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metaforce/Runtime/Weapon/CProjectileInfo.hpp
Lioncash d3d629d405 RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00

28 lines
977 B
C++

#pragma once
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "World/CDamageInfo.hpp"
#include "Particle/CWeaponDescription.hpp"
namespace urde {
class CPlayer;
class CProjectileInfo {
TToken<CWeaponDescription> x0_weaponDescription;
CDamageInfo xc_damageInfo;
public:
CProjectileInfo(CInputStream&);
CProjectileInfo(CAssetId, const CDamageInfo&);
float GetProjectileSpeed() const;
static zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
const CPlayer& player, bool gravity, float speed, float dt);
zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
const CPlayer& player, bool gravity, float dt) const;
const CDamageInfo& GetDamage() const { return xc_damageInfo; }
TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
};
} // namespace urde