metaforce/Runtime/Graphics/Shaders/CTexturedQuadFilter.cpp

347 lines
14 KiB
C++

#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include <array>
#include "Runtime/Camera/CCameraFilter.hpp"
#include "Runtime/Graphics/CTexture.hpp"
//#include <hecl/Pipeline.hpp>
namespace metaforce {
//static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualZWritePipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_AlphaLEqualPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_AddGEqualPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_AddGEqualZWritePipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_AddLEqualPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_SubtractPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_SubtractGEqualPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_SubtractGEqualZWritePipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_SubtractLEqualPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_MultGEqualPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_MultGEqualZWritePipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_MultLEqualPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultGEqualPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultLEqualPipeline;
//
//static boo::ObjToken<boo::IShaderPipeline> s_AAlphaPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_AAddPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_ASubtractPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_AMultPipeline;
//static boo::ObjToken<boo::IShaderPipeline> s_AInvDstMultPipeline;
void CTexturedQuadFilter::Initialize() {
// s_AlphaPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAlpha{});
// s_AlphaGEqualPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAlphaGEqual{});
// s_AlphaGEqualZWritePipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAlphaGEqualZWrite{});
// s_AlphaLEqualPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAlphaLEqual{});
// s_AddPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAdd{});
// s_AddGEqualPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAddGEqual{});
// s_AddGEqualZWritePipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAddGEqualZWrite{});
// s_AddLEqualPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAddLEqual{});
// s_SubtractPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterSubtract{});
// s_SubtractGEqualPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterSubtractGEqual{});
// s_SubtractGEqualZWritePipeline = hecl::conv->convert(Shader_CTexturedQuadFilterSubtractGEqualZWrite{});
// s_SubtractLEqualPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterSubtractLEqual{});
// s_MultPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterMult{});
// s_MultGEqualPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterMultGEqual{});
// s_MultGEqualZWritePipeline = hecl::conv->convert(Shader_CTexturedQuadFilterMultGEqualZWrite{});
// s_MultLEqualPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterMultLEqual{});
// s_InvDstMultPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterInvDstMult{});
// s_InvDstMultGEqualPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterInvDstMultGEqual{});
// s_InvDstMultLEqualPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterInvDstMultLEqual{});
}
void CTexturedQuadFilter::Shutdown() {
// s_AlphaPipeline.reset();
// s_AlphaGEqualPipeline.reset();
// s_AlphaGEqualZWritePipeline.reset();
// s_AlphaLEqualPipeline.reset();
// s_AddPipeline.reset();
// s_AddGEqualPipeline.reset();
// s_AddGEqualZWritePipeline.reset();
// s_AddLEqualPipeline.reset();
// s_SubtractPipeline.reset();
// s_SubtractGEqualPipeline.reset();
// s_SubtractGEqualZWritePipeline.reset();
// s_SubtractLEqualPipeline.reset();
// s_MultPipeline.reset();
// s_MultGEqualPipeline.reset();
// s_MultGEqualZWritePipeline.reset();
// s_MultLEqualPipeline.reset();
// s_InvDstMultPipeline.reset();
// s_InvDstMultGEqualPipeline.reset();
// s_InvDstMultLEqualPipeline.reset();
}
void CTexturedQuadFilterAlpha::Initialize() {
// s_AAlphaPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAlphaTexAlpha{});
// s_AAddPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAlphaTexAdd{});
// s_ASubtractPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAlphaTexSubtract{});
// s_AMultPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAlphaTexMult{});
// s_AInvDstMultPipeline = hecl::conv->convert(Shader_CTexturedQuadFilterAlphaTexInvDstMult{});
}
void CTexturedQuadFilterAlpha::Shutdown() {
// s_AAlphaPipeline.reset();
// s_AAddPipeline.reset();
// s_ASubtractPipeline.reset();
// s_AMultPipeline.reset();
// s_AInvDstMultPipeline.reset();
}
//static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type, CTexturedQuadFilter::ZTest zTest) {
// switch (zTest) {
// case CTexturedQuadFilter::ZTest::GEqual:
// switch (type) {
// case EFilterType::Blend:
// return s_AlphaGEqualPipeline;
// case EFilterType::Add:
// return s_AddGEqualPipeline;
// case EFilterType::Subtract:
// return s_SubtractGEqualPipeline;
// case EFilterType::Multiply:
// return s_MultGEqualPipeline;
// default:
// break;
// }
// break;
// case CTexturedQuadFilter::ZTest::GEqualZWrite:
// switch (type) {
// case EFilterType::Blend:
// return s_AlphaGEqualZWritePipeline;
// case EFilterType::Add:
// return s_AddGEqualZWritePipeline;
// case EFilterType::Subtract:
// return s_SubtractGEqualZWritePipeline;
// case EFilterType::Multiply:
// return s_MultGEqualZWritePipeline;
// default:
// break;
// }
// break;
// case CTexturedQuadFilter::ZTest::LEqual:
// switch (type) {
// case EFilterType::Blend:
// return s_AlphaLEqualPipeline;
// case EFilterType::Add:
// return s_AddLEqualPipeline;
// case EFilterType::Subtract:
// return s_SubtractLEqualPipeline;
// case EFilterType::Multiply:
// return s_MultLEqualPipeline;
// case EFilterType::InvDstMultiply:
// return s_InvDstMultLEqualPipeline;
// default:
// break;
// }
// break;
// default:
// break;
// }
//
// switch (type) {
// case EFilterType::Blend:
// return s_AlphaPipeline;
// case EFilterType::Add:
// return s_AddPipeline;
// case EFilterType::Subtract:
// return s_SubtractPipeline;
// case EFilterType::Multiply:
// return s_MultPipeline;
// case EFilterType::InvDstMultiply:
// return s_InvDstMultPipeline;
// default:
// return {};
// }
//}
//static boo::ObjToken<boo::IShaderPipeline> SelectAlphaPipeline(EFilterType type) {
// switch (type) {
// case EFilterType::Blend:
// return s_AAlphaPipeline;
// case EFilterType::Add:
// return s_AAddPipeline;
// case EFilterType::Subtract:
// return s_ASubtractPipeline;
// case EFilterType::Multiply:
// return s_AMultPipeline;
// case EFilterType::InvDstMultiply:
// return s_AInvDstMultPipeline;
// default:
// return {};
// }
//}
CTexturedQuadFilter::CTexturedQuadFilter(const aurora::gfx::TextureHandle& tex) : m_booTex(tex) {
m_flipRect = true; // TODO?
}
CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type, const aurora::gfx::TextureHandle& tex, ERglEnum ztest)
: m_booTex(tex), m_zTest(ztest) {
m_flipRect = true; // TODO?
// tex->setClampMode(boo::TextureClampMode::ClampToEdge);
// CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
// m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 16);
// m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
//
// const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs{m_uniBuf.get()};
// const std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
// const std::array<boo::ObjToken<boo::ITexture>, 1> texs{m_booTex.get()};
// m_dataBind =
// ctx.newShaderDataBinding(SelectPipeline(type, m_zTest), m_vbo.get(), nullptr, nullptr, bufs.size(), bufs.data(),
// stages.data(), nullptr, nullptr, texs.size(), texs.data(), nullptr, nullptr);
// return true;
// } BooTrace);
}
CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type, TLockedToken<CTexture> tex, ERglEnum ztest)
: CTexturedQuadFilter(type, aurora::gfx::TextureHandle{}, ztest) {
m_flipRect = true; // TODO?
m_tex = tex;
}
void CTexturedQuadFilter::draw(const zeus::CColor& color, float uvScale, const zeus::CRectangle& rect, float z) {
SCOPED_GRAPHICS_DEBUG_GROUP("CTexturedQuadFilter::draw", zeus::skMagenta);
const std::array<Vert, 4> verts{{
{{0.f, 0.f, z}, {0.f, 0.f}},
{{0.f, 1.f, z}, {0.f, uvScale}},
{{1.f, 0.f, z}, {uvScale, 0.f}},
{{1.f, 1.f, z}, {uvScale, uvScale}},
}};
// m_vbo->load(verts.data(), sizeof(verts));
if (!m_flipRect) {
m_uniform.m_matrix[0][0] = rect.size.x() * 2.f;
m_uniform.m_matrix[1][1] = rect.size.y() * 2.f;
m_uniform.m_matrix[3][0] = rect.position.x() * 2.f - 1.f;
m_uniform.m_matrix[3][1] = rect.position.y() * 2.f - 1.f;
} else {
m_uniform.m_matrix[0][0] = rect.size.x() * 2.f;
m_uniform.m_matrix[1][1] = rect.size.y() * -2.f;
m_uniform.m_matrix[3][0] = rect.position.x() * 2.f - 1.f;
m_uniform.m_matrix[3][1] = rect.position.y() * -2.f + 1.f;
}
m_uniform.m_color = color;
// m_uniBuf->load(&m_uniform, sizeof(m_uniform));
// CGraphics::SetShaderDataBinding(m_dataBind);
// CGraphics::DrawArray(0, 4);
}
void CTexturedQuadFilter::drawCropped(const zeus::CColor& color, float uvScale) {
SCOPED_GRAPHICS_DEBUG_GROUP("CTexturedQuadFilter::drawCropped", zeus::skMagenta);
const float xFac = CGraphics::GetCroppedViewportWidth() / float(CGraphics::GetViewportWidth());
const float yFac = CGraphics::GetCroppedViewportHeight() / float(CGraphics::GetViewportHeight());
const float xBias = CGraphics::GetCroppedViewportLeft() / float(CGraphics::GetViewportWidth());
const float yBias = CGraphics::GetCroppedViewportTop() / float(CGraphics::GetViewportHeight());
const std::array<Vert, 4> verts{{
{{-1.f, -1.f, 0.f}, {xBias * uvScale, yBias * uvScale}},
{{-1.f, 1.f, 0.f}, {xBias * uvScale, (yBias + yFac) * uvScale}},
{{1.f, -1.f, 0.f}, {(xBias + xFac) * uvScale, yBias * uvScale}},
{{1.f, 1.f, 0.f}, {(xBias + xFac) * uvScale, (yBias + yFac) * uvScale}},
}};
// m_vbo->load(verts.data(), sizeof(verts));
m_uniform.m_color = color;
// m_uniBuf->load(&m_uniform, sizeof(m_uniform));
// CGraphics::SetShaderDataBinding(m_dataBind);
// CGraphics::DrawArray(0, 4);
}
void CTexturedQuadFilter::drawVerts(const zeus::CColor& color, std::array<Vert, 4> verts, float lod) {
SCOPED_GRAPHICS_DEBUG_GROUP("CTexturedQuadFilter::drawVerts", zeus::skMagenta);
// m_vbo->load(verts.data(), sizeof(Vert) * verts.size());
m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
m_uniform.m_color = color;
m_uniform.m_lod = lod;
// m_uniBuf->load(&m_uniform, sizeof(m_uniform));
// CGraphics::SetShaderDataBinding(m_dataBind);
// CGraphics::DrawArray(0, verts.size());
}
void CTexturedQuadFilter::DrawFilter(EFilterShape shape, const zeus::CColor& color, float t) {
SCOPED_GRAPHICS_DEBUG_GROUP("CTexturedQuadFilter::DrawFilter", zeus::skMagenta);
m_uniform.m_matrix = zeus::CMatrix4f();
m_uniform.m_lod = 0.f;
m_uniform.m_color = color;
// m_uniBuf->load(&m_uniform, sizeof(m_uniform));
// CGraphics::SetShaderDataBinding(m_dataBind);
if (shape == EFilterShape::FullscreenQuarters) {
const std::array<Vert, 16> QuadVerts{{
// ll
{{-1.f, -1.f, 0.f}, {t, t}},
{{-1.f, 0.f, 0.f}, {t, 0.f}},
{{0.f, -1.f, 0.f}, {0.f, t}},
{{0.f, 0.f, 0.f}, {0.f, 0.f}},
// ul
{{-1.f, 1.f, 0.f}, {t, t}},
{{-1.f, 0.f, 0.f}, {t, 0.f}},
{{0.f, 1.f, 0.f}, {0.f, t}},
{{0.f, 0.f, 0.f}, {0.f, 0.f}},
// lr
{{1.f, -1.f, 0.f}, {t, t}},
{{1.f, 0.f, 0.f}, {t, 0.f}},
{{0.f, -1.f, 0.f}, {0.f, t}},
{{0.f, 0.f, 0.f}, {0.f, 0.f}},
// ur
{{1.f, 1.f, 0.f}, {t, t}},
{{1.f, 0.f, 0.f}, {t, 0.f}},
{{0.f, 1.f, 0.f}, {0.f, t}},
{{0.f, 0.f, 0.f}, {0.f, 0.f}},
}};
// m_vbo->load(QuadVerts.data(), sizeof(QuadVerts));
// CGraphics::DrawArray(0, 4);
// CGraphics::DrawArray(4, 4);
// CGraphics::DrawArray(8, 4);
// CGraphics::DrawArray(12, 4);
} else {
const std::array<Vert, 4> FullscreenVerts{{
{{-1.f, -1.f, 0.f}, {0.f, 0.f}},
{{-1.f, 1.f, 0.f}, {0.f, t}},
{{1.f, -1.f, 0.f}, {t, 0.f}},
{{1.f, 1.f, 0.f}, {t, t}},
}};
// m_vbo->load(FullscreenVerts.data(), sizeof(FullscreenVerts));
// CGraphics::DrawArray(0, FullscreenVerts.size());
}
}
CTexturedQuadFilterAlpha::CTexturedQuadFilterAlpha(EFilterType type, const aurora::gfx::TextureHandle& tex)
: CTexturedQuadFilter(tex) {
// CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
// m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 4);
// m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
//
// const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs{m_uniBuf.get()};
// constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
// const std::array<boo::ObjToken<boo::ITexture>, 1> texs{m_booTex.get()};
// m_dataBind =
// ctx.newShaderDataBinding(SelectAlphaPipeline(type), m_vbo.get(), nullptr, nullptr, bufs.size(), bufs.data(),
// stages.data(), nullptr, nullptr, texs.size(), texs.data(), nullptr, nullptr);
// return true;
// } BooTrace);
}
CTexturedQuadFilterAlpha::CTexturedQuadFilterAlpha(EFilterType type, TLockedToken<CTexture> tex)
: CTexturedQuadFilterAlpha(type, aurora::gfx::TextureHandle{}) {
m_tex = tex;
}
} // namespace metaforce