metaforce/Runtime/Graphics/Shaders/CFogVolumeFilter.cpp

45 lines
1.2 KiB
C++

#include "CFogVolumeFilter.hpp"
namespace urde
{
CFogVolumeFilter::CFogVolumeFilter()
{
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
{
struct Vert
{
zeus::CVector2f m_pos;
zeus::CVector2f m_uv;
} verts[4] =
{
{{-1.0, -1.0}, {0.0, 0.0}},
{{-1.0, 1.0}, {0.0, 1.0}},
{{ 1.0, -1.0}, {1.0, 0.0}},
{{ 1.0, 1.0}, {1.0, 1.0}},
};
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, sizeof(Vert), 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CColor), 1);
TShader<CFogVolumeFilter>::BuildShaderDataBinding(ctx, *this);
return true;
} BooTrace);
}
void CFogVolumeFilter::draw2WayPass(const zeus::CColor& color)
{
m_uniBuf->load(&color, sizeof(zeus::CColor));
CGraphics::SetShaderDataBinding(m_dataBind2Way);
CGraphics::DrawArray(0, 4);
}
void CFogVolumeFilter::draw1WayPass(const zeus::CColor& color)
{
m_uniBuf->load(&color, sizeof(zeus::CColor));
CGraphics::SetShaderDataBinding(m_dataBind1Way);
CGraphics::DrawArray(0, 4);
}
URDE_SPECIALIZE_SHADER(CFogVolumeFilter)
}