metaforce/Runtime/CGameDebug.hpp

55 lines
1.1 KiB
C++

#pragma once
#include <string>
namespace urde
{
struct CFinalInput;
const char* StringForControlOption(int);
enum class EDebugMenu
{
};
enum class EDebugOptions
{
};
enum class EDebugMainMenu
{
};
class CDebugOption
{
public:
CDebugOption(EDebugMenu, EDebugOptions, const std::string&, bool);
CDebugOption(EDebugMenu, EDebugOptions, const std::string&, float, float, float, float);
};
class CGameDebug
{
public:
enum class EReturnValue
{
};
void DeactivateMenu();
void AddDebugOption(EDebugMenu, EDebugOptions, const char*, bool);
void AddDebugOption(EDebugMenu, EDebugOptions, const char*, float, float, float, float);
void SetCaptureMovieTimeLeft(float);
const std::string& GetCaptureMovieName();
void SetCaptureMovieName(const std::string&);
void AddDebugOptions();
void CopyDebugToTweaks();
void CopyTweaksToDebug();
void ProcessControllerInput(const CFinalInput&);
void Update(float);
void Draw(void) const;
void ActivateMenu(EDebugMainMenu, int);
void AddDebugOption(const CDebugOption&);
};
}