mirror of https://github.com/AxioDL/metaforce.git
160 lines
3.0 KiB
C++
160 lines
3.0 KiB
C++
#pragma once
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namespace urde {
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namespace pas {
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enum class ELocomotionType {
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Invalid = -1,
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Crouch = 0,
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Relaxed = 1,
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Lurk = 2,
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Combat = 3,
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Internal4 = 4,
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Internal5 = 5,
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Internal6 = 6,
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Internal7 = 7,
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Internal8 = 8,
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Internal9 = 9,
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Internal10 = 10,
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Internal11 = 11,
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Internal12 = 12,
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Internal13 = 13,
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Internal14 = 14
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};
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enum class ELocomotionAnim { Invalid = -1, Idle, Walk, Run, BackUp, StrafeLeft, StrafeRight, StrafeUp, StrafeDown };
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enum class EAnimationState {
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Invalid = -1,
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Fall,
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Getup,
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LieOnGround,
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Step,
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Death,
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Locomotion,
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KnockBack,
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MeleeAttack,
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Turn,
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LoopAttack,
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LoopReaction,
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GroundHit,
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Generate,
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Jump,
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Hurled,
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Slide,
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Taunt,
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Scripted,
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ProjectileAttack,
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Cover,
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WallHang,
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AdditiveIdle,
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AdditiveAim,
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AdditiveFlinch,
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AdditiveReaction
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};
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enum class EHurledState {
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Invalid = -1,
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KnockIntoAir,
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KnockLoop,
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KnockDown,
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StrikeWall,
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StrikeWallFallLoop,
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OutOfStrikeWall,
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Six,
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Seven
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};
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enum class EFallState { Invalid = -1, Zero, One , Two};
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enum class EReactionType { Invalid = -1, Zero, One, Two, Three };
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enum class EAdditiveReactionType { Invalid = -1, Electrocution, One, Two, IceBreakout, Four, Five, Six, Seven };
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enum class EJumpType { Normal, One, Ambush };
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enum class EJumpState { Invalid = -1, IntoJump, AmbushJump, Loop, OutOfJump, WallBounceLeft, WallBounceRight };
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enum class EStepDirection { Invalid = -1, Forward = 0, Backward = 1, Left = 2, Right = 3, Up = 4, Down = 5 };
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enum class EStepType { Normal = 0, Dodge = 1, BreakDodge = 2, RollDodge = 3 };
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enum class ESeverity {
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Invalid = -1,
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Zero = 0,
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One = 1,
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Two = 2,
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Three = 3,
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Four = 4,
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Five = 5,
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Six = 6,
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Seven = 7,
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Eight = 8
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};
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enum class EGetupType { Invalid = -1, Zero = 0, One = 1, Two = 2 };
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enum class ELoopState { Invalid = -1, Begin, Loop, End };
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enum class ELoopAttackType { Invalid = -1, Zero, One, Two, Three };
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enum class EGenerateType { Invalid = -1, Zero, One, Two, Three, Four, Five };
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enum class ESlideType { Invalid = -1, Zero = 0 };
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enum class ETauntType { Invalid = -1, Zero, One, Two };
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enum class ECoverState { Invalid = -1, IntoCover, Cover, Lean, OutOfCover };
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enum class ECoverDirection { Invalid = -1, Left, Right };
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enum class ETurnDirection { Invalid = -1, Right, Left };
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enum class EWallHangState {
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Invalid = -1,
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IntoJump,
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JumpArc,
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JumpAirLoop,
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IntoWallHang,
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WallHang,
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Five,
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OutOfWallHang,
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OutOfWallHangTurn,
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DetachJumpLoop,
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DetachOutOfJump
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};
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} // namespace pas
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enum class EBodyType { Invalid, BiPedal, Restricted, Flyer, Pitchable, RestrictedFlyer, WallWalker, NewFlyer };
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enum class EBodyStateCmd {
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Getup,
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Step,
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Die,
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KnockDown,
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KnockBack,
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MeleeAttack,
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ProjectileAttack,
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LoopAttack,
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LoopReaction,
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LoopHitReaction,
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ExitState,
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LeanFromCover,
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NextState,
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MaintainVelocity,
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Generate,
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Hurled,
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Jump,
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Slide,
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Taunt,
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Scripted,
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Cover,
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WallHang,
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Locomotion,
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AdditiveIdle,
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AdditiveAim,
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AdditiveFlinch,
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AdditiveReaction,
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StopReaction
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};
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} // namespace urde
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