metaforce/Runtime/World/CWorld.cpp

693 lines
20 KiB
C++

#include "CWorld.hpp"
#include "CSimplePool.hpp"
#include "CStateManager.hpp"
#include "CInGameTweakManagerBase.hpp"
#include "Audio/CAudioGroupSet.hpp"
#include "CGameState.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "World/CScriptAreaAttributes.hpp"
namespace urde
{
CWorld::CSoundGroupData::CSoundGroupData(int grpId, CAssetId agsc) : x0_groupId(grpId), x4_agscId(agsc)
{
x1c_groupData = g_SimplePool->GetObj(SObjectTag{FOURCC('AGSC'), agsc});
}
CDummyWorld::CDummyWorld(CAssetId mlvlId, bool loadMap) : x4_loadMap(loadMap), xc_mlvlId(mlvlId)
{
SObjectTag tag{FOURCC('MLVL'), mlvlId};
x34_loadBuf.reset(new u8[g_ResFactory->ResourceSize(tag)]);
x30_loadToken = g_ResFactory->LoadResourceAsync(tag, x34_loadBuf.get());
}
CAssetId CDummyWorld::IGetWorldAssetId() const { return xc_mlvlId; }
CAssetId CDummyWorld::IGetStringTableAssetId() const { return x10_strgId; }
CAssetId CDummyWorld::IGetSaveWorldAssetId() const { return x14_savwId; }
const CMapWorld* CDummyWorld::IGetMapWorld() const { return x2c_mapWorld.GetObj(); }
CMapWorld* CDummyWorld::IMapWorld() { return x2c_mapWorld.GetObj(); }
const IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const { return &x18_areas.at(id); }
TAreaId CDummyWorld::IGetCurrentAreaId() const { return x3c_curAreaId; }
TAreaId CDummyWorld::IGetAreaId(CAssetId id) const
{
int ret = 0;
if (id == -1)
return kInvalidAreaId;
for (const CDummyGameArea& area : x18_areas)
{
if (area.xc_mrea == id)
return ret;
++ret;
}
return kInvalidAreaId;
}
CWorld::CRelay::CRelay(CInputStream& in)
{
x0_relay = in.readUint32Big();
x4_target = in.readUint32Big();
x8_msg = in.readUint16Big();
xa_active = in.readBool();
}
std::vector<CWorld::CRelay> CWorld::CRelay::ReadMemoryRelays(athena::io::MemoryReader& r)
{
std::vector<CWorld::CRelay> ret;
u32 count = r.readUint32Big();
ret.reserve(count);
for (u32 i = 0; i < count; ++i)
ret.emplace_back(r);
return ret;
}
void CWorldLayers::ReadWorldLayers(athena::io::MemoryReader& r, int version, CAssetId mlvlId)
{
if (version <= 14)
return;
CWorldLayers ret;
u32 areaCount = r.readUint32Big();
ret.m_areas.reserve(areaCount);
for (u32 i = 0; i < areaCount; ++i)
{
ret.m_areas.emplace_back();
ret.m_areas.back().m_layerCount = r.readUint32Big();
ret.m_areas.back().m_layerBits = r.readUint64Big();
}
u32 nameCount = r.readUint32Big();
ret.m_names.reserve(areaCount);
for (u32 i = 0; i < nameCount; ++i)
ret.m_names.push_back(r.readString());
areaCount = r.readUint32Big();
for (u32 i = 0; i < areaCount; ++i)
ret.m_areas[i].m_startNameIdx = r.readUint32Big();
CWorldState& wldState = g_GameState->StateForWorld(mlvlId);
wldState.GetLayerState()->InitializeWorldLayers(ret.m_areas);
}
bool CDummyWorld::ICheckWorldComplete()
{
switch (x8_phase)
{
case Phase::Loading:
{
if (x30_loadToken && !x30_loadToken->IsComplete())
return false;
x30_loadToken.reset();
athena::io::MemoryReader r(x34_loadBuf.get(), UINT32_MAX, false);
r.readUint32Big();
int version = r.readUint32Big();
x10_strgId = r.readUint32Big();
if (version >= 15)
x14_savwId = r.readUint32Big();
if (version >= 12)
r.readUint32Big();
if (version >= 17)
CWorld::CRelay::ReadMemoryRelays(r);
u32 areaCount = r.readUint32Big();
r.readUint32Big();
x18_areas.reserve(areaCount);
for (u32 i = 0; i < areaCount; ++i)
x18_areas.emplace_back(r, i, version);
x28_mapWorldId = r.readUint32Big();
if (x4_loadMap)
x2c_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x28_mapWorldId});
r.readByte();
r.readUint32Big();
if (version > 10)
{
u32 audioGroupCount = r.readUint32Big();
for (u32 i = 0; i < audioGroupCount; ++i)
{
r.readUint32Big();
r.readUint32Big();
}
}
if (version > 12)
r.readString();
CWorldLayers::ReadWorldLayers(r, version, xc_mlvlId);
if (x4_loadMap)
x8_phase = Phase::LoadingMap;
else
{
x8_phase = Phase::Done;
return false;
}
}
case Phase::LoadingMap:
{
if (!x2c_mapWorld.IsLoaded() || !x2c_mapWorld.GetObj())
return false;
x2c_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999);
x8_phase = Phase::LoadingMapAreas;
}
case Phase::LoadingMapAreas:
{
if (x2c_mapWorld->IsMapAreasStreaming())
return false;
x8_phase = Phase::Done;
}
case Phase::Done:
return true;
default:
return false;
}
return false;
}
std::string CDummyWorld::IGetDefaultAudioTrack() const { return {}; }
int CDummyWorld::IGetAreaCount() const { return x18_areas.size(); }
CWorld::CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId)
: x8_mlvlId(mlvlId), x60_objectStore(objStore), x64_resFactory(resFactory)
{
x70_24_currentAreaNeedsAllocation = true;
SObjectTag tag{FOURCC('MLVL'), mlvlId};
x40_loadBuf.reset(new u8[resFactory.ResourceSize(tag)]);
resFactory.LoadResourceAsync(tag, x40_loadBuf.get());
}
CAssetId CWorld::IGetWorldAssetId() const { return x8_mlvlId; }
CAssetId CWorld::IGetStringTableAssetId() const { return xc_strgId; }
CAssetId CWorld::IGetSaveWorldAssetId() const { return x10_savwId; }
const CMapWorld* CWorld::IGetMapWorld() const { return const_cast<CWorld*>(this)->GetMapWorld(); }
CMapWorld* CWorld::IMapWorld() { return const_cast<CMapWorld*>(GetMapWorld()); }
const CGameArea* CWorld::GetAreaAlways(TAreaId id) const { return x18_areas.at(id).get(); }
CGameArea* CWorld::GetArea(TAreaId id) { return const_cast<CGameArea*>(GetAreaAlways(id)); }
const IGameArea* CWorld::IGetAreaAlways(TAreaId id) const { return GetAreaAlways(id); }
TAreaId CWorld::IGetCurrentAreaId() const { return x68_curAreaId; }
TAreaId CWorld::IGetAreaId(CAssetId id) const
{
int ret = 0;
if (id == -1)
return kInvalidAreaId;
for (const std::unique_ptr<CGameArea>& area : x18_areas)
{
if (area->x84_mrea == id)
return ret;
++ret;
}
return kInvalidAreaId;
}
void CWorld::MoveToChain(CGameArea* area, EChain chain)
{
if (area->x138_curChain == chain)
return;
if (area->x138_curChain != EChain::Invalid)
if (x4c_chainHeads[int(area->x138_curChain)] == area)
x4c_chainHeads[int(area->x138_curChain)] = area->x130_next;
area->SetChain(x4c_chainHeads[int(chain)], chain);
x4c_chainHeads[int(chain)] = area;
}
void CWorld::MoveAreaToAliveChain(TAreaId aid)
{
MoveToChain(x18_areas[aid].get(), EChain::Alive);
}
void CWorld::LoadSoundGroup(int groupId, CAssetId agscId, CSoundGroupData& data) {}
void CWorld::LoadSoundGroups() {}
bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId)
{
if (mreaId != -1)
{
x68_curAreaId = 0;
TAreaId aid = 0;
for (const std::unique_ptr<CGameArea>& area : x18_areas)
{
if (area->x84_mrea == mreaId)
{
x68_curAreaId = aid;
break;
}
++aid;
}
}
else
x68_curAreaId = id;
switch (x4_phase)
{
case Phase::Loading:
{
if (!x40_loadBuf)
return false;
athena::io::MemoryReader r(x40_loadBuf.get(), UINT32_MAX);
r.readUint32Big();
int version = r.readUint32Big();
xc_strgId = r.readUint32Big();
if (version >= 15)
x10_savwId = r.readUint32Big();
if (version >= 12)
{
CAssetId skyboxId = r.readUint32Big();
if (skyboxId != -1 && mgr)
x94_skyboxWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), skyboxId});
}
if (version >= 17)
x2c_relays = CWorld::CRelay::ReadMemoryRelays(r);
u32 areaCount = r.readUint32Big();
r.readUint32Big();
x18_areas.reserve(areaCount);
for (u32 i = 0; i < areaCount; ++i)
x18_areas.push_back(std::make_unique<CGameArea>(r, i, version));
if (x48_chainCount < 5)
{
for (int i = x48_chainCount; i < 5; ++i)
x4c_chainHeads[i] = nullptr;
x48_chainCount = 5;
}
for (std::unique_ptr<CGameArea>& area : x18_areas)
MoveToChain(area.get(), EChain::Deallocated);
x24_mapwId = r.readUint32Big();
x28_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x24_mapwId});
if (mgr)
{
std::vector<TEditorId> ids;
mgr->LoadScriptObjects(kInvalidAreaId, r, ids);
mgr->InitScriptObjects(ids);
}
if (version > 10)
{
u32 audioGroupCount = r.readUint32Big();
x74_soundGroupData.reserve(audioGroupCount);
for (u32 i = 0; i < audioGroupCount; ++i)
{
int grpId = r.readUint32Big();
CAssetId agscId = r.readUint32Big();
x74_soundGroupData.emplace_back(grpId, agscId);
}
}
if (version > 12)
{
x84_defAudioTrack = r.readString();
std::string trackKey = hecl::Format("WorldDefault: %8.8x", u32(x8_mlvlId.Value()));
if (g_TweakManager->HasTweakValue(trackKey))
x84_defAudioTrack = g_TweakManager->GetTweakValue(trackKey)->GetAudio().GetFileName();
}
CWorldLayers::ReadWorldLayers(r, version, x8_mlvlId);
x4_phase = Phase::LoadingMap;
}
case Phase::LoadingMap:
{
if (!x28_mapWorld.IsLoaded() || !x28_mapWorld.GetObj())
return false;
if (x68_curAreaId == kInvalidAreaId)
x28_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999);
else
x28_mapWorld->SetWhichMapAreasLoaded(*this, x68_curAreaId, 3);
x4_phase = Phase::LoadingMapAreas;
}
case Phase::LoadingMapAreas:
{
if (x28_mapWorld->IsMapAreasStreaming())
return false;
x4_phase = Phase::LoadingSkyBox;
}
case Phase::LoadingSkyBox:
{
x70_26_skyboxActive = true;
x70_27_skyboxVisible = false;
if (!x94_skyboxWorld.IsLoaded())
return false;
CModel* skybox = x94_skyboxWorld.GetObj();
if (!skybox)
return false;
skybox->GetInstance().Touch(0);
if (!skybox->IsLoaded(0))
return false;
xa4_skyboxWorldLoaded = x94_skyboxWorld;
for (CSoundGroupData& group : x74_soundGroupData)
group.x1c_groupData.Lock();
x4_phase = Phase::LoadingSoundGroups;
}
case Phase::LoadingSoundGroups:
{
bool allLoaded = true;
for (CSoundGroupData& group : x74_soundGroupData)
{
bool loaded = group.x1c_groupData.IsLoaded();
allLoaded &= loaded;
if (loaded)
{
CAudioGroupSet* groupData = group.x1c_groupData.GetObj();
if (groupData)
LoadSoundGroup(group.x0_groupId, group.x4_agscId, group);
}
}
if (!allLoaded)
return false;
LoadSoundGroups();
x4_phase = Phase::Done;
}
case Phase::Done:
return true;
default:
return false;
}
return false;
}
bool CWorld::ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr)
{
if (!area->xf0_24_postConstructed)
{
MoveToChain(area, EChain::Loading);
return true;
}
else
{
if (area->x138_curChain != EChain::Alive)
{
if (area->x138_curChain != EChain::AliveJudgement)
{
x70_24_currentAreaNeedsAllocation = true;
}
MoveToChain(area, EChain::Alive);
}
return false;
}
}
void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
{
if (aid < 0 || aid >= x18_areas.size())
return;
x70_24_currentAreaNeedsAllocation = false;
x68_curAreaId = aid;
CGameArea* toDeallocateAreas = x4c_chainHeads[0];
while (toDeallocateAreas)
{
if (toDeallocateAreas->Invalidate(&mgr))
{
MoveToChain(toDeallocateAreas, EChain::Deallocated);
break;
}
toDeallocateAreas = toDeallocateAreas->x130_next;
}
CGameArea* aliveAreas = x4c_chainHeads[3];
while (aliveAreas)
{
MoveToChain(aliveAreas, EChain::AliveJudgement);
aliveAreas = aliveAreas->x130_next;
}
CGameArea* loadingAreas = x4c_chainHeads[2];
while (loadingAreas)
{
MoveToChain(loadingAreas, EChain::ToDeallocate);
loadingAreas = loadingAreas->x130_next;
}
CGameArea* area = x18_areas[aid].get();
if (area->x138_curChain != EChain::AliveJudgement)
x70_24_currentAreaNeedsAllocation = true;
area->Validate(mgr);
MoveToChain(area, EChain::Alive);
area->SetOcclusionState(CGameArea::EOcclusionState::Visible);
CGameArea* otherLoadArea = nullptr;
if (!skipLoadOther)
{
bool otherLoading = false;
for (CGameArea::Dock& dock : area->xcc_docks)
{
u32 dockRefCount = dock.GetDockRefs().size();
for (u32 i = 0; i < dockRefCount; ++i)
{
if (!dock.ShouldLoadOtherArea(i))
continue;
TAreaId connArea = dock.GetConnectedAreaId(i);
CGameArea* cArea = x18_areas[connArea].get();
if (!cArea->xf0_25_active)
continue;
if (!otherLoading)
{
otherLoading = ScheduleAreaToLoad(cArea, mgr);
if (!otherLoading)
continue;
otherLoadArea = cArea;
}
else
ScheduleAreaToLoad(cArea, mgr);
}
}
}
CGameArea* judgementArea = x4c_chainHeads[4];
while (judgementArea)
{
MoveToChain(judgementArea, EChain::ToDeallocate);
judgementArea = judgementArea->x130_next;
}
size_t toStreamCount = 0;
toDeallocateAreas = x4c_chainHeads[0];
while (toDeallocateAreas)
{
toDeallocateAreas->RemoveStaticGeometry();
toDeallocateAreas = toDeallocateAreas->x130_next;
++toStreamCount;
}
if (!toStreamCount && otherLoadArea && !x70_25_paused)
otherLoadArea->StartStreamIn(mgr);
x28_mapWorld->SetWhichMapAreasLoaded(*this, aid, 3);
}
void CWorld::SetPauseState(bool paused)
{
for (auto it = GetChainHead(EChain::Loading) ; it != AliveAreasEnd() ; ++it)
it->SetPauseState(paused);
x70_25_paused = paused;
}
bool CWorld::ICheckWorldComplete() { return CheckWorldComplete(nullptr, kInvalidAreaId, -1); }
std::string CWorld::IGetDefaultAudioTrack() const { return x84_defAudioTrack; }
int CWorld::IGetAreaCount() const { return x18_areas.size(); }
bool CWorld::DoesAreaExist(TAreaId area) const { return (area >= 0 && area < x18_areas.size()); }
void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world)
{
if (!area->GetPostConstructed() || occlusionState == area->GetOcclusionState())
return;
if (occlusionState == CGameArea::EOcclusionState::Visible)
area->SetOcclusionState(CGameArea::EOcclusionState::Visible);
for (CGameArea& areaItr : *world)
{
if (&areaItr == area)
continue;
if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Visible)
areaItr.OtherAreaOcclusionChanged();
}
for (CGameArea& areaItr : *world)
{
if (&areaItr == area)
continue;
if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Occluded)
areaItr.OtherAreaOcclusionChanged();
}
if (occlusionState == CGameArea::EOcclusionState::Occluded)
area->SetOcclusionState(CGameArea::EOcclusionState::Occluded);
}
void CWorld::Update(float dt)
{
xc4_neededFx = EEnvFxType::None;
CAssetId overrideSkyId;
bool needsSky = false;
bool skyVisible = false;
u32 areaCount = 0;
for (CGameArea* head = x4c_chainHeads[3] ;
head != skGlobalNonConstEnd ;
head = head->x130_next, ++areaCount)
{
head->AliveUpdate(dt);
if (head->DoesAreaNeedSkyNow())
{
const CScriptAreaAttributes* attrs = head->GetPostConstructed()->x10d8_areaAttributes;
if (attrs && attrs->GetSkyModel().IsValid())
overrideSkyId = attrs->GetSkyModel();
needsSky = true;
CGameArea::EOcclusionState occlusionState = (head->IsPostConstructed()
? head->GetPostConstructed()->x10dc_occlusionState
: CGameArea::EOcclusionState::Occluded);
if (occlusionState == CGameArea::EOcclusionState::Visible)
skyVisible = true;
}
EEnvFxType envFxType = head->DoesAreaNeedEnvFx();
if (envFxType != EEnvFxType::None)
xc4_neededFx = envFxType;
}
if (areaCount == 0)
return;
if (overrideSkyId.IsValid() && needsSky)
{
x70_26_skyboxActive = true;
x70_27_skyboxVisible = skyVisible;
xb4_skyboxOverride = g_SimplePool->GetObj({SBIG('CMDL'), overrideSkyId});
xa4_skyboxWorldLoaded = TLockedToken<CModel>();
if (x94_skyboxWorld)
x94_skyboxWorld.Unlock();
}
else
{
xb4_skyboxOverride = TLockedToken<CModel>();
if (!x94_skyboxWorld)
{
x70_26_skyboxActive = false;
x70_27_skyboxVisible = false;
}
else if (!needsSky)
{
xa4_skyboxWorldLoaded = TLockedToken<CModel>();
x94_skyboxWorld.Unlock();
x70_26_skyboxActive = false;
x70_27_skyboxVisible = false;
}
else
{
if (!xa4_skyboxWorldLoaded)
{
x94_skyboxWorld.Lock();
if (x94_skyboxWorld.IsLoaded())
{
x94_skyboxWorld->Touch(0);
if (x94_skyboxWorld->IsLoaded(0))
xa4_skyboxWorldLoaded = x94_skyboxWorld;
}
}
x70_26_skyboxActive = true;
x70_27_skyboxVisible = skyVisible;
}
}
}
void CWorld::PreRender()
{
for (CGameArea* head = x4c_chainHeads[3] ;
head != skGlobalNonConstEnd ;
head = head->x130_next)
{
head->PreRender();
}
}
void CWorld::TouchSky()
{
#if 0
if (xa4_skyboxB.IsLoaded())
xa4_skyboxB->Touch();
if (xb4_skyboxC.IsLoaded())
xb4_skyboxC->Touch();
#endif
}
void CWorld::DrawSky(const zeus::CTransform& xf) const
{
const CModel* model;
if (xa4_skyboxWorldLoaded)
model = xa4_skyboxWorldLoaded.GetObj();
else if (xb4_skyboxOverride)
model = xb4_skyboxOverride.GetObj();
else
return;
if (!x70_27_skyboxVisible)
return;
CGraphics::DisableAllLights();
CGraphics::SetModelMatrix(xf);
g_Renderer->SetAmbientColor(zeus::CColor::skWhite);
CGraphics::SetDepthRange(0.999f, 1.f);
CModelFlags flags(0, 0, 1, zeus::CColor::skWhite);
model->Draw(flags);
CGraphics::SetDepthRange(0.125f, 1.f);
}
void CWorld::StopSound(s16)
{
}
}