metaforce/Runtime/Graphics/Shaders/CColoredQuadFilter.cpp

96 lines
2.8 KiB
C++

#include "CColoredQuadFilter.hpp"
namespace urde
{
CColoredQuadFilter::CColoredQuadFilter(EFilterType type)
{
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
{
struct Vert
{
zeus::CVector2f m_pos;
} verts[4] =
{
{{0.0, 0.0}},
{{0.0, 1.0}},
{{1.0, 0.0}},
{{1.0, 1.0}},
};
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, 16, 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
m_dataBind = TMultiBlendShader<CColoredQuadFilter>::BuildShaderDataBinding(ctx, type, *this);
return true;
} BooTrace);
}
void CColoredQuadFilter::draw(const zeus::CColor& color, const zeus::CRectangle& rect)
{
m_uniform.m_matrix[0][0] = rect.size.x * 2.f;
m_uniform.m_matrix[1][1] = rect.size.y * 2.f;
m_uniform.m_matrix[3][0] = rect.position.x * 2.f - 1.f;
m_uniform.m_matrix[3][1] = rect.position.y * 2.f - 1.f;
m_uniform.m_color = color;
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 4);
}
void CWideScreenFilter::draw(const zeus::CColor& color, float t)
{
float aspect = g_Viewport.x8_width / float(g_Viewport.xc_height);
if (aspect < 1.7777f)
{
float targetHeight = g_Viewport.x8_width / 1.7777f;
float delta = (g_Viewport.xc_height - targetHeight) * t / 2.f;
delta /= float(g_Viewport.xc_height);
zeus::CRectangle rect(0.f, 0.f, 1.f, delta);
m_bottom.draw(color, rect);
rect.position.y = 1.f - delta;
m_top.draw(color, rect);
}
}
void CWideScreenFilter::DrawFilter(EFilterShape shape, const zeus::CColor& color, float t)
{
}
float CWideScreenFilter::SetViewportToMatch(float t)
{
float aspect = g_Viewport.x8_width / float(g_Viewport.xc_height);
if (aspect < 1.7777f)
{
float targetHeight = g_Viewport.x8_width / 1.7777f;
float delta = (g_Viewport.xc_height - targetHeight) * t / 2.f;
boo::SWindowRect rect = {};
rect.size[0] = g_Viewport.x8_width;
rect.size[1] = g_Viewport.xc_height - delta * 2.f;
rect.location[1] = delta;
CGraphics::g_CroppedViewport = rect;
CGraphics::g_BooMainCommandQueue->setViewport(rect);
return 1.7777f;
}
else
{
SetViewportToFull();
return aspect;
}
}
void CWideScreenFilter::SetViewportToFull()
{
boo::SWindowRect rect = {};
rect.size[0] = g_Viewport.x8_width;
rect.size[1] = g_Viewport.xc_height;
CGraphics::g_CroppedViewport = rect;
CGraphics::g_BooMainCommandQueue->setViewport(rect);
}
const zeus::CRectangle CColoredQuadFilter::DefaultRect = {0.f, 0.f, 1.f, 1.f};
URDE_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
}