metaforce/DataSpec/DNACommon/RigInverter.hpp

45 lines
1.4 KiB
C++

#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include <hecl/hecl.hpp>
#include <zeus/CQuaternion.hpp>
#include <zeus/CVector3f.hpp>
namespace DataSpec::DNAANIM {
/** One-shot process to invert CINF armature into connected rig,
* inverting rotations/translations of ANIM data to match */
template <class CINFType>
class RigInverter {
public:
struct Bone {
const typename CINFType::Bone& m_origBone;
zeus::CQuaternion m_inverter;
zeus::CQuaternion m_restorer;
zeus::CVector3f m_tail;
zeus::CVector3f m_parentDelta;
Bone(const CINFType& cinf, const typename CINFType::Bone& origBone);
};
private:
const CINFType& m_cinf;
std::vector<Bone> m_bones;
public:
RigInverter(const CINFType& cinf);
RigInverter(const CINFType& cinf, const std::unordered_map<std::string, hecl::blender::Matrix3f>& matrices);
const CINFType& getCINF() const { return m_cinf; }
const std::vector<Bone>& getBones() const { return m_bones; }
zeus::CQuaternion invertRotation(atUint32 boneId, const zeus::CQuaternion& origRot) const;
zeus::CVector3f invertPosition(atUint32 boneId, const zeus::CVector3f& origPos, bool subDelta) const;
zeus::CQuaternion restoreRotation(atUint32 boneId, const zeus::CQuaternion& origRot) const;
zeus::CVector3f restorePosition(atUint32 boneId, const zeus::CVector3f& origPos, bool subDelta) const;
};
} // namespace DataSpec::DNAANIM