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440 lines
23 KiB
C++
440 lines
23 KiB
C++
#include "CDecalShaders.hpp"
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#include "Particle/CDecal.hpp"
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#include "Graphics/CModel.hpp"
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namespace urde
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{
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static const char* VS_GLSL_TEX =
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"#version 330\n"
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BOO_GLSL_BINDING_HEAD
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"layout(location=0) in vec4 posIn[4];\n"
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"layout(location=4) in vec4 colorIn;\n"
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"layout(location=5) in vec4 uvsIn[4];\n"
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"\n"
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"UBINDING0 uniform DecalUniform\n"
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"{\n"
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" mat4 mvp;\n"
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" vec4 moduColor;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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"};\n"
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"\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.uv = uvsIn[gl_VertexID].xy;\n"
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" gl_Position = mvp * posIn[gl_VertexID];\n"
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"}\n";
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static const char* FS_GLSL_TEX =
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"#version 330\n"
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BOO_GLSL_BINDING_HEAD
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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"};\n"
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"\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D tex;\n"
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"void main()\n"
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"{\n"
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" colorOut = vtf.color * texture(tex, vtf.uv);\n"
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"}\n";
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static const char* FS_GLSL_TEX_REDTOALPHA =
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"#version 330\n"
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BOO_GLSL_BINDING_HEAD
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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"};\n"
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"\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D tex;\n"
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"void main()\n"
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"{\n"
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" colorOut = vtf.color;\n"
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" colorOut.a = texture(tex, vtf.uv).r;\n"
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"}\n";
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static const char* VS_GLSL_NOTEX =
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"#version 330\n"
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BOO_GLSL_BINDING_HEAD
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"layout(location=0) in vec4 posIn[4];\n"
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"layout(location=4) in vec4 colorIn;\n"
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"\n"
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"UBINDING0 uniform DecalUniform\n"
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"{\n"
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" mat4 mvp;\n"
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" vec4 moduColor;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" gl_Position = mvp * posIn[gl_VertexID];\n"
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"}\n";
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static const char* FS_GLSL_NOTEX =
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"#version 330\n"
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BOO_GLSL_BINDING_HEAD
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"{\n"
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" colorOut = vtf.color;\n"
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"}\n";
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struct OGLDecalDataBindingFactory : TShader<CDecalShaders>::IDataBindingFactory
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{
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boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CDecalShaders& shaders)
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{
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CQuadDecal& decal = shaders.m_decal;
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const SQuadDescr* desc = decal.m_desc;
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boo::ObjToken<boo::IVertexFormat> vtxFmt;
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CUVElement* texr = desc->x14_TEX.get();
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int texCount = 0;
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boo::ObjToken<boo::ITexture> textures[1];
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if (texr)
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{
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textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
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texCount = 1;
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if (decal.m_instBuf)
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{
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const boo::VertexElementDescriptor TexFmtTex[] =
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{
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
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};
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vtxFmt = ctx.newVertexFormat(9, TexFmtTex);
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}
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}
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else
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{
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if (decal.m_instBuf)
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{
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const boo::VertexElementDescriptor TexFmtNoTex[] =
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{
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
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{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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};
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vtxFmt = ctx.newVertexFormat(5, TexFmtNoTex);
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}
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}
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if (decal.m_instBuf)
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{
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {decal.m_uniformBuf.get()};
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if (shaders.m_regPipeline)
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decal.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, vtxFmt, nullptr,
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decal.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_redToAlphaPipeline)
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decal.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, vtxFmt, nullptr,
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decal.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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return nullptr;
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}
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};
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static const char* UniNames[] = {"DecalUniform"};
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static const char* TexNames[] = {"tex"};
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TShader<CDecalShaders>::IDataBindingFactory* CDecalShaders::Initialize(boo::GLDataFactory::Context& ctx)
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{
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m_texZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, TexNames, 1, UniNames,
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boo::BlendFactor::One, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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return new struct OGLDecalDataBindingFactory;
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}
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template <>
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void CDecalShaders::Shutdown<boo::GLDataFactory>()
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{
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m_texZTestNoZWrite.reset();
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m_texAdditiveZTest.reset();
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m_texRedToAlphaZTest.reset();
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m_noTexZTestNoZWrite.reset();
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m_noTexAdditiveZTest.reset();
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}
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#if BOO_HAS_VULKAN
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struct VulkanDecalDataBindingFactory : TShader<CElementGenShaders>::IDataBindingFactory
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{
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGenShaders& shaders)
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{
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CElementGen& gen = shaders.m_gen;
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CGenDescription* desc = gen.GetDesc();
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CUVElement* texr = desc->x54_x40_TEXR.get();
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CUVElement* tind = desc->x58_x44_TIND.get();
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int texCount = 0;
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boo::ObjToken<boo::ITexture> textures[3];
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if (texr)
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{
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textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
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texCount = 1;
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if (tind)
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{
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textures[1] = CGraphics::g_SpareTexture.get();
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textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
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texCount = 3;
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}
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}
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if (gen.m_instBuf)
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{
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
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if (shaders.m_regPipeline)
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gen.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, nullptr, nullptr,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_regPipelineSub)
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gen.m_normalSubDataBind = ctx.newShaderDataBinding(shaders.m_regPipelineSub, nullptr, nullptr,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, nullptr, nullptr,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_redToAlphaPipelineSub)
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gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelineSub, nullptr, nullptr,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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if (gen.m_instBufPmus)
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{
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBufPmus.get()};
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texCount = std::min(texCount, 1);
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if (shaders.m_regPipelinePmus)
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gen.m_normalDataBindPmus = ctx.newShaderDataBinding(shaders.m_regPipelinePmus, nullptr, nullptr,
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gen.m_instBufPmus.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_redToAlphaPipelinePmus)
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gen.m_redToAlphaDataBindPmus = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelinePmus, nullptr, nullptr,
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gen.m_instBufPmus.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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return nullptr;
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}
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};
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TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize(boo::VulkanDataFactory::Context& ctx)
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{
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static const boo::VertexElementDescriptor TexFmtTex[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
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{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
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};
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m_vtxFormatTex = ctx.newVertexFormat(9, TexFmtTex);
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static const boo::VertexElementDescriptor TexFmtNoTex[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
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{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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};
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m_vtxFormatNoTex = ctx.newVertexFormat(5, TexFmtNoTex);
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m_texZTestZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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m_texNoZTestZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, true,
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true, false, boo::CullMode::None);
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m_texZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texZTestNoZWriteSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texNoZTestNoZWriteSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaZTestSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaNoZTestSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_indTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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m_indTexNoZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_indTexAdditive = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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m_cindTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
|
|
true, false, boo::CullMode::None);
|
|
m_cindTexNoZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, false, boo::CullMode::None);
|
|
m_cindTexAdditive = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
|
|
true, false, boo::CullMode::None);
|
|
|
|
m_noTexZTestZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
|
|
true, false, boo::CullMode::None);
|
|
m_noTexNoZTestZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
boo::Primitive::TriStrips, boo::ZTest::None, true,
|
|
true, false, boo::CullMode::None);
|
|
m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, false, boo::CullMode::None);
|
|
m_noTexNoZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
boo::Primitive::TriStrips, boo::ZTest::None, false,
|
|
true, false, boo::CullMode::None);
|
|
|
|
m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, false, boo::CullMode::None);
|
|
m_noTexAdditiveNoZTest = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
|
boo::Primitive::TriStrips, boo::ZTest::None, false,
|
|
true, false, boo::CullMode::None);
|
|
|
|
return new struct VulkanDecalDataBindingFactory;
|
|
}
|
|
|
|
template <>
|
|
void CElementGenShaders::Shutdown<boo::VulkanDataFactory>()
|
|
{
|
|
m_vtxFormatTex.reset();
|
|
m_vtxFormatNoTex.reset();
|
|
|
|
m_texZTestNoZWrite.reset();
|
|
m_texAdditiveZTest.reset();
|
|
m_texRedToAlphaZTest.reset();
|
|
|
|
m_noTexZTestNoZWrite.reset();
|
|
m_noTexAdditiveZTest.reset();
|
|
}
|
|
#endif
|
|
|
|
}
|