
x13c_25_hasGate = true;
}
} else {
shouldGenObjs = true;
}
if (shouldGenObjs) {
GenerateObjects(mgr);
}
if (xf0_side == ESide::Right && cell.x1_24_puddle) {
x13c_24_hasPuddle = true;
}
if (x13c_25_hasGate) {
const auto origin = GetTranslation();
for (const auto& conn : GetConnectionList()) {
if (conn.x0_state != EScriptObjectState::Modify || conn.x4_msg != EScriptObjectMessage::Activate) {
continue;
}
bool wasGeneratingObject = mgr.GetIsGeneratingObject();
mgr.SetIsGeneratingObject(true);
const auto genObj = mgr.GenerateObject(conn.x8_objId);
mgr.SetIsGeneratingObject(wasGeneratingObject);
xf4_gateEffectId = genObj.second;
if (TCastToPtr<CActor> actor = mgr.ObjectById(genObj.second)) {
actor->SetTranslation(origin + x120_effectPos);
mgr.SendScriptMsg(actor, GetUniqueId(), EScriptObjectMessage::Activate);
}
break;
}
}
if (x13c_24_hasPuddle) {
size_t count = 0;
for (const auto& conn : GetConnectionList()) {
if ((conn.x0_state == EScriptObjectState::Closed || conn.x0_state == EScriptObjectState::DeactivateState) &&
conn.x4_msg == EScriptObjectMessage::Activate) {
count++;
}
}
x12c_puddleObjectIds.reserve(count);
for (const auto& conn : GetConnectionList()) {
if ((conn.x0_state == EScriptObjectState::Closed || conn.x0_state == EScriptObjectState::DeactivateState) &&
conn.x4_msg == EScriptObjectMessage::Activate) {
bool wasGeneratingObject = mgr.GetIsGeneratingObject();
mgr.SetIsGeneratingObject(true);
const auto genObj = mgr.GenerateObject(conn.x8_objId);
mgr.SetIsGeneratingObject(wasGeneratingObject);
x12c_puddleObjectIds.push_back(genObj.second);
if (TCastToPtr<CActor> actor = mgr.ObjectById(genObj.second)) {
actor->SetTransform(GetTransform());
if (conn.x0_state == EScriptObjectState::Closed) {
mgr.SendScriptMsg(actor, GetUniqueId(), EScriptObjectMessage::Activate);
}
}
}
}
}
}
} else if (msg == EScriptObjectMessage::SetToZero) {
auto* maze = mgr.GetCurrentMaze();
if (x13c_24_hasPuddle && maze != nullptr &&
std::any_of(x12c_puddleObjectIds.cbegin(), x12c_puddleObjectIds.cend(), [=](auto v) { return v == uid; })) {
for (const auto& id : x12c_puddleObjectIds) {
if (auto* ent = mgr.ObjectById(id)) {
if (ent->GetActive()) {
mgr.SendScriptMsg(ent, GetUniqueId(), EScriptObjectMessage::Activate);
} else {
mgr.FreeScriptObject(ent->GetUniqueId());
}
}
}
for (const auto& ent : mgr.GetAllObjectList()) {
if (TCastToPtr<CScriptMazeNode> node = ent) {
if (node->xe8_col == xe8_col - 1 && node->xec_row == xec_row && node->xf0_side == ESide::Right) {
auto& cell = maze->GetCell(xe8_col - 1, xec_row);
if (!cell.x0_25_openRight) {
cell.x0_25_openRight = true;
node->Reset(mgr);
node->x13c_25_hasGate = false;
}
}
if (node->xe8_col == xe8_col && node->xec_row == xec_row && node->xf0_side == ESide::Right) {
auto& cell = maze->GetCell(xe8_col, xec_row);
if (!cell.x0_25_openRight) {
cell.x0_25_openRight = true;
node->Reset(mgr);
node->x13c_25_hasGate = false;
}
}
if (node->xe8_col == xe8_col && node->xec_row == xec_row && node->xf0_side == ESide::Top) {
auto& cell = maze->GetCell(xe8_col, xec_row);
if (!cell.x0_24_openTop) {
cell.x0_24_openTop = true;
node->Reset(mgr);
node->x13c_25_hasGate = false;
}
}
if (node->xe8_col == xe8_col && node->xec_row == xec_row + 1 && node->xf0_side == ESide::Top) {
auto& cell = maze->GetCell(xe8_col, xec_row + 1);
if (!cell.x0_24_openTop) {
cell.x0_24_openTop = true;
node->Reset(mgr);
node->x13c_25_hasGate = false;
}
}
}
}
}
} else if (msg == EScriptObjectMessage::Deactivate) {
Reset(mgr);
} else if (msg == EScriptObjectMessage::InitializedInArea) {
if (mgr.GetCurrentMaze() == nullptr) {
auto maze = std::make_unique<CMazeState>(skEnterCol, skEnterRow, skTargetCol, skTargetRow);
maze->Reset(sMazeSeeds[mgr.GetActiveRandom()->Next() % sMazeSeeds.size()]);
maze->Initialize();
maze->GenerateObstacles();
mgr.SetCurrentMaze(std::move(maze));
}
#ifndef NDEBUG
if (xf0_side == ESide::Right) {
sDebugCellPos[xe8_col + xec_row * skMazeCols] = GetTranslation();
} else if (xe8_col == skMazeCols - 1) {
// Last column does not have right nodes, but we can infer the position
sDebugCellPos[xe8_col + xec_row * skMazeCols] = GetTranslation() - zeus::CVector3f{1.1875f, -0.1215f, 1.2187f};
}
#endif
}
}
// URDE change: used to be in the above if branch
if (msg == EScriptObjectMessage::Deleted) {
mgr.ClearCurrentMaze();
Reset(mgr);
}
CActor::AcceptScriptMsg(msg, uid, mgr);
}
void CScriptMazeNode::Think(float dt, CStateManager& mgr) {
if (!GetActive() || !x13c_25_hasGate) {
return;
}
xf8_msgTimer -= dt;
if (xf8_msgTimer <= 0.f) {
xf8_msgTimer = 1.f;
if (x13c_26_gateActive) {
x13c_26_gateActive = false;
SendScriptMsgs(mgr, EScriptObjectMessage::Deactivate);
} else {
x13c_26_gateActive = true;
SendScriptMsgs(mgr, EScriptObjectMessage::Activate);
}
}
}
void CScriptMazeNode::LoadMazeSeeds() {
const SObjectTag* tag = g_ResFactory->GetResourceIdByName("DUMB_MazeSeeds");
const u32 resSize = g_ResFactory->ResourceSize(*tag);
const std::unique_ptr<u8[]> buf = g_ResFactory->LoadResourceSync(*tag);
CMemoryInStream in(buf.get(), resSize);
for (auto& seed : sMazeSeeds) {
seed = in.readInt32Big();
}
}
void CScriptMazeNode::GenerateObjects(CStateManager& mgr) {
for (const auto& conn : GetConnectionList()) {
if (conn.x0_state != EScriptObjectState::MaxReached || conn.x4_msg != EScriptObjectMessage::Activate) {
continue;
}
const auto* ent = mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId));
TCastToConstPtr<CScriptEffect> scriptEffect{ent};
TCastToConstPtr<CScriptActor> scriptActor{ent};
TCastToConstPtr<CScriptTrigger> scriptTrigger{ent};
if ((scriptEffect || scriptActor || scriptTrigger) && (!scriptEffect || !x13c_25_hasGate)) {
bool wasGeneratingObject = mgr.GetIsGeneratingObject();
mgr.SetIsGeneratingObject(true);
const auto genObj = mgr.GenerateObject(conn.x8_objId);
mgr.SetIsGeneratingObject(wasGeneratingObject);
if (auto* actor = static_cast<CActor*>(mgr.ObjectById(genObj.second))) {
mgr.SendScriptMsg(actor, GetUniqueId(), EScriptObjectMessage::Activate);
if (scriptEffect) {
actor->SetTranslation(GetTranslation() + x120_effectPos);
x11c_effectId = genObj.second;
}
if (scriptActor) {
actor->SetTranslation(GetTranslation() + x100_actorPos);
xfc_actorId = genObj.second;
}
if (scriptTrigger) {
actor->SetTranslation(GetTranslation() + x110_triggerPos);
x10c_triggerId = genObj.second;
}
}
}
}
}
void CScriptMazeNode::Reset(CStateManager& mgr) {
mgr.FreeScriptObject(x11c_effectId);
mgr.FreeScriptObject(xfc_actorId);
mgr.FreeScriptObject(x10c_triggerId);
mgr.FreeScriptObject(xf4_gateEffectId);
xf4_gateEffectId = kInvalidUniqueId;
xfc_actorId = kInvalidUniqueId;
x10c_triggerId = kInvalidUniqueId;
x11c_effectId = kInvalidUniqueId;
}
void CScriptMazeNode::SendScriptMsgs(CStateManager& mgr, EScriptObjectMessage msg) {
mgr.SendScriptMsg(x11c_effectId, GetUniqueId(), msg);
mgr.SendScriptMsg(xfc_actorId, GetUniqueId(), msg);
mgr.SendScriptMsg(x10c_triggerId, GetUniqueId(), msg);
mgr.SendScriptMsg(xf4_gateEffectId, GetUniqueId(), msg);
}
void CMazeState::Reset(s32 seed) {
x0_rand.SetSeed(seed);
x94_24_initialized = false;
x4_cells.fill({});
std::array<ESide, 4> sides{};
s32 cellIdx = 0;
for (u32 i = skMazeCols * skMazeRows - 1; i != 0;) {
u32 acc = 0;
if (cellIdx - skMazeCols > 0 && !GetCell(cellIdx - skMazeCols).IsOpen()) {
sides[acc++] = ESide::Top;
}
if (cellIdx < x4_cells.size() - 2 && (cellIdx + 1) % skMazeCols != 0 && !GetCell(cellIdx + 1).IsOpen()) {
sides[acc++] = ESide::Right;
}
if (cellIdx + skMazeCols < x4_cells.size() && !GetCell(cellIdx + skMazeCols).IsOpen()) {
sides[acc++] = ESide::Bottom;
}
if (cellIdx > 0 && cellIdx % skMazeCols != 0 && !GetCell(cellIdx - 1).IsOpen()) {
sides[acc++] = ESide::Left;
}
if (acc == 0) {
do {
cellIdx++;
if (cellIdx > x4_cells.size() - 1) {
cellIdx = 0;
}
} while (!GetCell(cellIdx).IsOpen());
continue;
}
i--;
ESide side = sides[x0_rand.Next() % acc];
if (side == ESide::Bottom) {
GetCell(cellIdx).x0_26_openBottom = true;
GetCell(cellIdx + skMazeCols).x0_24_openTop = true;
cellIdx += skMazeCols;
} else if (side == ESide::Top) {
GetCell(cellIdx).x0_24_openTop = true;
GetCell(cellIdx - skMazeCols).x0_26_openBottom = true;
cellIdx -= skMazeCols;
} else if (side == ESide::Right) {
GetCell(cellIdx).x0_25_openRight = true;
GetCell(cellIdx + 1).x0_27_openLeft = true;
cellIdx++;
} else if (side == ESide::Left) {
GetCell(cellIdx).x0_27_openLeft = true;
GetCell(cellIdx - 1).x0_25_openRight = true;
cellIdx--;
}
}
}
void CMazeState::Initialize() {
std::array<s32, skMazeRows * skMazeCols> path{};
path[0] = x84_enterCol + x88_enterRow * skMazeCols;
GetCell(path[0]).x1_26_checked = true;
s32 pathLength = 1;
while (path[0] != x8c_targetCol + x90_targetRow * skMazeCols) {
if (GetCell(path[0]).x0_24_openTop) {
if (!GetCell(path[0] - skMazeCols).x1_26_checked) {
path[pathLength] = path[0] - skMazeCols;
pathLength++;
}
}
if (GetCell(path[0]).x0_25_openRight) {
if (!GetCell(path[0] + 1).x1_26_checked) {
path[pathLength] = path[0] + 1;
pathLength++;
}
}
if (GetCell(path[0]).x0_26_openBottom) {
if (!GetCell(path[0] + skMazeCols).x1_26_checked) {
path[pathLength] = path[0] + skMazeCols;
pathLength++;
}
}
if (GetCell(path[0]).x0_27_openLeft) {
if (!GetCell(path[0] - 1).x1_26_checked) {
path[pathLength] = path[0] - 1;
pathLength++;
}
}
if (path[0] == path[pathLength - 1]) {
pathLength--;
}
path[0] = path[pathLength - 1];
GetCell(path[0]).x1_26_checked = true;
}
s32* idx = &path[pathLength];
while (pathLength != 0) {
pathLength--;
idx--;
auto& cell = GetCell(*idx);
if (cell.x1_26_checked) {
cell.x1_25_onPath = true;
#ifndef NDEBUG
if (pathLength > 0) {
m_path.push_back(*idx);
}
#endif
}
}
x94_24_initialized = true;
}
void CMazeState::GenerateObstacles() {
if (!x94_24_initialized) {
Initialize();
}
auto GetRandom = [this](s32 offset) constexpr {
s32 tmp = x0_rand.Next();
return tmp + ((tmp / 5) * -5) + offset;
};
s32 gate1Idx = GetRandom(9);
s32 gate2Idx = GetRandom(21);
s32 gate3Idx = GetRandom(33);
s32 puddle1Idx = GetRandom(13);
s32 puddle2Idx = GetRandom(29);
ESide side = ESide::Invalid;
s32 idx = 0;
s32 prevCol = x84_enterCol;
s32 prevRow = x88_enterRow;
s32 col = x84_enterCol;
s32 row = x88_enterRow;
while (col != x8c_targetCol || row != x90_targetRow) {
if (idx == gate1Idx || idx == gate2Idx || idx == gate3Idx) {
if (side == ESide::Bottom) {
GetCell(col, row).x0_28_gateTop = true;
GetCell(prevCol, prevRow).x0_30_gateBottom = true;
} else if (side == ESide::Top) {
GetCell(col, row).x0_30_gateBottom = true;
GetCell(prevCol, prevRow).x0_28_gateTop = true;
} else if (side == ESide::Right) {
GetCell(col, row).x0_31_gateLeft = true;
GetCell(prevCol, prevRow).x0_29_gateRight = true;
} else if (side == ESide::Left) {
GetCell(col, row).x0_29_gateRight = true;
GetCell(prevCol, prevRow).x0_31_gateLeft = true;
}
}
s32 nextCol = col;
s32 nextRow = -1;
if (row < 1 || side == ESide::Bottom || !GetCell(col, row).x0_24_openTop || !GetCell(col, row - 1).x1_25_onPath) {
if (row < skMazeRows - 1 && side != ESide::Top && GetCell(col, row).x0_26_openBottom &&
GetCell(col, row + 1).x1_25_onPath) {
side = ESide::Bottom;
nextRow = row + 1;
} else {
nextRow = row;
if (col < 1 || side == ESide::Right || !GetCell(col, row).x0_27_openLeft ||
!GetCell(col - 1, row).x1_25_onPath) {
if (col > skMazeRows || side == ESide::Left || !GetCell(col, row).x0_25_openRight ||
!GetCell(col + 1, row).x1_25_onPath) {
return;
}
side = ESide::Right;
nextCol = col + 1;
} else {
side = ESide::Left;
nextCol = col - 1;
}
}
} else {
side = ESide::Top;
nextRow = row - 1;
}
if (idx == puddle1Idx || idx == puddle2Idx) {
if (col == 0 || row == 0 || col == skMazeCols - 1 || row == skMazeRows - 1) {
if (idx == puddle1Idx) {
puddle1Idx++;
} else {
puddle2Idx++;
}
} else {
auto& cell = GetCell(col, row);
cell.x1_24_puddle = true;
if (side == ESide::Bottom) {
GetCell(nextCol, nextRow).x0_24_openTop = false;
cell.x0_26_openBottom = false;
} else if (side == ESide::Top) {
GetCell(nextCol, nextRow).x0_26_openBottom = false;
cell.x0_24_openTop = false;
} else if (side == ESide::Right) {
GetCell(nextCol, nextRow).x0_27_openLeft = false;
cell.x0_25_openRight = false;
} else if (side == ESide::Left) {
GetCell(nextCol, nextRow).x0_25_openRight = false;
cell.x0_27_openLeft = false;
}
}
}
idx++;
prevCol = col;
prevRow = row;
col = nextCol;
row = nextRow;
};
}
#ifndef NDEBUG
void CMazeState::DebugRender() {
m_renderer.Reset();
m_renderer.AddVertex(sDebugCellPos[skEnterCol + skEnterRow * skMazeCols], zeus::skBlue, 2.f);
for (s32 i = m_path.size() - 1; i >= 0; --i) {
s32 idx = m_path[i];
zeus::CVector3f pos;
if (idx == skMazeCols - 1) {
// 8,0 has no node, infer from 8,1
pos = sDebugCellPos[idx + skMazeCols] + zeus::CVector3f{4.f, 0.f, 0.f};
} else {
pos = sDebugCellPos[idx];
}
m_renderer.AddVertex(pos, zeus::skBlue, 2.f);
}
m_renderer.Render();
}
#endif
} // namespace urde