metaforce/Runtime/Graphics/Shaders/CAABoxShader.cpp

79 lines
2.5 KiB
C++

#include "CAABoxShader.hpp"
namespace urde
{
CAABoxShader::CAABoxShader(bool zOnly)
: m_zOnly(zOnly)
{
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(zeus::CVector3f), 34);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
m_dataBind = TShader<CAABoxShader>::BuildShaderDataBinding(ctx, *this);
return true;
} BooTrace);
}
void CAABoxShader::setAABB(const zeus::CAABox& aabb)
{
zeus::CVector3f vboData[] =
{
{aabb.max.x, aabb.max.y, aabb.min.z},
{aabb.max.x, aabb.min.y, aabb.min.z},
{aabb.max.x, aabb.max.y, aabb.max.z},
{aabb.max.x, aabb.min.y, aabb.max.z},
{aabb.max.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.max.y, aabb.min.z},
{aabb.min.x, aabb.max.y, aabb.min.z},
{aabb.max.x, aabb.max.y, aabb.min.z},
{aabb.min.x, aabb.max.y, aabb.max.z},
{aabb.max.x, aabb.max.y, aabb.max.z},
{aabb.max.x, aabb.max.y, aabb.max.z},
{aabb.min.x, aabb.max.y, aabb.min.z},
{aabb.min.x, aabb.max.y, aabb.min.z},
{aabb.min.x, aabb.min.y, aabb.min.z},
{aabb.min.x, aabb.max.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.min.z},
{aabb.min.x, aabb.min.y, aabb.min.z},
{aabb.max.x, aabb.min.y, aabb.min.z},
{aabb.min.x, aabb.min.y, aabb.max.z},
{aabb.max.x, aabb.min.y, aabb.max.z},
{aabb.max.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.max.z},
{aabb.max.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.max.y, aabb.max.z},
{aabb.max.x, aabb.max.y, aabb.max.z},
{aabb.max.x, aabb.max.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.min.z},
{aabb.min.x, aabb.min.y, aabb.min.z},
{aabb.max.x, aabb.min.y, aabb.min.z},
{aabb.min.x, aabb.max.y, aabb.min.z},
{aabb.max.x, aabb.max.y, aabb.min.z},
};
m_vbo->load(vboData, sizeof(zeus::CVector3f) * 34);
}
void CAABoxShader::draw(const zeus::CColor& color)
{
m_uniform.m_xf = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
m_uniform.m_color = color;
m_uniBuf->load(&m_uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 34);
}
URDE_SPECIALIZE_SHADER(CAABoxShader)
}