mirror of https://github.com/AxioDL/metaforce.git
305 lines
13 KiB
C++
305 lines
13 KiB
C++
#pragma once
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#include <functional>
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#include "IRenderer.hpp"
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#include "CDrawable.hpp"
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#include "CDrawablePlaneObject.hpp"
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#include "Shaders/CThermalColdFilter.hpp"
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#include "Shaders/CThermalHotFilter.hpp"
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#include "Shaders/CSpaceWarpFilter.hpp"
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#include "Shaders/CFogVolumePlaneShader.hpp"
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#include "Shaders/CFogVolumeFilter.hpp"
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#include "Shaders/CPhazonSuitFilter.hpp"
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#include "CTexture.hpp"
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#include "CRandom16.hpp"
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#include "CPVSVisSet.hpp"
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#include "zeus/CRectangle.hpp"
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#include "World/CGameArea.hpp"
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#include "zeus/CPlane.hpp"
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namespace urde {
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class IObjectStore;
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class CMemorySys;
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class IFactory;
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class CTexture;
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class CParticleGen;
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class CBooModel;
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class Buckets {
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friend class CBooRenderer;
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static rstl::reserved_vector<u16, 50> sBucketIndex;
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static rstl::reserved_vector<CDrawable, 512>* sData;
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static rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50>* sBuckets;
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static rstl::reserved_vector<CDrawablePlaneObject, 8>* sPlaneObjectData;
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static rstl::reserved_vector<u16, 8>* sPlaneObjectBucket;
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static const float skWorstMinMaxDistance[2];
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static float sMinMaxDistance[2];
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public:
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static void Clear();
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static void Sort();
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static void InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
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const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, const void* data);
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static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, const void* data,
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const zeus::CPlane& plane, u16 extraSort);
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static void Shutdown();
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static void Init();
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};
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class CBooRenderer final : public IRenderer {
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friend class CBooModel;
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friend class CModel;
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friend class CGameArea;
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friend class CWorldTransManager;
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friend class CMorphBallShadow;
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struct CAreaListItem {
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const std::vector<CMetroidModelInstance>* x0_geometry;
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const CAreaRenderOctTree* x4_octTree;
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/* originally auto_ptrs of vectors */
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std::unordered_map<CAssetId, TCachedToken<CTexture>> x8_textures;
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std::vector<CBooModel*> x10_models;
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int x18_areaIdx;
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/* Per-area octree-word major, light bits minor */
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std::vector<u32> x1c_lightOctreeWords;
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const SShader* m_shaderSet;
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CAreaListItem(const std::vector<CMetroidModelInstance>* geom, const CAreaRenderOctTree* octTree,
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std::unordered_map<CAssetId, TCachedToken<CTexture>>&& textures, std::vector<CBooModel*>&& models,
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int areaIdx, const SShader* shaderSet);
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~CAreaListItem();
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};
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struct CFogVolumeListItem {
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zeus::CTransform x0_transform;
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zeus::CColor x30_color;
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zeus::CAABox x34_aabb;
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TLockedToken<CModel> x4c_model;
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// bool x58_b; Optional for model token
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const CSkinnedModel* x5c_skinnedModel = nullptr;
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CFogVolumeListItem(const zeus::CTransform& xf, const zeus::CColor& color, const zeus::CAABox& aabb,
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const TLockedToken<CModel>* model, const CSkinnedModel* sModel)
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: x0_transform(xf), x30_color(color), x34_aabb(aabb), x5c_skinnedModel(sModel) {
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if (model)
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x4c_model = *model;
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}
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};
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IFactory& x8_factory;
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IObjectStore& xc_store;
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TLockedToken<CTexture> m_staticEntropy;
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// CFont x10_fnt;
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u32 x18_ = 0;
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std::list<CAreaListItem> x1c_areaListItems;
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zeus::CFrustum x44_frustumPlanes;
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TDrawableCallback xa8_drawableCallback;
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const void* xac_callbackContext;
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zeus::CPlane xb0_viewPlane = {0.f, 1.f, 0.f, 0.f};
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enum class EPVSMode { Mask, PVS, PVSAndMask } xc4_pvsMode = EPVSMode::Mask;
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rstl::optional<CPVSVisSet> xc8_pvs;
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u32 xe0_pvsAreaIdx = 0;
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// boo::ITextureS* xe4_blackTex = nullptr;
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bool xee_24_ : 1;
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boo::ObjToken<boo::ITexture> m_clearTexture;
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boo::ObjToken<boo::ITexture> m_blackTexture;
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boo::ObjToken<boo::ITexture> m_whiteTexture;
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std::unordered_map<zeus::CColor, boo::ObjToken<boo::ITexture>> m_colorTextures;
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boo::ObjToken<boo::ITextureR> x14c_reflectionTex;
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// boo::ITextureS* x150_mirrorRamp = nullptr;
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boo::ObjToken<boo::ITextureS> x1b8_fogVolumeRamp;
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boo::ObjToken<boo::ITextureS> x220_sphereRamp;
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TLockedToken<CTexture> m_thermoPaletteTex;
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boo::ObjToken<boo::ITexture> x288_thermoPalette;
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TLockedToken<CTexture> m_ballFadeTex;
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boo::ObjToken<boo::ITexture> m_ballFade;
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boo::ObjToken<boo::ITextureR> m_ballShadowId;
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boo::ObjToken<boo::IGraphicsBufferS> m_scanLinesEvenVBO;
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boo::ObjToken<boo::IGraphicsBufferS> m_scanLinesOddVBO;
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int m_ballShadowIdW = 64;
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int m_ballShadowIdH = 64;
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CRandom16 x2a8_thermalRand;
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std::list<CFogVolumeListItem> x2ac_fogVolumes;
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std::list<CFogVolumePlaneShader> m_fogVolumePlaneShaders;
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std::list<CFogVolumePlaneShader>::iterator m_nextFogVolumePlaneShader;
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std::list<CFogVolumeFilter> m_fogVolumeFilters;
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std::list<CFogVolumeFilter>::iterator m_nextFogVolumeFilter;
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std::list<std::pair<zeus::CVector3f, float>> x2c4_spaceWarps;
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u32 x2dc_reflectionAge = 2;
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zeus::CColor x2e0_ = zeus::skWhite;
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zeus::CVector3f x2e4_ = {0.f, 1.f, 0.f};
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CSpaceWarpFilter m_spaceWarpFilter;
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float x2f0_thermalVisorLevel;
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zeus::CColor x2f4_thermColor;
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float x2f8_thermColdScale = 0.f;
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zeus::CColor x2fc_tevReg1Color = {1.f, 0.f, 1.f, 1.f};
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rstl::optional<CThermalColdFilter> m_thermColdFilter;
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rstl::optional<CThermalHotFilter> m_thermHotFilter;
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std::vector<CLight> x300_dynamicLights;
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u32 x310_phazonSuitMaskCountdown = 0;
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// std::unique_ptr<CTexture> x314_phazonSuitMask;
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CPhazonSuitFilter m_phazonSuitFilter;
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union {
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struct {
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bool x318_24_refectionDirty : 1;
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bool x318_25_drawWireframe : 1;
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bool x318_26_requestRGBA6 : 1;
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bool x318_27_currentRGBA6 : 1;
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bool x318_28_disableFog : 1;
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bool x318_29_thermalVisor : 1;
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bool x318_30_inAreaDraw : 1;
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bool x318_31_persistRGBA6 : 1;
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bool m_thermalHotPass : 1;
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};
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u16 dummy = 0;
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};
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void GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx);
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void GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx);
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void GenerateScanLinesVBO(boo::IGraphicsDataFactory::Context& ctx);
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void LoadThermoPalette();
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void LoadBallFade();
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void ActivateLightsForModel(CAreaListItem* item, CBooModel& model);
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void RenderBucketItems(CAreaListItem* item);
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void HandleUnsortedModel(CAreaListItem* item, CBooModel& model, const CModelFlags& flags);
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static void CalcDrawFogFan(const zeus::CPlane* planes, int numPlanes, const zeus::CVector3f* verts, int numVerts,
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int iteration, int level, CFogVolumePlaneShader& fogVol);
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static void DrawFogSlices(const zeus::CPlane* planes, int numPlanes, int iteration, const zeus::CVector3f& center,
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float delta, CFogVolumePlaneShader& fogVol);
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static void RenderFogVolumeModel(const zeus::CAABox& aabb, const CModel* model, const zeus::CTransform& modelMtx,
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const zeus::CTransform& viewMtx, const CSkinnedModel* sModel, int pass,
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CFogVolumePlaneShader* fvs);
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void SetupRendererStates() const;
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void ReallyDrawPhazonSuitIndirectEffect(const zeus::CColor& vertColor, /*const CTexture& maskTex,*/
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const CTexture& indTex, const zeus::CColor& modColor, float scale, float offX,
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float offY);
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void ReallyDrawPhazonSuitEffect(const zeus::CColor& modColor /*, const CTexture& maskTex*/);
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void DoPhazonSuitIndirectAlphaBlur(float blurRadius /*, float f2*/, const TLockedToken<CTexture>& indTex);
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public:
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CBooRenderer(IObjectStore& store, IFactory& resFac);
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~CBooRenderer();
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void AddWorldSurfaces(CBooModel& model);
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std::list<CAreaListItem>::iterator FindStaticGeometry(const std::vector<CMetroidModelInstance>*);
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void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int areaIdx,
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const SShader* shaderSet);
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void EnablePVS(const CPVSVisSet&, u32);
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void DisablePVS();
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void UpdateAreaUniforms(int areaIdx, bool shadowRender = false, bool activateLights = true, int cubeFace = -1);
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void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*);
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void DrawAreaGeometry(int areaIdx, int mask, int targetMask);
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void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false);
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void DrawSortedGeometry(int areaIdx, int mask, int targetMask);
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void DrawStaticGeometry(int areaIdx, int mask, int targetMask);
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void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly);
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void PostRenderFogs();
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void AddParticleGen(const CParticleGen&);
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void AddParticleGen(const CParticleGen&, const zeus::CVector3f&, const zeus::CAABox&);
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void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int);
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void AddDrawable(void const*, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting);
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void SetDrawableCallback(TDrawableCallback, const void*);
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void SetWorldViewpoint(const zeus::CTransform&);
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void SetPerspective(float, float, float, float, float);
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void SetPerspective(float, float, float, float);
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std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool, float, float);
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void SetClippingPlanes(const zeus::CFrustum& frustum);
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void SetViewport(int, int, int, int);
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// void SetDepthReadWrite(bool, bool);
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// void SetBlendMode_AdditiveAlpha();
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// void SetBlendMode_AlphaBlended();
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// void SetBlendMode_NoColorWrite();
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// void SetBlendMode_ColorMultiply();
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// void SetBlendMode_InvertDst();
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// void SetBlendMode_InvertSrc();
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// void SetBlendMode_Replace();
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// void SetBlendMode_AdditiveDestColor();
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void SetDebugOption(EDebugOption, int);
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void BeginScene();
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void EndScene();
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// void BeginPrimitive(EPrimitiveType, int);
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// void BeginLines(int);
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// void BeginLineStrip(int);
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// void BeginTriangles(int);
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// void BeginTriangleStrip(int);
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// void BeginTriangleFan(int);
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// void PrimVertex(const zeus::CVector3f&);
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// void PrimNormal(const zeus::CVector3f&);
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// void PrimColor(float, float, float, float);
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// void PrimColor(const zeus::CColor&);
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// void EndPrimitive();
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void SetAmbientColor(const zeus::CColor&);
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void DrawString(const char*, int, int);
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u32 GetFPS();
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void CacheReflection(TReflectionCallback, void*, bool);
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void DrawSpaceWarp(const zeus::CVector3f&, float);
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void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol);
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void DrawXRayOutline(const zeus::CAABox&);
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void SetWireframeFlags(int);
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void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&);
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void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*);
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void SetThermal(bool, float, const zeus::CColor&);
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void SetThermalColdScale(float scale);
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void DoThermalBlendCold();
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void DoThermalBlendHot();
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u32 GetStaticWorldDataSize();
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void PrepareDynamicLights(const std::vector<CLight>& lights);
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void SetGXRegister1Color(const zeus::CColor& color);
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void SetWorldLightFadeLevel(float level);
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void DrawPhazonSuitIndirectEffect(const zeus::CColor& nonIndirectMod, const TLockedToken<CTexture>& indTex,
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const zeus::CColor& indirectMod, float blurRadius, float indScale, float indOffX,
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float indOffY);
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void AllocatePhazonSuitMaskTexture();
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void ReallyRenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const CModel* model,
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const CSkinnedModel* sModel);
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const boo::ObjToken<boo::ITexture>& GetThermoPalette() { return x288_thermoPalette; }
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const boo::ObjToken<boo::ITextureS>& GetFogRampTex() { return x1b8_fogVolumeRamp; }
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const boo::ObjToken<boo::ITexture>& GetRandomStaticEntropyTex() const { return m_staticEntropy->GetBooTexture(); }
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const boo::ObjToken<boo::IGraphicsBufferS>& GetScanLinesEvenVBO() const { return m_scanLinesEvenVBO; }
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const boo::ObjToken<boo::IGraphicsBufferS>& GetScanLinesOddVBO() const { return m_scanLinesOddVBO; }
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const boo::ObjToken<boo::ITexture>& GetClearTexture() { return m_clearTexture; }
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const boo::ObjToken<boo::ITexture>& GetBlackTexture() { return m_blackTexture; }
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const boo::ObjToken<boo::ITexture>& GetWhiteTexture() { return m_whiteTexture; }
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boo::ObjToken<boo::ITexture> GetColorTexture(const zeus::CColor& color);
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static void BindMainDrawTarget() { CGraphics::g_BooMainCommandQueue->setRenderTarget(CGraphics::g_SpareTexture); }
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void BindReflectionDrawTarget() { CGraphics::g_BooMainCommandQueue->setRenderTarget(x14c_reflectionTex); }
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void BindBallShadowIdTarget() {
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CGraphics::g_BooMainCommandQueue->setRenderTarget(m_ballShadowId);
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SetViewport(0, 0, m_ballShadowIdW, m_ballShadowIdH);
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}
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void ResolveBallShadowIdTarget() {
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CGraphics::g_BooMainCommandQueue->resolveBindTexture(
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m_ballShadowId, boo::SWindowRect(0, 0, m_ballShadowIdW, m_ballShadowIdH), false, 0, true, false);
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}
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void FindOverlappingWorldModels(std::vector<u32>& modelBits, const zeus::CAABox& aabb) const;
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int DrawOverlappingWorldModelIDs(int alphaVal, const std::vector<u32>& modelBits, const zeus::CAABox& aabb) const;
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void DrawOverlappingWorldModelShadows(int alphaVal, const std::vector<u32>& modelBits, const zeus::CAABox& aabb,
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float alpha) const;
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bool IsThermalVisorActive() const { return x318_29_thermalVisor; }
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bool IsThermalVisorHotPass() const { return m_thermalHotPass; }
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};
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} // namespace urde
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