2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-14 11:11:21 +00:00
metaforce/Runtime/Particle/CSpawnSystemKeyframeData.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

60 lines
1.8 KiB
C++

#include "Runtime/Particle/CSpawnSystemKeyframeData.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
namespace urde {
CSpawnSystemKeyframeData::CSpawnSystemKeyframeData(CInputStream& in) {
x0 = in.readUint32Big();
x4 = in.readUint32Big();
x8_endFrame = in.readUint32Big();
xc = in.readUint32Big();
u32 count = in.readUint32Big();
x10_spawns.reserve(count);
for (u32 i = 0; i < count; ++i) {
u32 v1 = in.readUint32Big();
x10_spawns.emplace_back(v1, std::vector<CSpawnSystemKeyframeInfo>());
std::vector<CSpawnSystemKeyframeInfo>& v2 = x10_spawns.back().second;
u32 v2c = in.readUint32Big();
v2.reserve(v2c);
for (u32 j = 0; j < v2c; ++j)
v2.emplace_back(in);
}
}
CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo::CSpawnSystemKeyframeInfo(CInputStream& in) {
x0_id = in.readUint32Big();
x4 = in.readUint32Big();
x8 = in.readUint32Big();
xc = in.readUint32Big();
}
void CSpawnSystemKeyframeData::LoadAllSpawnedSystemTokens(CSimplePool* pool) {
for (auto& spawn : x10_spawns)
for (CSpawnSystemKeyframeInfo& elem : spawn.second)
elem.LoadToken(pool);
}
void CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo::LoadToken(CSimplePool* pool) {
x10_token = std::move(pool->GetObj({FOURCC('PART'), x0_id}));
x18_found = true;
}
std::vector<CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo>&
CSpawnSystemKeyframeData::GetSpawnedSystemsAtFrame(u32 frame) {
static std::vector<CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo> emptyReturn;
if (frame >= x8_endFrame)
return emptyReturn;
for (auto& spawn : x10_spawns)
if (spawn.first == frame)
return spawn.second;
return emptyReturn;
}
} // namespace urde