mirror of https://github.com/AxioDL/metaforce.git
37 lines
1012 B
C++
37 lines
1012 B
C++
#pragma once
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#include "CEntity.hpp"
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#include "zeus/CTransform.hpp"
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#include "CPlayerState.hpp"
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namespace urde
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{
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class CScriptSpawnPoint : public CEntity
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{
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zeus::CTransform x34_xf;
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rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)> x64_itemCounts;
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union
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{
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struct
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{
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bool x10c_24_firstSpawn : 1;
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bool x10c_25_morphed : 1;
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};
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u8 _dummy = 0;
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};
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public:
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CScriptSpawnPoint(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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const rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)>& itemCounts,
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bool, bool, bool);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr);
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bool FirstSpawn() const { return x10c_24_firstSpawn; }
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const zeus::CTransform& GetTransform() const { return x34_xf; }
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u32 GetPowerup(CPlayerState::EItemType item) const;
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};
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}
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