mirror of https://github.com/AxioDL/metaforce.git
1217 lines
50 KiB
C++
1217 lines
50 KiB
C++
#include "CScriptGunTurret.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Weapon/CGameProjectile.hpp"
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#include "World/CGameLight.hpp"
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#include "Collision/CCollisionActorManager.hpp"
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#include "Collision/CCollisionActor.hpp"
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#include "CPlayer.hpp"
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#include "Character/CPASAnimParmData.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "TCastTo.hpp"
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#include "Weapon/CEnergyProjectile.hpp"
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namespace urde {
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static const CMaterialList skGunMaterialList = {EMaterialTypes::Solid, EMaterialTypes::Character, EMaterialTypes::Orbit,
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EMaterialTypes::Target};
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static const CMaterialList skTurretMaterialList = {EMaterialTypes::Character};
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CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
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: x0_intoDeactivateDelay(in.readFloatBig())
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, x4_intoActivateDelay(in.readFloatBig())
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, x8_reloadTime(in.readFloatBig())
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, xc_reloadTimeVariance(in.readFloatBig())
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, x10_panStartTime(in.readFloatBig())
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, x14_panHoldTime(in.readFloatBig())
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, x1c_leftMaxAngle(zeus::degToRad(in.readFloatBig()))
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, x20_rightMaxAngle(zeus::degToRad(in.readFloatBig()))
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, x24_downMaxAngle(zeus::degToRad(in.readFloatBig()))
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, x28_turnSpeed(zeus::degToRad(in.readFloatBig()))
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, x2c_detectionRange(in.readFloatBig())
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, x30_detectionZRange(in.readFloatBig())
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, x34_freezeDuration(in.readFloatBig())
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, x38_freezeVariance(in.readFloatBig())
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, x3c_freezeTimeout(propCount >= 48 ? in.readBool() : false)
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, x40_projectileRes(in)
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, x44_projectileDamage(in)
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, x60_idleLightRes(in.readUint32Big())
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, x64_deactivateLightRes(in.readUint32Big())
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, x68_targettingLightRes(in.readUint32Big())
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, x6c_frozenEffectRes(in.readUint32Big())
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, x70_chargingEffectRes(in.readUint32Big())
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, x74_panningEffectRes(in.readUint32Big())
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, x78_visorEffectRes(propCount >= 44 ? in.readUint32Big() : -1)
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, x7c_trackingSoundId(CSfxManager::TranslateSFXID(u16(in.readUint32Big())))
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, x7e_lockOnSoundId(CSfxManager::TranslateSFXID(u16(in.readUint32Big())))
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, x80_unfreezeSoundId(CSfxManager::TranslateSFXID(u16(in.readUint32Big())))
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, x82_stopClankSoundId(CSfxManager::TranslateSFXID(u16(in.readUint32Big())))
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, x84_chargingSoundId(CSfxManager::TranslateSFXID(u16(in.readUint32Big())))
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, x86_visorSoundId(propCount >= 45 ? CSfxManager::TranslateSFXID(u16(in.readUint32Big())) : u16(0xFFFF))
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, x88_extensionModelResId(in.readUint32Big())
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, x8c_extensionDropDownDist(in.readFloatBig())
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, x90_numInitialShots(in.readUint32Big())
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, x94_initialShotTableIndex(in.readUint32Big())
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, x98_numSubsequentShots(in.readUint32Big())
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, x9c_frenzyDuration(propCount >= 47 ? in.readFloatBig() : 3.f)
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, xa0_scriptedStartOnly(propCount >= 46 ? in.readBool() : false) {}
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const SBurst CScriptGunTurret::skBurst2InfoTemplate[] = {
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{3, {1, 2, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {3, {7, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
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{4, {3, 5, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {60, {16, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
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{30, {4, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
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};
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const SBurst CScriptGunTurret::skBurst3InfoTemplate[] = {
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{30, {4, 5, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {30, {2, 3, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
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{30, {3, 4, 5, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {5, {16, 1, 2, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
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{5, {8, 7, 6, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
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};
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const SBurst CScriptGunTurret::skBurst4InfoTemplate[] = {
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{5, {16, 1, 2, 3, 0, 0, 0, 0}, 0.150000, 0.050000}, {5, {9, 8, 7, 6, 0, 0, 0, 0}, 0.150000, 0.050000},
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{15, {2, 3, 4, 5, 0, 0, 0, 0}, 0.150000, 0.050000}, {15, {5, 4, 3, 2, 0, 0, 0, 0}, 0.150000, 0.050000},
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{15, {10, 11, 4, 13, 0, 0, 0, 0}, 0.150000, 0.050000}, {15, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
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{30, {2, 4, 4, 6, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
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};
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const SBurst CScriptGunTurret::skOOVBurst2InfoTemplate[] = {
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{20, {16, 15, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {8, 9, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
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{20, {13, 11, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {2, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
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{20, {3, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
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};
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const SBurst CScriptGunTurret::skOOVBurst3InfoTemplate[] = {
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{10, {14, 4, 10, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {10, {15, 13, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
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{10, {9, 11, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {35, {15, 13, 11, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
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{35, {9, 11, 13, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
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};
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const SBurst CScriptGunTurret::skOOVBurst4InfoTemplate[] = {
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{10, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000}, {30, {1, 15, 13, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
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{20, {16, 15, 14, 13, 0, 0, 0, 0}, 0.150000, 0.050000}, {10, {8, 9, 11, 4, 0, 0, 0, 0}, 0.150000, 0.050000},
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{10, {1, 15, 13, 4, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {8, 9, 10, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
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{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
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};
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const SBurst* CScriptGunTurret::skBursts[] = {skBurst2InfoTemplate,
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skBurst3InfoTemplate,
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skBurst4InfoTemplate,
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skOOVBurst2InfoTemplate,
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skOOVBurst3InfoTemplate,
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skOOVBurst4InfoTemplate,
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nullptr};
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CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
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const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
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const CActorParameters& aParms, const CScriptGunTurretData& turretData)
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: CPhysicsActor(uid, true, name, info, xf, std::move(mData),
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comp == ETurretComponent::Base ? skTurretMaterialList : skGunMaterialList, aabb, SMoverData(1000.f),
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aParms, 0.3f, 0.1f)
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, x258_type(comp)
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, x264_healthInfo(hInfo)
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, x26c_damageVuln(dVuln)
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, x2d4_data(turretData)
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, x37c_projectileInfo(turretData.GetProjectileRes(), turretData.GetProjectileDamage())
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, x3a4_burstFire(skBursts, 1)
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, x410_idleLightDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetIdleLightRes()}))
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, x41c_deactivateLightDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetDeactivateLightRes()}))
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, x428_targettingLightDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetTargettingLightRes()}))
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, x434_frozenEffectDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetFrozenEffectRes()}))
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, x440_chargingEffectDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetChargingEffectRes()}))
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, x44c_panningEffectDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetPanningEffectRes()})) {
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if (turretData.GetVisorEffectRes().IsValid())
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x458_visorEffectDesc = g_SimplePool->GetObj({SBIG('PART'), turretData.GetVisorEffectRes()});
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x468_idleLight.reset(new CElementGen(x410_idleLightDesc));
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x470_deactivateLight.reset(new CElementGen(x41c_deactivateLightDesc));
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x478_targettingLight.reset(new CElementGen(x428_targettingLightDesc));
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x480_frozenEffect.reset(new CElementGen(x434_frozenEffectDesc));
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x488_chargingEffect.reset(new CElementGen(x440_chargingEffectDesc));
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x490_panningEffect.reset(new CElementGen(x44c_panningEffectDesc));
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x4fc_extensionOffset = xf.origin;
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x514_lastFrontVector = xf.frontVector();
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x544_originalFrontVec = xf.frontVector();
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x550_originalRightVec = xf.rightVector();
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x560_24_dead = false;
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x560_25_frozen = false;
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x560_26_firedWithSetBurst = false;
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x560_27_burstSet = false;
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x560_28_hasBeenActivated = false;
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x560_29_scriptedStart = false;
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x560_30_needsStopClankSound = true;
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x560_31_frenzyReverse = false;
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if (comp == ETurretComponent::Base && HasModelData() && GetModelData()->HasAnimData())
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ModelData()->EnableLooping(true);
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x37c_projectileInfo.Token().Lock();
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}
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void CScriptGunTurret::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptGunTurret::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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CActor::AcceptScriptMsg(msg, uid, mgr);
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switch (msg) {
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case EScriptObjectMessage::Activate:
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if (x49c_collisionManager)
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x49c_collisionManager->SetActive(mgr, true);
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break;
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case EScriptObjectMessage::Deactivate:
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if (x49c_collisionManager)
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x49c_collisionManager->SetActive(mgr, false);
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break;
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case EScriptObjectMessage::Registered:
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if (x258_type == ETurretComponent::Gun) {
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if (x478_targettingLight->SystemHasLight()) {
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x498_lightId = mgr.AllocateUniqueId();
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mgr.AddObject(new CGameLight(x498_lightId, GetAreaIdAlways(), GetActive(),
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std::string("ParticleLight_") + GetName().data(), GetTransform(), GetUniqueId(),
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x478_targettingLight->GetLight(), 0, 1, 0.f));
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}
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SetupCollisionManager(mgr);
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} else if (x258_type == ETurretComponent::Base) {
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zeus::CVector3f scale = GetModelData()->GetScale();
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if (x2d4_data.GetExtensionModelResId().IsValid()) {
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CModelData mData(CStaticRes(x2d4_data.GetExtensionModelResId(), scale));
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x4a4_extensionModel.emplace(std::move(mData));
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x4f4_extensionRange = x4a4_extensionModel->GetBounds().max.z() - x4a4_extensionModel->GetBounds().min.z();
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}
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SetTurretState(ETurretState::Inactive, mgr);
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}
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break;
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case EScriptObjectMessage::Deleted: {
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if (x258_type == ETurretComponent::Gun) {
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if (x498_lightId != kInvalidUniqueId)
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mgr.FreeScriptObject(x498_lightId);
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}
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if (x50c_targetingEmitter)
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CSfxManager::RemoveEmitter(x50c_targetingEmitter);
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if (x49c_collisionManager)
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x49c_collisionManager->Destroy(mgr);
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break;
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}
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case EScriptObjectMessage::Start:
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if (x258_type == ETurretComponent::Base && x520_state == ETurretState::Inactive)
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x560_29_scriptedStart = true;
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break;
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case EScriptObjectMessage::Stop:
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if (x258_type == ETurretComponent::Base && x520_state != ETurretState::Deactive &&
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x520_state != ETurretState::DeactiveFromReady && x520_state != ETurretState::Deactivating)
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SetTurretState((x560_28_hasBeenActivated ?
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ETurretState::DeactivatingFromReady : ETurretState::Deactivating), mgr);
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break;
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case EScriptObjectMessage::Action: {
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if (x258_type == ETurretComponent::Gun)
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LaunchProjectile(mgr);
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else if (x258_type == ETurretComponent::Base)
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PlayAdditiveFlinchAnimation(mgr);
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break;
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}
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case EScriptObjectMessage::SetToMax: {
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x560_25_frozen = false;
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SetMuted(false);
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break;
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}
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case EScriptObjectMessage::SetToZero: {
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x560_25_frozen = true;
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SetMuted(true);
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break;
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}
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case EScriptObjectMessage::InitializedInArea: {
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if (x258_type == ETurretComponent::Base) {
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for (const SConnection& conn : x20_conns) {
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if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
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continue;
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if (TCastToConstPtr<CScriptGunTurret> gun = mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId))) {
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x25c_gunId = mgr.GetIdForScript(conn.x8_objId);
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x260_lastGunHP = gun->GetHealthInfo(mgr)->GetHP();
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return;
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}
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}
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}
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break;
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}
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case EScriptObjectMessage::Damage: {
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if (x258_type == ETurretComponent::Gun && GetHealthInfo(mgr)->GetHP() > 0.f) {
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid)) {
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if ((proj->GetAttribField() & EProjectileAttrib::Wave) == EProjectileAttrib::Wave) {
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x520_state = ETurretState::Frenzy;
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RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
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mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(), CPlayer::EPlayerOrbitRequest::ActivateOrbitSource,
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mgr);
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x53c_freezeRemTime = 0.f;
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}
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}
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}
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break;
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}
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default:
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break;
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}
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}
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void CScriptGunTurret::Think(float dt, CStateManager& mgr) {
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if (!GetActive())
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return;
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if (x258_type == ETurretComponent::Base) {
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if (!x560_25_frozen) {
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ProcessGunStateMachine(dt, mgr);
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UpdateTurretAnimation();
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UpdateGunOrientation(dt, mgr);
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zeus::CVector3f vec = UpdateExtensionModelState(dt);
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SAdvancementDeltas advancementDeltas = UpdateAnimation(dt, mgr, true);
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SetTranslation(vec + advancementDeltas.x0_posDelta + GetTranslation());
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RotateToOR(advancementDeltas.xc_rotDelta, dt);
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} else
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Stop();
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UpdateTargettingSound(dt);
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} else if (x258_type == ETurretComponent::Gun) {
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UpdateGunParticles(dt, mgr);
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SAdvancementDeltas deltas = UpdateAnimation(dt, mgr, true);
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MoveToOR(deltas.x0_posDelta, dt);
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RotateToOR(deltas.xc_rotDelta, dt);
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UpdateGunCollisionManager(dt, mgr);
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UpdateFrozenState(dt, mgr);
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}
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UpdateHealthInfo(mgr);
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}
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void CScriptGunTurret::Touch(CActor& act, CStateManager& mgr) {
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if (x258_type != ETurretComponent::Gun)
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return;
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if (TCastToPtr<CGameProjectile> proj = act) {
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const CPlayer& player = mgr.GetPlayer();
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if (proj->GetOwnerId() == player.GetUniqueId()) {
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const CDamageVulnerability* dVuln = GetDamageVulnerability();
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if (!x560_24_dead && x520_state != ETurretState::Frenzy &&
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(proj->GetAttribField() & EProjectileAttrib::Ice) == EProjectileAttrib::Ice &&
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dVuln->WeaponHits(CWeaponMode::Ice(), false)) {
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x560_25_frozen = true;
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SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
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x53c_freezeRemTime = mgr.GetActiveRandom()->Float() *
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x2d4_data.GetFreezeVariance() + x2d4_data.GetFreezeDuration();
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SetMuted(true);
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}
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SendScriptMsgs(EScriptObjectState::Damage, mgr, EScriptObjectMessage::None);
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}
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}
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}
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rstl::optional<zeus::CAABox> CScriptGunTurret::GetTouchBounds() const {
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if (GetActive() && GetMaterialList().HasMaterial(EMaterialTypes::Solid))
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return {GetBoundingBox()};
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return {};
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}
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zeus::CVector3f CScriptGunTurret::GetOrbitPosition(const CStateManager& mgr) const { return GetAimPosition(mgr, 0.f); }
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zeus::CVector3f CScriptGunTurret::GetAimPosition(const CStateManager&, float) const {
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if (x258_type == ETurretComponent::Base)
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return GetTranslation() + x34_transform.rotate(GetLocatorTransform("Gun_SDK"sv).origin);
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return GetTranslation();
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}
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void CScriptGunTurret::SetupCollisionManager(CStateManager& mgr) {
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std::vector<CJointCollisionDescription> jointDescs;
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jointDescs.reserve(2);
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const CAnimData* animData = GetModelData()->GetAnimationData();
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x508_gunSDKSeg = animData->GetLocatorSegId("Gun_SDK"sv);
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CSegId blastLCTR = animData->GetLocatorSegId("Blast_LCTR"sv);
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jointDescs.push_back(CJointCollisionDescription::SphereSubdivideCollision(
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x508_gunSDKSeg, blastLCTR, 0.6f, 1.f, CJointCollisionDescription::EOrientationType::One, "Gun_SDK"sv, 1000.f));
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jointDescs.push_back(CJointCollisionDescription::SphereCollision(blastLCTR, 0.3f, "Blast_LCTR"sv, 1000.f));
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x49c_collisionManager.reset(new CCollisionActorManager(mgr, GetUniqueId(), GetAreaIdAlways(), jointDescs, true));
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x49c_collisionManager->SetActive(mgr, GetActive());
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for (int i = 0; i < x49c_collisionManager->GetNumCollisionActors(); ++i) {
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auto& desc = x49c_collisionManager->GetCollisionDescFromIndex(i);
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if (TCastToPtr<CCollisionActor> cAct = mgr.ObjectById(desc.GetCollisionActorId())) {
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cAct->AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr);
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cAct->SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Player},
|
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{EMaterialTypes::Character, EMaterialTypes::NoStaticCollision, EMaterialTypes::NoPlatformCollision}));
|
|
if (desc.GetName().find("Blast_LCTR"sv) != std::string_view::npos)
|
|
x4a0_collisionActor = desc.GetCollisionActorId();
|
|
}
|
|
}
|
|
}
|
|
|
|
static const char* StateNames[] = {
|
|
"Destroyed",
|
|
"Deactive",
|
|
"DeactiveFromReady",
|
|
"Deactivating",
|
|
"DeactivatingFromReady",
|
|
"Inactive",
|
|
"Ready",
|
|
"PanningA",
|
|
"PanningB",
|
|
"Targeting",
|
|
"Firing",
|
|
"ExitTargeting",
|
|
"Frenzy"
|
|
};
|
|
|
|
void CScriptGunTurret::SetTurretState(ETurretState state, CStateManager& mgr) {
|
|
if (state < ETurretState::Destroyed || state > ETurretState::Frenzy)
|
|
return;
|
|
|
|
if (x520_state != ETurretState::Invalid)
|
|
ProcessCurrentState(EStateMsg::Deactivate, mgr, 0.f);
|
|
|
|
if (state != ETurretState::Invalid && x520_state != state)
|
|
printf("%04X %08X %s - %s\n", GetUniqueId().Value(), GetEditorId().id, GetName().data(), StateNames[int(state)]);
|
|
x520_state = state;
|
|
x524_curStateTime = 0.f;
|
|
ProcessCurrentState(EStateMsg::Activate, mgr, 0.f);
|
|
}
|
|
|
|
static const u32 skStateToLocoTypeLookup[13] = {5, 7, 9, 0, 1, 0, 1, 2, 3, 1, 1, 1, 1};
|
|
|
|
void CScriptGunTurret::LaunchProjectile(CStateManager& mgr) {
|
|
if (x37c_projectileInfo.Token().IsLoaded() && mgr.CanCreateProjectile(GetUniqueId(), EWeaponType::AI, 8)) {
|
|
zeus::CTransform xf = GetLocatorTransform("Blast_LCTR"sv);
|
|
zeus::CVector3f projPt = GetTranslation() + GetTransform().rotate(xf.origin);
|
|
zeus::CVector3f lookPt = x404_targetPosition;
|
|
zeus::CVector3f aimDelta = x404_targetPosition - projPt;
|
|
if (zeus::CVector3f::getAngleDiff(GetTransform().frontVector(), aimDelta) > zeus::degToRad(20.f)) {
|
|
if (aimDelta.canBeNormalized()) {
|
|
zeus::CVector3f lookDir =
|
|
zeus::CVector3f::slerp(GetTransform().frontVector(), aimDelta.normalized(), zeus::degToRad(20.f));
|
|
lookPt = lookDir * aimDelta.magnitude() + projPt;
|
|
} else {
|
|
lookPt = projPt + GetTransform().frontVector();
|
|
}
|
|
} else if (!aimDelta.canBeNormalized()) {
|
|
lookPt = projPt + GetTransform().frontVector();
|
|
}
|
|
zeus::CTransform useXf = zeus::lookAt(projPt, lookPt);
|
|
CEnergyProjectile* proj =
|
|
new CEnergyProjectile(true, x37c_projectileInfo.Token(), EWeaponType::AI, useXf, EMaterialTypes::Character,
|
|
x37c_projectileInfo.GetDamage(), mgr.AllocateUniqueId(), GetAreaIdAlways(), GetUniqueId(),
|
|
kInvalidUniqueId, EProjectileAttrib::None, false, zeus::skOne3f,
|
|
x458_visorEffectDesc, x2d4_data.GetVisorSoundId(), false);
|
|
mgr.AddObject(proj);
|
|
auto pair =
|
|
x64_modelData->AnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
|
|
CPASAnimParmData(18, CPASAnimParm::FromEnum(1), CPASAnimParm::FromReal32(90.f),
|
|
CPASAnimParm::FromEnum(skStateToLocoTypeLookup[int(x520_state)])), -1);
|
|
if (pair.first > 0.f) {
|
|
x64_modelData->EnableLooping(false);
|
|
x64_modelData->AnimationData()->SetAnimation(CAnimPlaybackParms(pair.second, -1, 1.f, true), false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::PlayAdditiveFlinchAnimation(CStateManager& mgr) {
|
|
auto pair = ModelData()->AnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
|
|
CPASAnimParmData(23), *mgr.GetActiveRandom(), -1);
|
|
if (pair.first > 0.f)
|
|
ModelData()->AnimationData()->AddAdditiveAnimation(pair.second, 1.f, false, true);
|
|
}
|
|
|
|
void CScriptGunTurret::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
|
|
CActor::AddToRenderer(frustum, mgr);
|
|
|
|
if (x258_type != ETurretComponent::Gun)
|
|
return;
|
|
|
|
if (!x560_25_frozen) {
|
|
switch (x520_state) {
|
|
case ETurretState::Deactive:
|
|
case ETurretState::DeactiveFromReady:
|
|
case ETurretState::Deactivating:
|
|
case ETurretState::DeactivatingFromReady:
|
|
g_Renderer->AddParticleGen(*x470_deactivateLight);
|
|
break;
|
|
case ETurretState::Inactive:
|
|
g_Renderer->AddParticleGen(*x468_idleLight);
|
|
break;
|
|
case ETurretState::PanningA:
|
|
case ETurretState::PanningB:
|
|
g_Renderer->AddParticleGen(*x490_panningEffect);
|
|
break;
|
|
case ETurretState::Ready:
|
|
case ETurretState::Targeting:
|
|
case ETurretState::Firing:
|
|
case ETurretState::ExitTargeting:
|
|
case ETurretState::Frenzy:
|
|
g_Renderer->AddParticleGen(*x478_targettingLight);
|
|
if (x520_state == ETurretState::Firing || x520_state == ETurretState::Frenzy)
|
|
g_Renderer->AddParticleGen(*x488_chargingEffect);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
g_Renderer->AddParticleGen(*x480_frozenEffect);
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::Render(const CStateManager& mgr) const {
|
|
CPhysicsActor::Render(mgr);
|
|
|
|
if (x258_type == ETurretComponent::Gun) {
|
|
if (!x560_25_frozen) {
|
|
switch (x520_state) {
|
|
case ETurretState::Deactive:
|
|
case ETurretState::DeactiveFromReady:
|
|
case ETurretState::Deactivating:
|
|
case ETurretState::DeactivatingFromReady:
|
|
x470_deactivateLight->Render(x90_actorLights.get());
|
|
break;
|
|
case ETurretState::Inactive:
|
|
x468_idleLight->Render(x90_actorLights.get());
|
|
break;
|
|
case ETurretState::PanningA:
|
|
case ETurretState::PanningB:
|
|
x490_panningEffect->Render(x90_actorLights.get());
|
|
break;
|
|
case ETurretState::Ready:
|
|
case ETurretState::Targeting:
|
|
case ETurretState::Firing:
|
|
case ETurretState::ExitTargeting:
|
|
case ETurretState::Frenzy:
|
|
x478_targettingLight->Render(x90_actorLights.get());
|
|
if (x520_state == ETurretState::Firing)
|
|
x488_chargingEffect->Render(x90_actorLights.get());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
x480_frozenEffect->Render(x90_actorLights.get());
|
|
}
|
|
} else if (x258_type == ETurretComponent::Base) {
|
|
if (x4a4_extensionModel && x4f8_extensionT > 0.f) {
|
|
zeus::CTransform xf = GetTransform();
|
|
xf.origin = x4fc_extensionOffset + (x4f4_extensionRange * 0.5f * zeus::skDown);
|
|
CModelFlags flags;
|
|
flags.x2_flags = 3;
|
|
flags.x1_matSetIdx = 0;
|
|
flags.x4_color = zeus::skWhite;
|
|
x4a4_extensionModel->Render(mgr, xf, x90_actorLights.get(), flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::UpdateGunCollisionManager(float dt, CStateManager& mgr) {
|
|
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x4a0_collisionActor))
|
|
colAct->SetActive(mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed);
|
|
|
|
x49c_collisionManager->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
|
|
}
|
|
|
|
void CScriptGunTurret::UpdateFrozenState(float dt, CStateManager& mgr) {
|
|
if (x560_25_frozen) {
|
|
if (x53c_freezeRemTime <= 0.f) {
|
|
x560_25_frozen = false;
|
|
SendScriptMsgs(EScriptObjectState::UnFrozen, mgr, EScriptObjectMessage::None);
|
|
CSfxManager::AddEmitter(x2d4_data.GetUnFreezeSoundId(), GetTranslation(), zeus::skUp, false, false,
|
|
0x7f, GetAreaIdAlways());
|
|
SetMuted(false);
|
|
} else if (x2d4_data.GetFreezeTimeout()) {
|
|
x53c_freezeRemTime -= dt;
|
|
}
|
|
} else {
|
|
x53c_freezeRemTime = 0.f;
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::UpdateGunParticles(float dt, CStateManager& mgr) {
|
|
CGameLight* light = nullptr;
|
|
if (x498_lightId != kInvalidUniqueId)
|
|
light = TCastToPtr<CGameLight>(mgr.ObjectById(x498_lightId));
|
|
|
|
if (!x560_25_frozen) {
|
|
zeus::CTransform lightXf = GetLocatorTransform("light_LCTR"sv);
|
|
zeus::CVector3f pos = x34_transform.rotate(lightXf.origin);
|
|
pos += GetTranslation();
|
|
if (light)
|
|
light->SetActive(true);
|
|
|
|
switch (x520_state) {
|
|
case ETurretState::Deactive:
|
|
case ETurretState::DeactiveFromReady:
|
|
case ETurretState::Deactivating:
|
|
case ETurretState::DeactivatingFromReady:
|
|
x468_idleLight->SetParticleEmission(false);
|
|
x470_deactivateLight->SetParticleEmission(true);
|
|
x478_targettingLight->SetParticleEmission(false);
|
|
x480_frozenEffect->SetParticleEmission(false);
|
|
x488_chargingEffect->SetParticleEmission(false);
|
|
x490_panningEffect->SetParticleEmission(false);
|
|
x470_deactivateLight->SetOrientation(GetTransform().getRotation());
|
|
x470_deactivateLight->SetGlobalTranslation(pos);
|
|
x470_deactivateLight->SetGlobalScale(GetModelData()->GetScale());
|
|
x470_deactivateLight->Update(dt);
|
|
if (light) {
|
|
if (x470_deactivateLight->SystemHasLight())
|
|
light->SetLight(x470_deactivateLight->GetLight());
|
|
else
|
|
light->SetActive(false);
|
|
}
|
|
break;
|
|
case ETurretState::Inactive:
|
|
x468_idleLight->SetParticleEmission(true);
|
|
x470_deactivateLight->SetParticleEmission(false);
|
|
x478_targettingLight->SetParticleEmission(false);
|
|
x480_frozenEffect->SetParticleEmission(false);
|
|
x488_chargingEffect->SetParticleEmission(false);
|
|
x490_panningEffect->SetParticleEmission(false);
|
|
x468_idleLight->SetOrientation(GetTransform().getRotation());
|
|
x468_idleLight->SetGlobalTranslation(pos);
|
|
x468_idleLight->SetGlobalScale(GetModelData()->GetScale());
|
|
x468_idleLight->Update(dt);
|
|
if (light)
|
|
light->SetActive(false);
|
|
break;
|
|
case ETurretState::PanningA:
|
|
case ETurretState::PanningB:
|
|
x468_idleLight->SetParticleEmission(false);
|
|
x470_deactivateLight->SetParticleEmission(false);
|
|
x478_targettingLight->SetParticleEmission(false);
|
|
x480_frozenEffect->SetParticleEmission(false);
|
|
x488_chargingEffect->SetParticleEmission(false);
|
|
x490_panningEffect->SetParticleEmission(true);
|
|
x490_panningEffect->SetOrientation(GetTransform().getRotation());
|
|
x490_panningEffect->SetGlobalTranslation(GetTranslation());
|
|
x490_panningEffect->SetGlobalScale(GetModelData()->GetScale());
|
|
x490_panningEffect->Update(dt);
|
|
if (light)
|
|
light->SetActive(false);
|
|
break;
|
|
case ETurretState::Targeting:
|
|
case ETurretState::Firing:
|
|
case ETurretState::ExitTargeting:
|
|
case ETurretState::Frenzy: {
|
|
bool doEmission = x520_state == ETurretState::Firing || x520_state == ETurretState::Frenzy;
|
|
x468_idleLight->SetParticleEmission(false);
|
|
x470_deactivateLight->SetParticleEmission(false);
|
|
x478_targettingLight->SetParticleEmission(true);
|
|
x480_frozenEffect->SetParticleEmission(false);
|
|
x488_chargingEffect->SetParticleEmission(doEmission);
|
|
x478_targettingLight->SetOrientation(GetTransform().getRotation());
|
|
x478_targettingLight->SetGlobalTranslation(pos);
|
|
x478_targettingLight->SetGlobalScale(GetModelData()->GetScale());
|
|
x478_targettingLight->Update(dt);
|
|
if (x478_targettingLight->SystemHasLight())
|
|
light->SetLight(x478_targettingLight->GetLight());
|
|
else
|
|
light->SetActive(false);
|
|
|
|
if (doEmission) {
|
|
zeus::CTransform blastXf = GetLocatorTransform("Blast_LCTR"sv);
|
|
zeus::CVector3f blastPos = GetTransform().rotate(blastXf.origin);
|
|
blastPos += GetTranslation();
|
|
x488_chargingEffect->SetOrientation(GetTransform().getRotation());
|
|
x488_chargingEffect->SetGlobalTranslation(blastPos);
|
|
x488_chargingEffect->SetGlobalScale(GetModelData()->GetScale());
|
|
x488_chargingEffect->Update(dt);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
x468_idleLight->SetParticleEmission(false);
|
|
x470_deactivateLight->SetParticleEmission(false);
|
|
x478_targettingLight->SetParticleEmission(false);
|
|
x480_frozenEffect->SetParticleEmission(false);
|
|
x488_chargingEffect->SetParticleEmission(false);
|
|
x490_panningEffect->SetParticleEmission(false);
|
|
x490_panningEffect->Update(dt);
|
|
if (light)
|
|
light->SetActive(false);
|
|
break;
|
|
}
|
|
} else {
|
|
x468_idleLight->SetParticleEmission(false);
|
|
x470_deactivateLight->SetParticleEmission(false);
|
|
x478_targettingLight->SetParticleEmission(false);
|
|
x480_frozenEffect->SetParticleEmission(true);
|
|
x488_chargingEffect->SetParticleEmission(false);
|
|
x490_panningEffect->SetParticleEmission(false);
|
|
x480_frozenEffect->SetOrientation(GetTransform().getRotation());
|
|
x480_frozenEffect->SetGlobalTranslation(GetTranslation());
|
|
x480_frozenEffect->SetGlobalScale(GetModelData()->GetScale());
|
|
x480_frozenEffect->Update(dt);
|
|
if (light)
|
|
light->SetActive(false);
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::ProcessGunStateMachine(float dt, CStateManager& mgr) {
|
|
ProcessCurrentState(EStateMsg::Update, mgr, dt);
|
|
x524_curStateTime += dt;
|
|
PlayAdditiveChargingAnimation(mgr);
|
|
if (x25c_gunId != kInvalidUniqueId) {
|
|
if (TCastToPtr<CScriptGunTurret> gunTurret = mgr.ObjectById(x25c_gunId)) {
|
|
if (gunTurret->x520_state != ETurretState::Frenzy)
|
|
gunTurret->x520_state = x520_state;
|
|
else if (x520_state != ETurretState::Frenzy) {
|
|
SetTurretState(ETurretState::Frenzy, mgr);
|
|
gunTurret->RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
|
|
mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(), CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::UpdateTurretAnimation() {
|
|
if (!HasModelData() || !GetModelData()->HasAnimData())
|
|
return;
|
|
|
|
if (x520_state > ETurretState::Frenzy)
|
|
return;
|
|
|
|
CPASAnimParmData parmData = CPASAnimParmData(5, CPASAnimParm::FromEnum(0),
|
|
CPASAnimParm::FromEnum(skStateToLocoTypeLookup[int(x520_state)]));
|
|
auto pair = GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(parmData, -1);
|
|
|
|
if (pair.first > 0.f && pair.second != x540_turretAnim) {
|
|
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(pair.second, -1, 1.f, true), false);
|
|
ModelData()->AnimationData()->EnableLooping(true);
|
|
x540_turretAnim = pair.second;
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::ProcessCurrentState(EStateMsg msg, CStateManager& mgr, float dt) {
|
|
switch (x520_state) {
|
|
case ETurretState::Deactivating:
|
|
case ETurretState::DeactivatingFromReady:
|
|
ProcessDeactivatingState(msg, mgr);
|
|
break;
|
|
case ETurretState::Inactive:
|
|
ProcessInactiveState(msg, mgr, dt);
|
|
break;
|
|
case ETurretState::Ready:
|
|
ProcessReadyState(msg, mgr, dt);
|
|
break;
|
|
case ETurretState::PanningA:
|
|
case ETurretState::PanningB:
|
|
ProcessPanningState(msg, mgr, dt);
|
|
break;
|
|
case ETurretState::Targeting:
|
|
case ETurretState::Firing:
|
|
ProcessTargettingState(msg, mgr, dt);
|
|
break;
|
|
case ETurretState::ExitTargeting:
|
|
ProcessExitTargettingState(msg, mgr);
|
|
break;
|
|
case ETurretState::Frenzy:
|
|
ProcessFrenzyState(msg, mgr, dt);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::ProcessDeactivatingState(EStateMsg msg, CStateManager& mgr) {
|
|
if (msg == EStateMsg::Update && x524_curStateTime >= x2d4_data.GetIntoDeactivateDelay())
|
|
SetTurretState(x560_28_hasBeenActivated ? ETurretState::DeactiveFromReady : ETurretState::Deactive, mgr);
|
|
}
|
|
|
|
void CScriptGunTurret::ProcessInactiveState(EStateMsg msg, CStateManager& mgr, float dt) {
|
|
if (msg == EStateMsg::Activate) {
|
|
x528_curInactiveTime = 0.f;
|
|
x560_27_burstSet = false;
|
|
if (TCastToPtr<CScriptGunTurret> gunTurret = mgr.ObjectById(x25c_gunId))
|
|
x260_lastGunHP = gunTurret->HealthInfo(mgr)->GetHP();
|
|
} else if (msg == EStateMsg::Update) {
|
|
bool forceActivate = false;
|
|
if (x25c_gunId != kInvalidUniqueId)
|
|
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId))
|
|
forceActivate = gun->HealthInfo(mgr)->GetHP() < x260_lastGunHP;
|
|
if (x2d4_data.GetScriptedStartOnly() ? (forceActivate || x560_29_scriptedStart) :
|
|
(forceActivate || x560_29_scriptedStart || InDetectionRange(mgr))) {
|
|
x528_curInactiveTime += dt;
|
|
if (forceActivate || x528_curInactiveTime >= x2d4_data.GetIntoActivateDelay())
|
|
SetTurretState(ETurretState::Ready, mgr);
|
|
} else {
|
|
x468_idleLight->SetParticleEmission(true);
|
|
}
|
|
} else if (msg == EStateMsg::Deactivate) {
|
|
x560_28_hasBeenActivated = true;
|
|
x468_idleLight->SetParticleEmission(false);
|
|
|
|
if (TCastToPtr<CScriptGunTurret> gunTurret = mgr.ObjectById(x25c_gunId))
|
|
x260_lastGunHP = gunTurret->GetHealthInfo(mgr)->GetHP();
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::ProcessReadyState(EStateMsg msg, CStateManager& mgr, float dt) {
|
|
if (msg == EStateMsg::Activate) {
|
|
x52c_curActiveTime = 0.f;
|
|
} else if (msg == EStateMsg::Update) {
|
|
x52c_curActiveTime += dt;
|
|
if (x52c_curActiveTime < x2d4_data.GetPanStartTime())
|
|
return;
|
|
|
|
if (IsPlayerInFiringRange(mgr) && InDetectionRange(mgr)) {
|
|
SetTurretState(ETurretState::Targeting, mgr);
|
|
CSfxManager::AddEmitter(x2d4_data.GetLockOnSoundId(), GetTranslation(), zeus::skUp, false, false, 0x7f,
|
|
GetAreaIdAlways());
|
|
} else {
|
|
SetTurretState(ETurretState::PanningA, mgr);
|
|
x530_curPanTime = 0.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::ProcessPanningState(EStateMsg msg, CStateManager& mgr, float dt) {
|
|
if (msg == EStateMsg::Activate) {
|
|
x52c_curActiveTime = 0.f;
|
|
} else if (msg == EStateMsg::Update) {
|
|
if (IsPlayerInFiringRange(mgr) && InDetectionRange(mgr)) {
|
|
SetTurretState(ETurretState::Targeting, mgr);
|
|
CSfxManager::AddEmitter(x2d4_data.GetLockOnSoundId(), GetTranslation(), zeus::skUp, false, false, 0x7f,
|
|
GetAreaIdAlways());
|
|
} else {
|
|
x52c_curActiveTime += dt;
|
|
x530_curPanTime += dt;
|
|
if (x530_curPanTime >= x2d4_data.GetTotalPanSearchTime() &&
|
|
!x4a4_extensionModel && !x2d4_data.GetScriptedStartOnly())
|
|
SetTurretState(ETurretState::Inactive, mgr);
|
|
else if (x52c_curActiveTime >= x2d4_data.GetPanHoldTime())
|
|
SetTurretState(x520_state != ETurretState::PanningA ? ETurretState::PanningA : ETurretState::PanningB, mgr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::ProcessTargettingState(EStateMsg msg, CStateManager& mgr, float dt) {
|
|
if (msg == EStateMsg::Activate) {
|
|
x52c_curActiveTime = 0.f;
|
|
} else if (msg == EStateMsg::Update) {
|
|
if (x560_26_firedWithSetBurst || InDetectionRange(mgr)) {
|
|
UpdateTargettingMode(dt, mgr);
|
|
if (x25c_gunId != kInvalidUniqueId) {
|
|
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId)) {
|
|
zeus::CVector3f vec = x404_targetPosition;
|
|
if (IsPlayerInFiringRange(mgr)) {
|
|
zeus::CTransform blastXf = gun->GetLocatorTransform("Blast_LCTR"sv);
|
|
zeus::CVector3f rotatedBlastVec = GetTransform().rotate(blastXf.origin) + GetTranslation();
|
|
x404_targetPosition = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
|
|
vec = x37c_projectileInfo.PredictInterceptPos(rotatedBlastVec, mgr.GetPlayer().GetAimPosition(mgr, dt),
|
|
mgr.GetPlayer(), false, dt);
|
|
}
|
|
|
|
zeus::CVector3f compensated =
|
|
x3a4_burstFire.GetDistanceCompensatedError(
|
|
(x404_targetPosition - gun->GetTranslation()).magnitude(), 20.f);
|
|
|
|
compensated = gun->GetTransform().rotate(compensated);
|
|
|
|
gun->x404_targetPosition = x404_targetPosition + (vec - x404_targetPosition) + compensated;
|
|
}
|
|
}
|
|
|
|
zeus::CVector3f diffVec = x404_targetPosition - GetTranslation();
|
|
diffVec.z() = 0.f;
|
|
if (diffVec.canBeNormalized()) {
|
|
zeus::CVector3f normDiff = diffVec.normalized();
|
|
float angDif = zeus::CVector3f::getAngleDiff(normDiff, GetTransform().frontVector());
|
|
zeus::CQuaternion quat = zeus::CQuaternion::lookAt(GetTransform().frontVector(), normDiff,
|
|
std::min(angDif, (dt * x2d4_data.GetTurnSpeed())));
|
|
|
|
quat.setImaginary(GetTransform().transposeRotate(quat.getImaginary()));
|
|
RotateInOneFrameOR(quat, dt);
|
|
}
|
|
|
|
if (ShouldFire(mgr)) {
|
|
SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::None);
|
|
x560_26_firedWithSetBurst = true;
|
|
}
|
|
|
|
x52c_curActiveTime = 0.f;
|
|
} else {
|
|
x52c_curActiveTime += dt;
|
|
if (x52c_curActiveTime >= 10.f)
|
|
SetTurretState(ETurretState::ExitTargeting, mgr);
|
|
}
|
|
} else if (msg == EStateMsg::Deactivate) {
|
|
x560_30_needsStopClankSound = true;
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::ProcessExitTargettingState(EStateMsg msg, CStateManager& mgr) {
|
|
if (msg != EStateMsg::Update || x25c_gunId == kInvalidUniqueId)
|
|
return;
|
|
|
|
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId)) {
|
|
zeus::CTransform gunXf = GetTransform() * GetLocatorTransform("Gun_SDK"sv);
|
|
|
|
if (zeus::CVector3f::getAngleDiff(gun->GetTransform().frontVector(), x544_originalFrontVec) < zeus::degToRad(0.9f))
|
|
SetTurretState(ETurretState::Ready, mgr);
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::ProcessFrenzyState(EStateMsg msg, CStateManager& mgr, float dt) {
|
|
if (msg == EStateMsg::Activate) {
|
|
x560_31_frenzyReverse = mgr.GetActiveRandom()->Float() < 0.f;
|
|
x534_fireCycleRemTime = 0.15f;
|
|
RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
|
|
mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(), CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr);
|
|
} else if (msg == EStateMsg::Update) {
|
|
if (x524_curStateTime >= x2d4_data.GetFrenzyDuration()) {
|
|
SetTurretState(ETurretState::Destroyed, mgr);
|
|
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId))
|
|
gun->x520_state = ETurretState::Destroyed;
|
|
return;
|
|
}
|
|
|
|
zeus::CVector3f frontVec = GetTransform().frontVector();
|
|
if (x560_31_frenzyReverse && x550_originalRightVec.magSquared() < 0.f &&
|
|
zeus::CVector3f::getAngleDiff(x544_originalFrontVec, frontVec) >= zeus::degToRad(45.f)) {
|
|
x560_31_frenzyReverse = false;
|
|
} else if (!x560_31_frenzyReverse && x550_originalRightVec.magSquared() < 0.f &&
|
|
zeus::CVector3f::getAngleDiff(x544_originalFrontVec, frontVec) >= zeus::degToRad(45.f)) {
|
|
x560_31_frenzyReverse = true;
|
|
}
|
|
|
|
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId)) {
|
|
x534_fireCycleRemTime -= dt;
|
|
if (x534_fireCycleRemTime >= 0.f)
|
|
return;
|
|
|
|
x404_targetPosition = gun->GetTranslation() + (100.f * gun->GetTransform().frontVector());
|
|
SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::None);
|
|
x534_fireCycleRemTime = 0.15f;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CScriptGunTurret::IsPlayerInFiringRange(CStateManager& mgr) const {
|
|
zeus::CVector3f posDif = mgr.GetPlayer().GetTranslation() - GetTranslation();
|
|
zeus::CVector3f someVec(posDif.x(), posDif.y(), 0.f);
|
|
if (x550_originalRightVec.dot(posDif) >= 0.f)
|
|
return zeus::CVector3f::getAngleDiff(x544_originalFrontVec, someVec) <= x2d4_data.GetRightMaxAngle();
|
|
|
|
if (zeus::CVector3f::getAngleDiff(x544_originalFrontVec, someVec) <= x2d4_data.GetLeftMaxAngle())
|
|
return true;
|
|
|
|
float biasedAngle = zeus::CVector3f::getAngleDiff(posDif, zeus::skUp) - zeus::degToRad(90.f);
|
|
|
|
return (biasedAngle >= zeus::degToRad(-20.f) && biasedAngle <= x2d4_data.GetDownMaxAngle());
|
|
}
|
|
|
|
bool CScriptGunTurret::LineOfSightTest(CStateManager& mgr) const {
|
|
if (x25c_gunId == kInvalidUniqueId)
|
|
return false;
|
|
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId)) {
|
|
if (x560_27_burstSet || (x520_state == ETurretState::Inactive && x4a4_extensionModel))
|
|
return true;
|
|
zeus::CTransform xf = GetLocatorTransform("Blast_LCTR"sv);
|
|
zeus::CVector3f muzzlePos = gun->GetTransform().rotate(xf.origin) + gun->GetTranslation();
|
|
zeus::CVector3f dir = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - muzzlePos;
|
|
float mag = dir.magnitude();
|
|
dir = dir / mag;
|
|
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
|
CMaterialFilter filter = CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid},
|
|
{EMaterialTypes::Player, EMaterialTypes::CollisionActor});
|
|
mgr.BuildNearList(nearList, muzzlePos, dir, mag, filter, gun.GetPtr());
|
|
TUniqueId id = kInvalidUniqueId;
|
|
return mgr.RayWorldIntersection(id, muzzlePos, dir, mag, filter, nearList).IsInvalid();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CScriptGunTurret::InDetectionRange(CStateManager& mgr) const {
|
|
zeus::CVector3f delta = mgr.GetPlayer().GetTranslation() - GetTranslation();
|
|
if (delta.dot(zeus::skDown) >= 0.f ||
|
|
zeus::CVector3f::getAngleDiff(GetTransform().frontVector(), delta) <= zeus::degToRad(20.f))
|
|
if (delta.magSquared() <= x2d4_data.GetDetectionRange() * x2d4_data.GetDetectionRange())
|
|
if (x2d4_data.GetDetectionZRange() == 0.f || std::fabs(delta.z()) < x2d4_data.GetDetectionZRange())
|
|
return LineOfSightTest(mgr);
|
|
return false;
|
|
}
|
|
|
|
zeus::CVector3f CScriptGunTurret::UpdateExtensionModelState(float dt) {
|
|
if (!x4a4_extensionModel)
|
|
return {};
|
|
|
|
switch (x520_state) {
|
|
case ETurretState::PanningA:
|
|
case ETurretState::PanningB:
|
|
case ETurretState::Targeting:
|
|
case ETurretState::Firing:
|
|
case ETurretState::ExitTargeting:
|
|
x4f8_extensionT = std::min(0.9f, x4f8_extensionT + 1.5f * dt);
|
|
break;
|
|
default:
|
|
x4f8_extensionT = std::max(0.f, x4f8_extensionT - 1.5f * dt);
|
|
break;
|
|
case ETurretState::Ready:
|
|
case ETurretState::Deactivating:
|
|
case ETurretState::DeactivatingFromReady:
|
|
case ETurretState::Frenzy:
|
|
break;
|
|
}
|
|
return (x4fc_extensionOffset + (x2d4_data.GetExtensionDropDownDist() * x4f8_extensionT * zeus::skDown)) -
|
|
GetTranslation();
|
|
}
|
|
|
|
void CScriptGunTurret::UpdateHealthInfo(CStateManager& mgr) {
|
|
switch (x258_type) {
|
|
case ETurretComponent::Base:
|
|
if (x25c_gunId != kInvalidUniqueId) {
|
|
if (!TCastToPtr<CScriptGunTurret>(mgr.ObjectById(x25c_gunId))) {
|
|
SetTurretState(ETurretState::Destroyed, mgr);
|
|
x560_25_frozen = false;
|
|
x25c_gunId = kInvalidUniqueId;
|
|
if (x50c_targetingEmitter) {
|
|
CSfxManager::RemoveEmitter(x50c_targetingEmitter);
|
|
x50c_targetingEmitter.reset();
|
|
}
|
|
}
|
|
} else {
|
|
SetTurretState(ETurretState::Destroyed, mgr);
|
|
}
|
|
break;
|
|
case ETurretComponent::Gun:
|
|
if (!x560_24_dead && x520_state != ETurretState::Frenzy && HealthInfo(mgr)->GetHP() <= 0.f) {
|
|
x560_24_dead = true;
|
|
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
|
|
mgr.FreeScriptObject(GetUniqueId());
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool CScriptGunTurret::PlayerInsideTurretSphere(CStateManager& mgr) const {
|
|
if (TCastToConstPtr<CCollisionActor> cAct = mgr.GetObjectById(x4a0_collisionActor)) {
|
|
if (cAct->GetActive()) {
|
|
zeus::CVector3f delta = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation();
|
|
if (delta.z() < 0.f) {
|
|
float rad = cAct->GetSphereRadius() * 2.f +
|
|
(cAct->GetTranslation() - GetTranslation()).magnitude();
|
|
return delta.magSquared() < rad * rad;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CScriptGunTurret::UpdateGunOrientation(float dt, CStateManager& mgr) {
|
|
if (x25c_gunId == kInvalidUniqueId)
|
|
return;
|
|
|
|
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId)) {
|
|
zeus::CTransform xf = GetLocatorTransform("Gun_SDK"sv);
|
|
xf = GetTransform() * xf;
|
|
|
|
switch (x520_state) {
|
|
case ETurretState::Targeting:
|
|
case ETurretState::Firing: {
|
|
float xyMagSq = xf.frontVector().toVec2f().magSquared();
|
|
float useYaw = 0.f;
|
|
if (std::sqrt(xyMagSq) > 0.001f)
|
|
useYaw = -std::atan2(xf.frontVector().x(), xf.frontVector().y());
|
|
float oldPitch = gun->GetPitch();
|
|
float usePitch = 0.f;
|
|
if (!gun->PlayerInsideTurretSphere(mgr)) {
|
|
zeus::CTransform newXf;
|
|
if ((x404_targetPosition - xf.origin).canBeNormalized())
|
|
newXf = zeus::lookAt(xf.origin, x404_targetPosition);
|
|
else
|
|
newXf = GetTransform();
|
|
float newPitch = -std::atan2(-newXf.frontVector().z(), newXf.frontVector().toVec2f().magnitude());
|
|
float newPitchDelta = newPitch - oldPitch;
|
|
float f2 = newPitchDelta > 0.f ? dt * x2d4_data.GetTurnSpeed() : dt * -x2d4_data.GetTurnSpeed();
|
|
usePitch = std::max(std::fabs(newPitchDelta) <=
|
|
std::fabs(f2) ? newPitch : oldPitch + f2, -x2d4_data.GetDownMaxAngle());
|
|
}
|
|
zeus::CQuaternion qy, qx, qz;
|
|
qy.rotateY(0.f);
|
|
qx.rotateX(usePitch);
|
|
qz.rotateZ(useYaw);
|
|
gun->SetTransform((qz * qx * qy).toTransform(xf.origin));
|
|
break;
|
|
}
|
|
case ETurretState::ExitTargeting: {
|
|
zeus::CVector3f frontVec = GetTransform().frontVector();
|
|
zeus::CVector3f gunFrontVec = gun->GetTransform().frontVector();
|
|
float rotAngle = 0.3f * dt * x2d4_data.GetTurnSpeed();
|
|
zeus::CQuaternion quat = zeus::CQuaternion::lookAt(gunFrontVec, frontVec, rotAngle);
|
|
quat.setImaginary(gun->GetTransform().transposeRotate(quat.getImaginary()));
|
|
gun->RotateInOneFrameOR(quat, dt);
|
|
zeus::CQuaternion quat2 = zeus::CQuaternion::lookAt(frontVec, x544_originalFrontVec, rotAngle);
|
|
quat2.setImaginary(GetTransform().transposeRotate(quat2.getImaginary()));
|
|
RotateInOneFrameOR(quat2, dt);
|
|
break;
|
|
}
|
|
case ETurretState::Frenzy: {
|
|
float xyMagSq = xf.frontVector().toVec2f().magSquared();
|
|
float useYaw = 0.f;
|
|
if (std::sqrt(xyMagSq) > 0.001f)
|
|
useYaw = -std::atan2(xf.frontVector().x(), xf.frontVector().y());
|
|
float f28 = -0.5f * x2d4_data.GetDownMaxAngle() *
|
|
(1.f - std::cos(2.f * x524_curStateTime * x2d4_data.GetTurnSpeed()));
|
|
float pitch = gun->GetPitch();
|
|
float f2 = f28 - pitch;
|
|
float f31 = x2d4_data.GetTurnSpeed() * dt;
|
|
float f3 = f2 > 0.f ? f31 : -f31;
|
|
float usePitch = std::fabs(f2) <= std::fabs(f3) ? f28 : pitch + f3;
|
|
usePitch = std::max(usePitch, -x2d4_data.GetDownMaxAngle());
|
|
zeus::CQuaternion qy, qx, qz;
|
|
qy.rotateY(0.f);
|
|
qx.rotateX(usePitch);
|
|
qz.rotateZ(useYaw);
|
|
gun->SetTransform((qz * qx * qy).toTransform(xf.origin));
|
|
zeus::CQuaternion rot = zeus::CQuaternion::lookAt(GetTransform().frontVector(),
|
|
x560_31_frenzyReverse ? -x550_originalRightVec : x550_originalRightVec, f31);
|
|
rot.setImaginary(GetTransform().transposeRotate(rot.getImaginary()));
|
|
RotateInOneFrameOR(rot, dt);
|
|
break;
|
|
}
|
|
default:
|
|
gun->SetTransform(xf);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::UpdateTargettingSound(float dt) {
|
|
x510_timeSinceLastTargetSfx += dt;
|
|
float angleDiff2D = zeus::CVector2f::getAngleDiff(x514_lastFrontVector.toVec2f(),
|
|
GetTransform().frontVector().toVec2f());
|
|
|
|
if (x560_30_needsStopClankSound && angleDiff2D < zeus::degToRad(20.f) &&
|
|
(x520_state == ETurretState::Targeting || x520_state == ETurretState::Firing)) {
|
|
if (!x560_25_frozen)
|
|
CSfxManager::AddEmitter(x2d4_data.GetStopClankSoundId(), GetTranslation(), zeus::skUp, false, false,
|
|
127, GetAreaIdAlways());
|
|
x560_30_needsStopClankSound = false;
|
|
}
|
|
|
|
if (x510_timeSinceLastTargetSfx >= 0.5f && !x560_25_frozen) {
|
|
if (x520_state == ETurretState::Targeting || x520_state == ETurretState::Firing ||
|
|
x520_state == ETurretState::Frenzy) {
|
|
bool insignificant = IsInsignificantRotation(dt);
|
|
if (!insignificant && !x50c_targetingEmitter)
|
|
x50c_targetingEmitter = CSfxManager::AddEmitter(x2d4_data.GetTrackingSoundId(), GetTranslation(),
|
|
zeus::skUp, false, true, 127, GetAreaIdAlways());
|
|
else if (insignificant && x50c_targetingEmitter) {
|
|
CSfxManager::RemoveEmitter(x50c_targetingEmitter);
|
|
x50c_targetingEmitter.reset();
|
|
x510_timeSinceLastTargetSfx = 0.f;
|
|
}
|
|
|
|
if (x50c_targetingEmitter) {
|
|
float bendScale = dt * x2d4_data.GetTurnSpeed();
|
|
CSfxManager::PitchBend(x50c_targetingEmitter,
|
|
std::max(0.f, (bendScale > 0.f ? angleDiff2D / bendScale : 0.f)));
|
|
}
|
|
}
|
|
} else if (x560_25_frozen && x50c_targetingEmitter) {
|
|
CSfxManager::RemoveEmitter(x50c_targetingEmitter);
|
|
x50c_targetingEmitter.reset();
|
|
}
|
|
|
|
x514_lastFrontVector = GetTransform().frontVector();
|
|
}
|
|
|
|
void CScriptGunTurret::PlayAdditiveChargingAnimation(CStateManager& mgr) {
|
|
if (x520_state == ETurretState::Firing) {
|
|
if (x55c_additiveChargeAnim != -1)
|
|
return;
|
|
|
|
auto pair = ModelData()->AnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
|
|
CPASAnimParmData(24, CPASAnimParm::FromEnum(2)), *mgr.GetActiveRandom(), -1);
|
|
if (pair.first > 0.f) {
|
|
x55c_additiveChargeAnim = pair.second;
|
|
ModelData()->AnimationData()->AddAdditiveAnimation(pair.second, 1.f, true, false);
|
|
}
|
|
} else if (x55c_additiveChargeAnim != -1) {
|
|
ModelData()->AnimationData()->DelAdditiveAnimation(x55c_additiveChargeAnim);
|
|
x55c_additiveChargeAnim = -1;
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::UpdateTargettingMode(float dt, CStateManager& mgr) {
|
|
if (mgr.GetCameraManager()->IsInCinematicCamera()) {
|
|
x534_fireCycleRemTime = mgr.GetActiveRandom()->Float() * x2d4_data.GetReloadTimeVariance() +
|
|
x2d4_data.GetReloadTime();
|
|
x538_halfFireCycleDur = 0.5f * x534_fireCycleRemTime;
|
|
}
|
|
|
|
if (x534_fireCycleRemTime > 0.f) {
|
|
x534_fireCycleRemTime -= dt;
|
|
if (x534_fireCycleRemTime < x538_halfFireCycleDur && x520_state != ETurretState::Firing) {
|
|
CSfxManager::AddEmitter(x2d4_data.GetChargingSoundId(), GetTranslation(), zeus::skUp, false, false,
|
|
0x7f, GetAreaIdAlways());
|
|
SetTurretState(ETurretState::Firing, mgr);
|
|
return;
|
|
}
|
|
} else {
|
|
if (x520_state != ETurretState::Targeting)
|
|
SetTurretState(ETurretState::Targeting, mgr);
|
|
|
|
if (!x3a4_burstFire.IsBurstSet()) {
|
|
UpdateBurstType(mgr);
|
|
x534_fireCycleRemTime = mgr.GetActiveRandom()->Float() * x2d4_data.GetReloadTimeVariance() +
|
|
x2d4_data.GetReloadTime();
|
|
x538_halfFireCycleDur = 0.5f * x534_fireCycleRemTime;
|
|
} else {
|
|
x3a4_burstFire.Update(mgr, dt);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptGunTurret::UpdateBurstType(CStateManager& mgr) {
|
|
if (x560_27_burstSet) {
|
|
bool inView = true;
|
|
if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed) {
|
|
zeus::CVector3f frontVec = GetTransform().frontVector();
|
|
zeus::CVector3f plFrontVec = mgr.GetPlayer().GetTransform().frontVector();
|
|
float dot = frontVec.dot(plFrontVec);
|
|
|
|
if (dot >= 0.f)
|
|
inView = false;
|
|
}
|
|
u32 r3 = mgr.GetActiveRandom()->Range(0, 3);
|
|
r3 += 2;
|
|
u32 type;
|
|
if (r3 <= 2 || x2d4_data.GetNumSubsequentShots() < 3)
|
|
type = 0;
|
|
else if (r3 >= 5 && x2d4_data.GetNumSubsequentShots() > 3)
|
|
type = 2;
|
|
else
|
|
type = 1;
|
|
|
|
x3a4_burstFire.SetBurstType(type + (inView ? 0 : 3));
|
|
} else {
|
|
u32 type = x2d4_data.GetNumInitialShots() - 2;
|
|
x3a4_burstFire.SetBurstType(type);
|
|
x3a4_burstFire.SetFirstBurstIndex(x2d4_data.GetInitialShotTableIndex());
|
|
}
|
|
|
|
x3a4_burstFire.Start(mgr);
|
|
x560_26_firedWithSetBurst = false;
|
|
x560_27_burstSet = true;
|
|
}
|
|
|
|
bool CScriptGunTurret::ShouldFire(CStateManager& mgr) const {
|
|
if (x520_state == ETurretState::Targeting && x534_fireCycleRemTime <= 0.f && x3a4_burstFire.ShouldFire())
|
|
return IsPlayerInFiringRange(mgr);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CScriptGunTurret::IsInsignificantRotation(float dt) const {
|
|
return zeus::CVector2f::getAngleDiff(x514_lastFrontVector.toVec2f(), GetTransform().frontVector().toVec2f()) <
|
|
zeus::degToRad(2.f) * dt;
|
|
}
|
|
|
|
} // namespace urde
|