metaforce/Runtime/AutoMapper/CMapWorld.hpp

167 lines
6.7 KiB
C++

#pragma once
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/AutoMapper/CMapArea.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CMapWorldInfo;
class CStateManager;
class IWorld;
class CMapWorld {
public:
/* skDrawProfileItemNames; */
enum class EMapAreaList { Loaded, Loading, Unloaded };
class CMapAreaBFSInfo {
int x0_areaIdx;
int x4_depth;
float x8_surfDrawDepth;
float xc_outlineDrawDepth;
public:
CMapAreaBFSInfo(int areaIdx, int depth, float a, float b)
: x0_areaIdx(areaIdx), x4_depth(depth), x8_surfDrawDepth(a), xc_outlineDrawDepth(b) {}
int GetAreaIndex() const { return x0_areaIdx; }
int GetDepth() const { return x4_depth; }
float GetOutlineDrawDepth() const { return x8_surfDrawDepth; }
float GetSurfaceDrawDepth() const { return xc_outlineDrawDepth; }
};
class CMapObjectSortInfo {
float x0_zDist;
int x4_areaIdx;
int x8_typeAndIdx;
zeus::CColor xc_surfColor;
zeus::CColor x10_outlineColor;
public:
enum class EObjectCode { Invalid = -1, Object = 1 << 16, DoorSurface = 2 << 16, Door = 3 << 16, Surface = 4 << 16 };
CMapObjectSortInfo(float zDist, int areaIdx, EObjectCode type, int idx, const zeus::CColor& surfColor,
const zeus::CColor& outlineColor)
: x0_zDist(zDist)
, x4_areaIdx(areaIdx)
, x8_typeAndIdx(int(type) | idx)
, xc_surfColor(surfColor)
, x10_outlineColor(outlineColor) {}
const zeus::CColor& GetOutlineColor() const { return x10_outlineColor; }
const zeus::CColor& GetSurfaceColor() const { return xc_surfColor; }
u32 GetLocalObjectIndex() const { return x8_typeAndIdx & 0xffff; }
EObjectCode GetObjectCode() const { return EObjectCode(x8_typeAndIdx & 0xffff0000); }
u32 GetAreaIndex() const { return x4_areaIdx; }
float GetZDistance() const { return x0_zDist; }
};
class CMapAreaData {
TCachedToken<CMapArea> x0_area;
EMapAreaList x10_list;
CMapAreaData* x14_next = nullptr;
public:
CMapAreaData(CAssetId areaRes, EMapAreaList list, CMapAreaData* next);
void Lock() { x0_area.Lock(); }
void Unlock() { x0_area.Unlock(); }
bool IsLoaded() const { return x0_area.IsLoaded(); }
const CMapArea* GetMapArea() const { return x0_area.GetObj(); }
CMapAreaData* GetNextMapAreaData() { return x14_next; }
const CMapAreaData* GetNextMapAreaData() const { return x14_next; }
EMapAreaList GetContainingList() const { return x10_list; }
void SetContainingList(EMapAreaList list) { x10_list = list; }
void SetNextMapArea(CMapAreaData* next) { x14_next = next; }
};
class CMapWorldDrawParms {
float x0_alphaSurfVisited;
float x4_alphaOlVisited;
float x8_alphaSurfUnvisited;
float xc_alphaOlUnvisited;
float x10_alpha;
float x14_outlineWidthScale;
const CStateManager& x18_mgr;
const zeus::CTransform& x1c_modelXf;
const zeus::CTransform& x20_viewXf;
const IWorld& x24_wld;
const CMapWorldInfo& x28_mwInfo;
float x2c_playerFlashIntensity;
float x30_hintFlashIntensity;
float x34_objectScale;
bool x38_sortDoorSurfs;
public:
CMapWorldDrawParms(float alphaSurfVisited, float alphaOlVisited, float alphaSurfUnvisited, float alphaOlUnvisited,
float alpha, float outlineWidthScale, const CStateManager& mgr, const zeus::CTransform& modelXf,
const zeus::CTransform& viewXf, const IWorld& wld, const CMapWorldInfo& mwInfo,
float playerFlash, float hintFlash, float objectScale, bool sortDoorSurfs)
: x0_alphaSurfVisited(alphaSurfVisited)
, x4_alphaOlVisited(alphaOlVisited)
, x8_alphaSurfUnvisited(alphaSurfUnvisited)
, xc_alphaOlUnvisited(alphaOlUnvisited)
, x10_alpha(alpha)
, x14_outlineWidthScale(outlineWidthScale)
, x18_mgr(mgr)
, x1c_modelXf(modelXf)
, x20_viewXf(viewXf)
, x24_wld(wld)
, x28_mwInfo(mwInfo)
, x2c_playerFlashIntensity(playerFlash)
, x30_hintFlashIntensity(hintFlash)
, x34_objectScale(objectScale)
, x38_sortDoorSurfs(sortDoorSurfs) {}
const IWorld& GetWorld() const { return x24_wld; }
float GetOutlineWidthScale() const { return x14_outlineWidthScale; }
const zeus::CTransform& GetPlaneProjectionTransform() const { return x1c_modelXf; }
float GetHintAreaFlashIntensity() const { return x30_hintFlashIntensity; }
float GetPlayerAreaFlashIntensity() const { return x2c_playerFlashIntensity; }
const zeus::CTransform& GetCameraTransform() const { return x20_viewXf; }
float GetAlphaOutlineUnvisited() const { return xc_alphaOlUnvisited; }
float GetAlphaSurfaceUnvisited() const { return x8_alphaSurfUnvisited; }
float GetAlphaOutlineVisited() const { return x4_alphaOlVisited; }
float GetAlphaSurfaceVisited() const { return x0_alphaSurfVisited; }
float GetAlpha() const { return x10_alpha; }
const CMapWorldInfo& GetMapWorldInfo() const { return x28_mwInfo; }
const CStateManager& GetStateManager() const { return x18_mgr; }
bool GetIsSortDoorSurfaces() const { return x38_sortDoorSurfs; }
float GetObjectScale() const { return x34_objectScale; }
};
private:
std::vector<CMapAreaData> x0_areas;
rstl::reserved_vector<CMapAreaData*, 3> x10_listHeads;
std::vector<bool> x20_traversed;
zeus::CVector3f x30_worldSpherePoint;
float x3c_worldSphereRadius = 0.f;
float x40_worldSphereHalfDepth = 0.f;
public:
CMapWorld(CInputStream&);
u32 GetNumAreas() const { return x0_areas.size(); }
const CMapArea* GetMapArea(int aid) const { return x0_areas[aid].GetMapArea(); }
bool IsMapAreaInBFSInfoVector(const CMapAreaData*, const std::vector<CMapAreaBFSInfo>&) const;
void SetWhichMapAreasLoaded(const IWorld&, int start, int count);
bool IsMapAreasStreaming() const;
void MoveMapAreaToList(CMapAreaData*, EMapAreaList);
s32 GetCurrentMapAreaDepth(const IWorld&, int areaIdx) const;
std::vector<int> GetVisibleAreas(const IWorld&, const CMapWorldInfo&) const;
void Draw(const CMapWorldDrawParms&, int, int, float, float, bool) const;
void DoBFS(const IWorld&, int, int, float, float, bool, std::vector<CMapAreaBFSInfo>&) const;
bool IsMapAreaValid(const IWorld&, int, bool) const;
void DrawAreas(const CMapWorldDrawParms&, int, const std::vector<CMapAreaBFSInfo>&, bool) const;
void RecalculateWorldSphere(const CMapWorldInfo&, const IWorld&) const;
zeus::CVector3f ConstrainToWorldVolume(const zeus::CVector3f&, const zeus::CVector3f&) const;
void ClearTraversedFlags() const;
};
CFactoryFnReturn FMapWorldFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& param,
CObjectReference* selfRef);
} // namespace urde