metaforce/Runtime/World/CExplosion.hpp

43 lines
1.4 KiB
C++

#pragma once
#include "CEffect.hpp"
#include "Particle/CElementGen.hpp"
#include "Particle/CGenDescription.hpp"
namespace urde
{
class CExplosion : public CEffect
{
std::unique_ptr<CParticleGen> xe8_particleGen;
TUniqueId xec_explosionLight = kInvalidUniqueId;
union
{
const CGenDescription* xf0_particleDesc;
const CElectricDescription* xf0_electricDesc;
};
bool xf4_24_renderThermalHot:1;
bool xf4_25_:1;
bool xf4_26_renderXray:1;
float xf8_time = 0.f;
public:
CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active,
const CEntityInfo& info, std::string_view name, const zeus::CTransform& xf,
u32, const zeus::CVector3f& scale, const zeus::CColor& color);
CExplosion(const TLockedToken<CElectricDescription>& electric, TUniqueId uid, bool active,
const CEntityInfo& info, std::string_view name, const zeus::CTransform& xf,
u32, const zeus::CVector3f& scale, const zeus::CColor& color);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const;
bool CanRenderUnsorted(const CStateManager&) const;
};
}