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metaforce/Runtime/Character/CMetaAnimSequence.hpp
Lioncash 9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00

22 lines
674 B
C++

#pragma once
#include "IMetaAnim.hpp"
#include "IOStreams.hpp"
namespace urde {
class CMetaAnimSequence : public IMetaAnim {
std::vector<std::shared_ptr<IMetaAnim>> x4_sequence;
std::vector<std::shared_ptr<IMetaAnim>> CreateSequence(CInputStream& in);
public:
CMetaAnimSequence(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::Sequence; }
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const override;
};
} // namespace urde