metaforce/Runtime/MP1/World/CActorContraption.hpp

36 lines
1.4 KiB
C++

#pragma once
#include <string_view>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/World/CScriptActor.hpp"
namespace metaforce {
class CFlameThrower;
namespace MP1 {
class CActorContraption : public CScriptActor {
/* AKA Why Zoid?!?!?!? */
std::vector<std::pair<TUniqueId, std::string>> x2e8_children;
TToken<CGenDescription> x300_flameThrowerGen;
CAssetId x308_flameFxId;
CDamageInfo x30c_dInfo;
public:
DEFINE_ENTITY
CActorContraption(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& aabox, const CMaterialList& matList, float mass,
float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParams, CAssetId part, const CDamageInfo& dInfo, bool active);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType evType, float dt) override;
CFlameThrower* CreateFlameThrower(std::string_view name, CStateManager& mgr);
void ResetFlameThrowers(CStateManager& mgr);
};
} // namespace MP1
} // namespace metaforce