metaforce/Runtime/Particle/CParticleGlobals.hpp

76 lines
2.0 KiB
C++

#pragma once
#include "zeus/CVector3f.hpp"
#include "zeus/CVector4f.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "RetroTypes.hpp"
#include <array>
namespace urde {
class CElementGen;
class CParticleGlobals {
public:
static int g_EmitterTime;
static float g_EmitterTimeReal;
static void SetEmitterTime(int frame) {
g_EmitterTime = frame;
g_EmitterTimeReal = frame;
}
static int g_ParticleLifetime;
static float g_ParticleLifetimeReal;
static void SetParticleLifetime(int frame) {
g_ParticleLifetime = frame;
g_ParticleLifetimeReal = frame;
}
static int g_ParticleLifetimePercentage;
static float g_ParticleLifetimePercentageReal;
static float g_ParticleLifetimePercentageRemainder;
static void UpdateParticleLifetimeTweenValues(int frame) {
float lt = g_ParticleLifetime != 0.0f ? g_ParticleLifetime : 1.0f;
g_ParticleLifetimePercentageReal = 100.0f * frame / lt;
g_ParticleLifetimePercentage = int(g_ParticleLifetimePercentageReal);
g_ParticleLifetimePercentageRemainder = g_ParticleLifetimePercentageReal - g_ParticleLifetimePercentage;
g_ParticleLifetimePercentage = zeus::clamp(0, g_ParticleLifetimePercentage, 100);
}
static const std::array<float, 8>* g_particleAccessParameters;
struct SParticleSystem {
FourCC x0_type;
CElementGen* x4_system;
};
static SParticleSystem* g_currentParticleSystem;
};
struct SParticleInstanceTex {
zeus::CVector4f pos[4];
zeus::CColor color;
zeus::CVector2f uvs[4];
};
extern std::vector<SParticleInstanceTex> g_instTexData;
struct SParticleInstanceIndTex {
zeus::CVector4f pos[4];
zeus::CColor color;
zeus::CVector4f texrTindUVs[4];
zeus::CVector4f sceneUVs;
};
extern std::vector<SParticleInstanceIndTex> g_instIndTexData;
struct SParticleInstanceNoTex {
zeus::CVector4f pos[4];
zeus::CColor color;
};
extern std::vector<SParticleInstanceNoTex> g_instNoTexData;
struct SParticleUniforms {
zeus::CMatrix4f mvp;
zeus::CColor moduColor;
};
} // namespace urde