metaforce/aurora/include/aurora/gfx.hpp

283 lines
7.7 KiB
C++

#pragma once
#include "common.hpp"
// TODO make this shared?
#include "../../../Runtime/Graphics/GX.hpp"
#include <cstdint>
#include <utility>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
namespace metaforce {
enum class ERglFogMode : uint32_t {
None = 0x00,
PerspLin = 0x02,
PerspExp = 0x04,
PerspExp2 = 0x05,
PerspRevExp = 0x06,
PerspRevExp2 = 0x07,
OrthoLin = 0x0A,
OrthoExp = 0x0C,
OrthoExp2 = 0x0D,
OrthoRevExp = 0x0E,
OrthoRevExp2 = 0x0F
};
enum class ERglCullMode { None = 0, Front = 1, Back = 2, All = 3 };
enum class ERglBlendMode { None = 0, Blend = 1, Logic = 2, Subtract = 3 };
enum class ERglBlendFactor {
Zero = 0,
One = 1,
SrcColor = 2,
InvSrcColor = 3,
SrcAlpha = 4,
InvSrcAlpha = 5,
DstAlpha = 6,
InvDstAlpha = 7
};
enum class ERglLogicOp {
Clear = 0,
And = 1,
RevAnd = 2,
Copy = 3,
InvAnd = 4,
NoOp = 5,
Xor = 6,
Or = 7,
Nor = 8,
Equiv = 9,
Inv = 10,
RevOr = 11,
InvCopy = 12,
InvOr = 13,
NAnd = 14,
Set = 15
};
enum class ERglAlphaFunc {
Never = 0,
Less = 1,
Equal = 2,
LEqual = 3,
Greater = 4,
NEqual = 5,
GEqual = 6,
Always = 7
};
enum class ERglAlphaOp { And = 0, Or = 1, Xor = 2, XNor = 3 };
enum class ERglEnum { Never = 0, Less = 1, Equal = 2, LEqual = 3, Greater = 4, NEqual = 5, GEqual = 6, Always = 7 };
enum class ERglTevStage : u32 {
Stage0,
Stage1,
Stage2,
Stage3,
Stage4,
Stage5,
Stage6,
Stage7,
Stage8,
Stage9,
Stage10,
Stage11,
Stage12,
Stage13,
Stage14,
Stage15,
MAX
};
enum class ETexelFormat {
Invalid = -1,
I4 = 0,
I8 = 1,
IA4 = 2,
IA8 = 3,
C4 = 4,
C8 = 5,
C14X2 = 6,
RGB565 = 7,
RGB5A3 = 8,
RGBA8 = 9,
CMPR = 10,
// Metaforce addition: non-converting formats
RGBA8PC = 11,
R8PC = 12,
};
enum class EClampMode {
Clamp,
Repeat,
Mirror,
};
struct CFogState {
zeus::CColor m_color;
float m_A = 0.f;
float m_B = 0.5f;
float m_C = 0.f;
ERglFogMode m_mode;
};
enum class EStreamFlagBits : u8 {
fHasNormal = 0x1,
fHasColor = 0x2,
fHasTexture = 0x3,
};
using EStreamFlags = Flags<EStreamFlagBits>;
namespace CTevCombiners {
struct CTevOp {
bool x0_clamp = true;
GX::TevOp x4_op = GX::TevOp::TEV_ADD;
GX::TevBias x8_bias = GX::TevBias::TB_ZERO;
GX::TevScale xc_scale = GX::TevScale::CS_SCALE_1;
GX::TevRegID xc_regId = GX::TevRegID::TEVPREV;
bool operator<=>(const CTevOp&) const = default;
};
struct ColorPass {
GX::TevColorArg x0_a;
GX::TevColorArg x4_b;
GX::TevColorArg x8_c;
GX::TevColorArg xc_d;
bool operator<=>(const ColorPass&) const = default;
};
struct AlphaPass {
GX::TevAlphaArg x0_a;
GX::TevAlphaArg x4_b;
GX::TevAlphaArg x8_c;
GX::TevAlphaArg xc_d;
bool operator<=>(const AlphaPass&) const = default;
};
} // namespace CTevCombiners
} // namespace metaforce
namespace aurora::gfx {
struct TextureRef;
struct TextureHandle {
std::shared_ptr<TextureRef> ref;
TextureHandle() = default;
TextureHandle(std::shared_ptr<TextureRef>&& ref) : ref(std::move(ref)) {}
operator bool() const { return ref.operator bool(); }
void reset() { ref.reset(); }
};
enum class TextureFormat : uint8_t {
RGBA8,
R8,
R32Float,
DXT1,
DXT3,
DXT5,
BPTC,
};
struct ClipRect {
int32_t x;
int32_t y;
int32_t width;
int32_t height;
};
enum class CameraFilterType : uint8_t {
Passthru,
Multiply,
Invert,
Add,
Subtract,
Blend,
Widescreen,
SceneAdd,
NoColor,
InvDstMultiply,
};
enum class ZComp : uint8_t {
Never,
Less,
Equal,
LEqual,
Greater,
NEqual,
GEqual,
Always,
};
[[nodiscard]] bool get_dxt_compression_supported() noexcept;
void bind_texture(GX::TexMapID id, metaforce::EClampMode clamp) noexcept;
void update_tev_stage(metaforce::ERglTevStage stage, const metaforce::CTevCombiners::ColorPass& colPass,
const metaforce::CTevCombiners::AlphaPass& alphaPass,
const metaforce::CTevCombiners::CTevOp& colorOp,
const metaforce::CTevCombiners::CTevOp& alphaOp) noexcept;
void stream_begin(GX::Primitive primitive) noexcept;
void stream_vertex(metaforce::EStreamFlags flags, const zeus::CVector3f& pos, const zeus::CVector3f& nrm,
const zeus::CColor& color, const zeus::CVector2f& uv) noexcept;
void stream_end() noexcept;
// GX state
void set_cull_mode(metaforce::ERglCullMode mode) noexcept;
void set_blend_mode(metaforce::ERglBlendMode mode, metaforce::ERglBlendFactor src, metaforce::ERglBlendFactor dst,
metaforce::ERglLogicOp op) noexcept;
void set_depth_mode(bool compare_enable, metaforce::ERglEnum func, bool update_enable) noexcept;
void set_gx_reg1_color(const zeus::CColor& color) noexcept;
void set_alpha_update(bool enabled) noexcept;
void set_dst_alpha(bool enabled, float value) noexcept;
void set_clear_color(const zeus::CColor& color) noexcept;
// Model state
void set_alpha_discard(bool v);
void update_model_view(const zeus::CMatrix4f& mv, const zeus::CMatrix4f& mv_inv) noexcept;
void update_projection(const zeus::CMatrix4f& proj) noexcept;
void update_fog_state(const metaforce::CFogState& state) noexcept;
void set_viewport(const zeus::CRectangle& rect, float znear, float zfar) noexcept;
void set_scissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h) noexcept;
void resolve_color(const ClipRect& rect, uint32_t bind, bool clear_depth) noexcept;
void resolve_depth(const ClipRect& rect, uint32_t bind) noexcept;
void add_material_set(/* TODO */) noexcept;
void add_model(/* TODO */) noexcept;
void queue_aabb(const zeus::CAABox& aabb, const zeus::CColor& color, bool z_only) noexcept;
void queue_fog_volume_plane(const ArrayRef<zeus::CVector4f>& verts, uint8_t pass);
void queue_fog_volume_filter(const zeus::CColor& color, bool two_way) noexcept;
void queue_textured_quad_verts(CameraFilterType filter_type, const TextureHandle& texture, ZComp z_comparison,
bool z_test, const zeus::CColor& color, const ArrayRef<zeus::CVector3f>& pos,
const ArrayRef<zeus::CVector2f>& uvs, float lod) noexcept;
void queue_textured_quad(CameraFilterType filter_type, const TextureHandle& texture, ZComp z_comparison, bool z_test,
const zeus::CColor& color, float uv_scale, const zeus::CRectangle& rect, float z,
float lod = 0) noexcept;
void queue_colored_quad_verts(CameraFilterType filter_type, ZComp z_comparison, bool z_test, const zeus::CColor& color,
const ArrayRef<zeus::CVector3f>& pos) noexcept;
void queue_colored_quad(CameraFilterType filter_type, ZComp z_comparison, bool z_test, const zeus::CColor& color,
const zeus::CRectangle& rect, float z) noexcept;
void queue_movie_player(const TextureHandle& tex_y, const TextureHandle& tex_u, const TextureHandle& tex_v,
const zeus::CVector3f& v1, const zeus::CVector3f& v2, const zeus::CVector3f& v3,
const zeus::CVector3f& v4) noexcept;
TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mips, metaforce::ETexelFormat format,
ArrayRef<uint8_t> data, zstring_view label) noexcept;
TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t mips, metaforce::ETexelFormat format,
zstring_view label) noexcept;
TextureHandle new_render_texture(uint32_t width, uint32_t height, uint32_t color_bind_count, uint32_t depth_bind_count,
zstring_view label) noexcept;
void write_texture(const TextureHandle& handle, ArrayRef<uint8_t> data) noexcept;
} // namespace aurora::gfx