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Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
23 lines
615 B
C++
23 lines
615 B
C++
#pragma once
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#include "IMetaAnim.hpp"
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#include "CPrimitive.hpp"
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#include "IOStreams.hpp"
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namespace urde {
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class CMetaAnimPlay : public IMetaAnim {
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CPrimitive x4_primitive;
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CCharAnimTime x1c_startTime;
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public:
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CMetaAnimPlay(CInputStream& in);
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EMetaAnimType GetType() const override { return EMetaAnimType::Play; }
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void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
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std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
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const CMetaAnimTreeBuildOrders& orders) const override;
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};
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} // namespace urde
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