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metaforce/Runtime/Character/CMetaAnimPlay.hpp
Lioncash 9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00

23 lines
615 B
C++

#pragma once
#include "IMetaAnim.hpp"
#include "CPrimitive.hpp"
#include "IOStreams.hpp"
namespace urde {
class CMetaAnimPlay : public IMetaAnim {
CPrimitive x4_primitive;
CCharAnimTime x1c_startTime;
public:
CMetaAnimPlay(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::Play; }
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const override;
};
} // namespace urde