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Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
18 lines
325 B
C++
18 lines
325 B
C++
#pragma once
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namespace urde {
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class CParticleGen;
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class IWeaponRenderer {
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public:
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virtual ~IWeaponRenderer() = default;
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virtual void AddParticleGen(const CParticleGen&) = 0;
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};
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class CDefaultWeaponRenderer : public IWeaponRenderer {
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public:
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void AddParticleGen(const CParticleGen&) override;
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};
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} // namespace urde
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