metaforce/Runtime/Particle/CFlameWarp.hpp

45 lines
1.3 KiB
C++

#pragma once
#include "CWarp.hpp"
namespace urde {
class CStateManager;
class CFlameWarp : public CWarp {
rstl::reserved_vector<zeus::CVector3f, 9> x4_vecs;
zeus::CVector3f x74_warpPoint;
zeus::CVector3f x80_floatingPoint;
float x8c_maxDistSq = 0.f;
float x90_minSize = FLT_MAX;
float x94_maxSize = FLT_MIN;
float x98_maxInfluenceDistSq;
CStateManager* x9c_stateMgr = nullptr;
bool xa0_24_activated : 1;
bool xa0_25_collisionWarp : 1;
bool xa0_26_processed : 1;
public:
CFlameWarp(float maxInfluenceDist, const zeus::CVector3f& warpPoint, bool collisionWarp)
: x74_warpPoint(warpPoint)
, x80_floatingPoint(warpPoint)
, x98_maxInfluenceDistSq(maxInfluenceDist * maxInfluenceDist) {
x4_vecs.resize(9, warpPoint);
xa0_24_activated = false;
xa0_25_collisionWarp = collisionWarp;
xa0_26_processed = false;
}
bool UpdateWarp() { return xa0_24_activated; }
void ModifyParticles(std::vector<CParticle>& particles);
void Activate(bool val) { xa0_24_activated = val; }
bool IsActivated() { return xa0_24_activated; }
FourCC Get4CharID() { return FOURCC('FWRP'); }
void ResetPosition(const zeus::CVector3f& pos) {
for (auto& vec : x4_vecs) {
vec = pos;
}
xa0_26_processed = false;
}
};
} // namespace urde